Forums WoW Modding Discussion Level Design [Archive] M2 objects dissapearing if camera is too far (SOLVED)

[Archive] M2 objects dissapearing if camera is too far (SOLVED)

[Archive] M2 objects dissapearing if camera is too far (SOLVED)

rektbyfaith
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04-29-2022, 04:50 AM
#1
Archived author: merkas • Posted: 2022-04-29T04:50:15+00:00
Original source

Hi,

Im having some culling problem with some objects that disseapears unless the camera is very close, or the player is close to the objects:

For instance :

Camera Far away:

[Image: 283617414565cd0425f1bb4fbee79728-png.jpg...80b9d3.jpg]

Camera a little more close:

[Image: 74d2e1a09f6003ebe0e07a9d89be892f-png.jpg...4c1dbb.jpg]

The objects are size between 0.9 or 1.1

If i copy/paste and  set the objects size a little more high, like 1.4 ,  the issue is fixed. However, i have a lot of objects with this problem and i dont understand why i have this issue with the objects at scale 1

They are wotlk objects, and the map is custom wotlk . Not porting whatsoever, and im currently using the last version of noggit (3378)

Is there is a way to fix this without rescaling all the objects?

Most regards.

EDIT:

I found the explination for this. In WOTLK and before, objects have a "size category" that is measured by the bounding box of the object (wich is measured by the scale, rotation and position). If that category is 1 or bellow, the objects fade unless too close. So i need to change the scale and rotations of the objects until the size category is at least 1.5 (i think). The objects im using have a low bounding box because i think they are meant to be used in enclosed spaces, so i need them to scale them a little bit more high.

The size category is detailed in the object detail info window on noggit (wich appears after pressing F8 while selecting an object)

Regards
rektbyfaith
04-29-2022, 04:50 AM #1

Archived author: merkas • Posted: 2022-04-29T04:50:15+00:00
Original source

Hi,

Im having some culling problem with some objects that disseapears unless the camera is very close, or the player is close to the objects:

For instance :

Camera Far away:

[Image: 283617414565cd0425f1bb4fbee79728-png.jpg...80b9d3.jpg]

Camera a little more close:

[Image: 74d2e1a09f6003ebe0e07a9d89be892f-png.jpg...4c1dbb.jpg]

The objects are size between 0.9 or 1.1

If i copy/paste and  set the objects size a little more high, like 1.4 ,  the issue is fixed. However, i have a lot of objects with this problem and i dont understand why i have this issue with the objects at scale 1

They are wotlk objects, and the map is custom wotlk . Not porting whatsoever, and im currently using the last version of noggit (3378)

Is there is a way to fix this without rescaling all the objects?

Most regards.

EDIT:

I found the explination for this. In WOTLK and before, objects have a "size category" that is measured by the bounding box of the object (wich is measured by the scale, rotation and position). If that category is 1 or bellow, the objects fade unless too close. So i need to change the scale and rotations of the objects until the size category is at least 1.5 (i think). The objects im using have a low bounding box because i think they are meant to be used in enclosed spaces, so i need them to scale them a little bit more high.

The size category is detailed in the object detail info window on noggit (wich appears after pressing F8 while selecting an object)

Regards

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