[Archive] Changing rendering distance for model
[Archive] Changing rendering distance for model
. That won't help in this case.
Archived author: Amaroth • Posted: 2016-01-20T10:45:48+00:00
Original source
Hello there little whelps (and especially elder dragons now),
I have a problem. There are several m2s which are rendered only when player is close enough to them. When those models are small, its not a big deal and helps with optimalisation of fps, I know, but when it comes to bigger models, it can be quite annoying. For instance vrykul plank models, some disappear when player is about 250-260yd away from them - and damn, those models are quite big. I have docks made of them, and I would really need to have them disappearing no sooner than when player is 550yds from them (or even 1000yds would be great). Sadly, I can't find out what I need to edit in m2's structure.
And, just btw, those are models spawned via Noggit, not gobs. So no worldserver.conf advices please
. That won't help in this case.
Archived author: Skarn • Posted: 2016-01-20T10:49:44+00:00
Original source
There was a tool for increasing M2 view distance. If it does not help, increase bounding and vertex boxes.
Quote:If it does not help, increase bounding and vertex boxes.Thx, I will try to find that tool. Anyway, bounding box isn't something I would like to make larger. My zone is getting a little bit laggy due to large amount of trees even now, and I don't want to have those docks and things like them rendered when players are not facing them.
Archived author: Amaroth • Posted: 2016-01-20T10:57:46+00:00
Original source
Quote:If it does not help, increase bounding and vertex boxes.Thx, I will try to find that tool. Anyway, bounding box isn't something I would like to make larger. My zone is getting a little bit laggy due to large amount of trees even now, and I don't want to have those docks and things like them rendered when players are not facing them.
Quote:There was a tool for increasing M2 view distance. If it does not help, increase bounding and vertex boxes.I thought the world config but it gives lag do you know the name of the tool ??
Archived author: MR.Farrarie • Posted: 2016-01-20T10:59:40+00:00
Original source
Quote:There was a tool for increasing M2 view distance. If it does not help, increase bounding and vertex boxes.I thought the world config but it gives lag do you know the name of the tool ??
Quote:There was a tool for increasing M2 view distance. If it does not help, increase bounding and vertex boxes.ViewDistance. It won't help with gameobjects.
I thought the world config but it gives lag do you know the name of the tool ??
Quote:If it does not help, increase bounding and vertex boxes.There is no other way to do that. Also the zone should not get laggy, it is most likely duplication or some similar bug. I remember huge overloaded zones which were running smoothly with 50-60 FPS.
Thx, I will try to find that tool. Anyway, bounding box isn't something I would like to make larger. My zone is getting a little bit laggy due to large amount of trees even now, and I don't want to have those docks and things like them rendered when players are not facing them.
Archived author: Skarn • Posted: 2016-01-20T11:37:43+00:00
Original source
Quote:There was a tool for increasing M2 view distance. If it does not help, increase bounding and vertex boxes.ViewDistance. It won't help with gameobjects.
I thought the world config but it gives lag do you know the name of the tool ??
Quote:If it does not help, increase bounding and vertex boxes.There is no other way to do that. Also the zone should not get laggy, it is most likely duplication or some similar bug. I remember huge overloaded zones which were running smoothly with 50-60 FPS.
Thx, I will try to find that tool. Anyway, bounding box isn't something I would like to make larger. My zone is getting a little bit laggy due to large amount of trees even now, and I don't want to have those docks and things like them rendered when players are not facing them.
Archived author: Amaroth • Posted: 2016-01-20T15:41:17+00:00
Original source
Duplications aren't something you would find in my maps. I always make sure to follow saving rules and still I check models around ADT borders from time to time - no duplications there. Lags depend a lot on textures and models used and also on your computer's performance. My zones are made often of MoP/WoD models and textures and there are often thousands of models, so sadly, lags really can be problem on slower machines when it comes to some my zones.
Archived author: MR.Farrarie • Posted: 2016-01-21T08:49:19+00:00
Original source
for wmos I use type 11 in the gameobject in world databas
Quote:Duplications aren't something you would find in my maps. I always make sure to follow saving rules and still I check models around ADT borders from time to time - no duplications there. Lags depend a lot on textures and models used and also on your computer's performance. My zones are made often of MoP/WoD models and textures and there are often thousands of models, so sadly, lags really can be problem on slower machines when it comes to some my zones.Yeah, maybe it is a hardware issue.
Quote:for wmos I use type 11 in the gameobject in world databasThis whole thread is not about serverside objects but about real ADT entries. So, world database or worldconfg won't help in any way here.
Archived author: Skarn • Posted: 2016-01-21T09:18:02+00:00
Original source
Quote:Duplications aren't something you would find in my maps. I always make sure to follow saving rules and still I check models around ADT borders from time to time - no duplications there. Lags depend a lot on textures and models used and also on your computer's performance. My zones are made often of MoP/WoD models and textures and there are often thousands of models, so sadly, lags really can be problem on slower machines when it comes to some my zones.Yeah, maybe it is a hardware issue.
Quote:for wmos I use type 11 in the gameobject in world databasThis whole thread is not about serverside objects but about real ADT entries. So, world database or worldconfg won't help in any way here.
. That won't help in this case."
. Problems are with client-side content.
Archived author: Amaroth • Posted: 2016-01-21T10:12:02+00:00
Original source
"And, just btw, those are models spawned via Noggit, not gobs. So no worldserver.conf advices please
. That won't help in this case."
Can anyone tell me why the fluff I wrote this? Don't worry Farrare, I really know what to do when it comes to gobs
. Problems are with client-side content.