[Archive] Monster get undermap when aggro on custom dungeon
[Archive] Monster get undermap when aggro on custom dungeon
Archived author: cherix • Posted: 2020-10-24T12:49:37+00:00
Original source
Hello everyone, i making a custom private server expansion with custom new zones and new dungeon, but i have a problem, for the dungeon i have take a old dungeon , example : Occulus and i have delete all wmo / m2 etc. and make my own. but when i go in game and put some monster they go undermap from my m2, any issue ? thank you !
Archived author: Addikted • Posted: 2020-10-24T15:54:48+00:00
Original source
AI will fall off from .m2's that does not have terrain under it.
If you want AI to stand over an object, it must be a .wmo
Archived author: cherix • Posted: 2020-10-24T16:05:34+00:00
Original source
Hi, no it doesn't work beacause i have some dungeon with complete WMO and the AI fall off
Archived author: UndeadMurky • Posted: 2020-10-24T16:18:06+00:00
Original source
You need to recompile mmaps/vmaps
Archived author: cherix • Posted: 2020-10-24T17:57:16+00:00
Original source
ho okey gotcha ! thanks
Archived author: Addikted • Posted: 2020-10-24T20:12:51+00:00
Original source
Yes, like @UndeadMurky said, if your AI is falling off from .wmo's then it's mmaps related. Re-extract them (for your custom map)