Forums WoW Modding Discussion Modeling [Archive] Wow guys, how can we do this in WoW?

[Archive] Wow guys, how can we do this in WoW?

[Archive] Wow guys, how can we do this in WoW?

rektbyfaith
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01-21-2016, 10:34 AM
#1
Archived author: WithinAmnesia • Posted: 2016-01-21T10:34:00+00:00
Original source

https://www.youtube.com/embed/_BSAYpwGi6...ure=oembed
rektbyfaith
01-21-2016, 10:34 AM #1

Archived author: WithinAmnesia • Posted: 2016-01-21T10:34:00+00:00
Original source

https://www.youtube.com/embed/_BSAYpwGi6...ure=oembed

rektbyfaith
Administrator
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01-21-2016, 12:37 PM
#2
Archived author: Amaroth • Posted: 2016-01-21T12:37:41+00:00
Original source

Maybe you can't, maybe you can. Blizzard's editor is ofc better than Noggit, but very similiar. You can change radius of your brushes by holding alt, clicking on ground and moving your brush to left or to right. When your brush is small enough (around 4yds), you can literally edit terrain vertex by vertex, like I do here:
https://youtu.be/kfNxxxhtnO4?t=7m47s

Mirroring ofc isn't an option for us at all. But a lot of things can be done in Noggit, but you really have to know how to do it. What no software can do with ADT is increasing its amount of vertexis and polygons. You still have to mess up with exactly the same vertex grid. So, as long as you can edit terrain vertex-by-vertex in Noggit (and as I have shown you - you CAN), you can basically do whatever you desire in Noggit, and you would not be able to do more in other 3D software (well, except things like mirroring you mentioned).

About texturing, there's a little hack called alphamaps, imported mapping for textures from 2D software (for instance from Photoshop), but I never used anything like that.

Edited January 21, 2016 by Amaroth
rektbyfaith
01-21-2016, 12:37 PM #2

Archived author: Amaroth • Posted: 2016-01-21T12:37:41+00:00
Original source

Maybe you can't, maybe you can. Blizzard's editor is ofc better than Noggit, but very similiar. You can change radius of your brushes by holding alt, clicking on ground and moving your brush to left or to right. When your brush is small enough (around 4yds), you can literally edit terrain vertex by vertex, like I do here:
https://youtu.be/kfNxxxhtnO4?t=7m47s

Mirroring ofc isn't an option for us at all. But a lot of things can be done in Noggit, but you really have to know how to do it. What no software can do with ADT is increasing its amount of vertexis and polygons. You still have to mess up with exactly the same vertex grid. So, as long as you can edit terrain vertex-by-vertex in Noggit (and as I have shown you - you CAN), you can basically do whatever you desire in Noggit, and you would not be able to do more in other 3D software (well, except things like mirroring you mentioned).

About texturing, there's a little hack called alphamaps, imported mapping for textures from 2D software (for instance from Photoshop), but I never used anything like that.

Edited January 21, 2016 by Amaroth

rektbyfaith
Administrator
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01-21-2016, 01:14 PM
#3
Archived author: Lucian Tudorache • Posted: 2016-01-21T13:14:39+00:00
Original source

Oah, look at all the stuff Noggit can't do... Amazing, isn't it?

Well, you can easily do what you've shown there in Noggit, learn to use Noggit first.

Edited January 21, 2016 by Lucian Tudorache
rektbyfaith
01-21-2016, 01:14 PM #3

Archived author: Lucian Tudorache • Posted: 2016-01-21T13:14:39+00:00
Original source

Oah, look at all the stuff Noggit can't do... Amazing, isn't it?

Well, you can easily do what you've shown there in Noggit, learn to use Noggit first.

Edited January 21, 2016 by Lucian Tudorache

rektbyfaith
Administrator
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01-21-2016, 02:25 PM
#4
Archived author: WithinAmnesia • Posted: 2016-01-21T14:25:52+00:00
Original source

Okay, well I am trying to learn and looking around at all of the tools and asking questions. Even if they are pretty dumb at times I keep asking them. Chinese proverb: Ask a question - fool for 10 minutes, don't ask a question fool forever.

Hey these mountains look pretty good

[Image: 11-smooth-model.png]

How can we plug wow's height map into blender and monkey around with it? (Above Image source)

*After some more quick Googling* Look how crazy blender is! This is nuts guys.

https://www.youtube.com/embed/Nl2QdNyOsM...ure=oembed
This was in 2011 to boot X.x.

So maybe a mixture of blender and Noggit would = amazing result? Blender for the base, Noggit for the Polish? What do you guys think? I don't know but just think of how cool it would be if w can get blender working with wow maps! It would be great! The Noggit can be used for the holes, m2 and wmos and stuff like this is nuts! This makes a ton of sense now guys. Sculpt and maybe paint in blender - then Polish and Refine in Noggit! This is crazy!
rektbyfaith
01-21-2016, 02:25 PM #4

Archived author: WithinAmnesia • Posted: 2016-01-21T14:25:52+00:00
Original source

Okay, well I am trying to learn and looking around at all of the tools and asking questions. Even if they are pretty dumb at times I keep asking them. Chinese proverb: Ask a question - fool for 10 minutes, don't ask a question fool forever.

Hey these mountains look pretty good

[Image: 11-smooth-model.png]

How can we plug wow's height map into blender and monkey around with it? (Above Image source)

*After some more quick Googling* Look how crazy blender is! This is nuts guys.

https://www.youtube.com/embed/Nl2QdNyOsM...ure=oembed
This was in 2011 to boot X.x.

So maybe a mixture of blender and Noggit would = amazing result? Blender for the base, Noggit for the Polish? What do you guys think? I don't know but just think of how cool it would be if w can get blender working with wow maps! It would be great! The Noggit can be used for the holes, m2 and wmos and stuff like this is nuts! This makes a ton of sense now guys. Sculpt and maybe paint in blender - then Polish and Refine in Noggit! This is crazy!

rektbyfaith
Administrator
0
01-21-2016, 02:40 PM
#5
Archived author: WithinAmnesia • Posted: 2016-01-21T14:40:01+00:00
Original source

There has to be a way to hook up blender? This is crazy for we could do INSANE stuff with the wow maps if we get this working, think of the crazy mountains and even faces and stuff in the ground this could e revolutionary for what we could do in 5 hours. I know I am no Noggit wizard but just look at how cool blender is!

*Even More Googling*

[Image: zomg_by_withinamnesia-d9orjcy.gif]

AHHHH!

https://www.youtube.com/embed/3a6TmSvNWs...ure=oembed
This is insane!
rektbyfaith
01-21-2016, 02:40 PM #5

Archived author: WithinAmnesia • Posted: 2016-01-21T14:40:01+00:00
Original source

There has to be a way to hook up blender? This is crazy for we could do INSANE stuff with the wow maps if we get this working, think of the crazy mountains and even faces and stuff in the ground this could e revolutionary for what we could do in 5 hours. I know I am no Noggit wizard but just look at how cool blender is!

*Even More Googling*

[Image: zomg_by_withinamnesia-d9orjcy.gif]

AHHHH!

https://www.youtube.com/embed/3a6TmSvNWs...ure=oembed
This is insane!

rektbyfaith
Administrator
0
01-21-2016, 03:36 PM
#6
Archived author: WithinAmnesia • Posted: 2016-01-21T15:36:14+00:00
Original source

https://www.youtube.com/embed/hzi7KNmFM5...ure=oembed
This is video pretty cool.

.

.

.

https://www.youtube.com/embed/WpddQjo_6S...ure=oembed
@0:57 It all makes sense now...

[Image: mind_blown_gif_by_withinamnesia-d9ornut.gif]
rektbyfaith
01-21-2016, 03:36 PM #6

Archived author: WithinAmnesia • Posted: 2016-01-21T15:36:14+00:00
Original source

https://www.youtube.com/embed/hzi7KNmFM5...ure=oembed
This is video pretty cool.

.

.

.

https://www.youtube.com/embed/WpddQjo_6S...ure=oembed
@0:57 It all makes sense now...

[Image: mind_blown_gif_by_withinamnesia-d9ornut.gif]

rektbyfaith
Administrator
0
01-26-2016, 01:17 AM
#7
Archived author: Vortalex • Posted: 2016-01-26T01:17:32+00:00
Original source

Like anything else, with enough practice in Noggit you begin to get a feel for terrain building. Those mountains are actually fairly easy to make in Noggit.

Where Noggit really falls short imo, aside from the bugs, is the texturing. I would really like some more texturing options.

Edited January 26, 2016 by Vortalex
rektbyfaith
01-26-2016, 01:17 AM #7

Archived author: Vortalex • Posted: 2016-01-26T01:17:32+00:00
Original source

Like anything else, with enough practice in Noggit you begin to get a feel for terrain building. Those mountains are actually fairly easy to make in Noggit.

Where Noggit really falls short imo, aside from the bugs, is the texturing. I would really like some more texturing options.

Edited January 26, 2016 by Vortalex

rektbyfaith
Administrator
0
01-26-2016, 08:44 AM
#8
Archived author: Skarn • Posted: 2016-01-26T08:44:57+00:00
Original source

It can be done using alphamaps. Shaping can be either done in Blender or in Noggit, or anything other 3D Editing programm. I don't see any problem at all. You should really pay attention to our beginner's tutorial section. I know many stuff there is boring and you may already know it but it seems there are actually a lot of infromation that you have no idea about either.
rektbyfaith
01-26-2016, 08:44 AM #8

Archived author: Skarn • Posted: 2016-01-26T08:44:57+00:00
Original source

It can be done using alphamaps. Shaping can be either done in Blender or in Noggit, or anything other 3D Editing programm. I don't see any problem at all. You should really pay attention to our beginner's tutorial section. I know many stuff there is boring and you may already know it but it seems there are actually a lot of infromation that you have no idea about either.

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