[Archive] Skybox trouble : Making a cloud mask on wotlk
[Archive] Skybox trouble : Making a cloud mask on wotlk
![[Image: MSHYI2y.jpg]](http://i.imgur.com/MSHYI2y.jpg)
Archived author: Allifeur • Posted: 2016-02-25T13:04:49+00:00
Original source
Hello there,
I recently tried to put Uldum skybox on my island, but faced a huge issue : clouds were cut like squares. It turned out the texture Uldum_CloudMask01.blp wasn't limiting the cloud texture at all ! The result, as you can see, is far from what I would like to have.
![[Image: MSHYI2y.jpg]](http://i.imgur.com/MSHYI2y.jpg)
So, does anyone knows how to make this cloud mask texture work on 3.3.5a ? Or do I need to change the cloud texture itself and forget about this texture mask thing ?
Archived author: Skarn • Posted: 2016-02-25T13:13:19+00:00
Original source
You probably need to change the texture. I think this skybox uses some new render flags introduced in cata which are not possible retroport to wrath.
Archived author: Simple_spectr • Posted: 2016-02-25T15:46:03+00:00
Original source
Btw, this birds its m2 or part of skybox? *_*
Archived author: Skarn • Posted: 2016-02-25T15:46:58+00:00
Original source
m2 I guess.
Archived author: Allifeur • Posted: 2016-02-25T15:47:41+00:00
Original source
They are actual creatures.
Archived author: Simple_spectr • Posted: 2016-02-25T15:53:53+00:00
Original source
Well, npcs?)
Archived author: Allifeur • Posted: 2016-02-25T15:56:50+00:00
Original source
That's what I meant, yes.
Archived author: Simple_spectr • Posted: 2016-02-25T15:59:35+00:00
Original source
Nice-nice)
Archived author: Vellear • Posted: 2016-02-25T16:34:11+00:00
Original source
in wotlk this was made as some additional data and "keys\flags" in materials, tex units, tex replace, alt mapping keys(usually 1 and 4), custom global flag. And alternate UV coord from each verticle (marked as unknown, in the m2 template for 010)