[Archive] strange Blue hollow wall bug (map bug)
[Archive] strange Blue hollow wall bug (map bug)
Archived author: grimclaw87 • Posted: 2021-10-25T14:25:29+00:00
Original source
Hello there.
I need your help and your experience with a strange bug i came across.
I was modifying the original map with the program NOGGIT, i finished the first map area and moved to another area.
Some day randomly as i visited the first area i had modified,i noticed a giant hollow blue wall as i was getting closer to an area that i had placed an object a dark moon fairie tent specifically.
the object is gone also.
I tried to open NOGGIT and go this area to delete the object that causes this but noggit crashes when i am trying to visit the specific area.
Any idea what causes this problem and how can I fix it?
I am attaching some pics to see what I am talking about.
![]()
![]()
Archived author: ayahne • Posted: 2021-10-25T15:24:24+00:00
Original source
I am not related to noggit but for me seems that you removed or renamed one of Your edited adt's the blue wall for me (could be wrong) is end of the map.
Archived author: Furioz • Posted: 2021-10-27T22:25:47+00:00
Original source
Like ayahne said , ur adt's are not properly working. They arent linked to make one complete zone
Did u save the current adt when u were working on the region or did u save all tiles?
U should ALWAYS do "save all tiles" to prevent issues with ur adt's not properly linking.
And before u dindt have this problem i'm assuming? So this happend after only working in noggit?
Quote: 7 hours ago, Furioz said:Yes after only working in noggit, i did not change anything in another program. the thing is that these files are transferred into an external drive and then back. depends on the situation.
Like ayahne said , ur adt's are not properly working. They arent linked to make one complete zone
Did u save the current adt when u were working on the region or did u save all tiles?
U should ALWAYS do "save all tiles" to prevent issues with ur adt's not properly linking.
And before u dindt have this problem i'm assuming? So this happend after only working in noggit?
Archived author: grimclaw87 • Posted: 2021-10-28T06:19:14+00:00
Original source
Quote: 7 hours ago, Furioz said:Yes after only working in noggit, i did not change anything in another program. the thing is that these files are transferred into an external drive and then back. depends on the situation.
Like ayahne said , ur adt's are not properly working. They arent linked to make one complete zone
Did u save the current adt when u were working on the region or did u save all tiles?
U should ALWAYS do "save all tiles" to prevent issues with ur adt's not properly linking.
And before u dindt have this problem i'm assuming? So this happend after only working in noggit?
Quote: 7 hours ago, grimclaw87 said:try this mate,
Yes after only working in noggit, i did not change anything in another program. the thing is that these files are transferred into an external drive and then back. depends on the situation.
One is for sure it does not look like the border of the ending map. usually those are are walk-through walls. this is unpassable and in the perimeter of the object i had placed there,like it is corrupted for some reason. but i did not change anything in the .mpq file with map objects and models.
the thing is that i can not mod it with noggit anymore in this area, because it crashes there.
Archived author: Furioz • Posted: 2021-10-28T13:34:43+00:00
Original source
Quote: 7 hours ago, grimclaw87 said:try this mate,
Yes after only working in noggit, i did not change anything in another program. the thing is that these files are transferred into an external drive and then back. depends on the situation.
One is for sure it does not look like the border of the ending map. usually those are are walk-through walls. this is unpassable and in the perimeter of the object i had placed there,like it is corrupted for some reason. but i did not change anything in the .mpq file with map objects and models.
the thing is that i can not mod it with noggit anymore in this area, because it crashes there.
Quote: On 10/28/2021 at 4:34 PM, Furioz said:I found a temporary solution. i went ingame and placed some decorative walls around the blue hollow box. so it does not harm my eyes seeing it
try this mate,
try to find a location on ur map in noggit that doesnt crash it. When there just save all tiles and leave noggit again, then push these files into ur patch and see if the problem is fixed.
If this keeps happening, upload ur map and send me the files, i'll look into it. I think I know what the cause is, but have to test to be sure :p.
Archived author: grimclaw87 • Posted: 2021-11-01T17:49:17+00:00
Original source
Quote: On 10/28/2021 at 4:34 PM, Furioz said:I found a temporary solution. i went ingame and placed some decorative walls around the blue hollow box. so it does not harm my eyes seeing it
try this mate,
try to find a location on ur map in noggit that doesnt crash it. When there just save all tiles and leave noggit again, then push these files into ur patch and see if the problem is fixed.
If this keeps happening, upload ur map and send me the files, i'll look into it. I think I know what the cause is, but have to test to be sure :p.
Archived author: Morfium • Posted: 2021-11-01T21:18:26+00:00
Original source
Sometimes this happens with broken m2 too. I had that with the tilted stv trees a few years back. Check what model is placed there and properly downport it again.
Quote: On 11/1/2021 at 6:49 PM, grimclaw87 said:Is this arround the whole chunk or only in that specific corner?
I found a temporary solution. i went ingame and placed some decorative walls around the blue hollow box. so it does not harm my eyes seeing it
Archived author: Furioz • Posted: 2021-11-18T15:41:00+00:00
Original source
Quote: On 11/1/2021 at 6:49 PM, grimclaw87 said:Is this arround the whole chunk or only in that specific corner?
I found a temporary solution. i went ingame and placed some decorative walls around the blue hollow box. so it does not harm my eyes seeing it
Quote: On 10/25/2021 at 10:25 AM, grimclaw87 said:Are you sure you didn't paint a spot with the impassible flag it's the NO sign in noggit? In game that look's to be an impassible flag, if it is you can remove it by holding control and click the box on the adt it will be white when you are in IPF mode.
Hello there.
I need your help and your experience with a strange bug i came across.
I was modifying the original map with the program NOGGIT, i finished the first map area and moved to another area.
Some day randomly as i visited the first area i had modified,i noticed a giant hollow blue wall as i was getting closer to an area that i had placed an object a dark moon fairie tent specifically.
the object is gone also.
I tried to open NOGGIT and go this area to delete the object that causes this but noggit crashes when i am trying to visit the specific area.
Any idea what causes this problem and how can I fix it?
I am attaching some pics to see what I am talking about.
Archived author: Gameshark • Posted: 2021-11-24T05:46:57+00:00
Original source
Quote: On 10/25/2021 at 10:25 AM, grimclaw87 said:Are you sure you didn't paint a spot with the impassible flag it's the NO sign in noggit? In game that look's to be an impassible flag, if it is you can remove it by holding control and click the box on the adt it will be white when you are in IPF mode.
Hello there.
I need your help and your experience with a strange bug i came across.
I was modifying the original map with the program NOGGIT, i finished the first map area and moved to another area.
Some day randomly as i visited the first area i had modified,i noticed a giant hollow blue wall as i was getting closer to an area that i had placed an object a dark moon fairie tent specifically.
the object is gone also.
I tried to open NOGGIT and go this area to delete the object that causes this but noggit crashes when i am trying to visit the specific area.
Any idea what causes this problem and how can I fix it?
I am attaching some pics to see what I am talking about.
Quote: On 11/24/2021 at 7:46 AM, Gameshark said:it was a missing model thing.
Are you sure you didn't paint a spot with the impassible flag it's the NO sign in noggit? In game that look's to be an impassible flag, if it is you can remove it by holding control and click the box on the adt it will be white when you are in IPF mode.
Archived author: grimclaw87 • Posted: 2021-11-25T17:20:26+00:00
Original source
Quote: On 11/24/2021 at 7:46 AM, Gameshark said:it was a missing model thing.
Are you sure you didn't paint a spot with the impassible flag it's the NO sign in noggit? In game that look's to be an impassible flag, if it is you can remove it by holding control and click the box on the adt it will be white when you are in IPF mode.