Forums WoW Modding Discussion Modeling [Archive] Simple Blender Question- UV

[Archive] Simple Blender Question- UV

[Archive] Simple Blender Question- UV

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rektbyfaith
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07-09-2016, 08:49 AM
#1
Archived author: Thoraric • Posted: 2016-07-09T08:49:10+00:00
Original source

I modified a texture in blender, but when I reopened the model in blender the textures weren't save in the new position. I clicked the button like in the image "Save all Images" but it didn't save. How to apply changes on the wmo-s texture?

On the picture you can see my texture which weren't save after export the wmo. And it changed to standard position.

[Image: 5780b9a6cedc9_saveimage.thumb.png.ee54c9...5b88d2.png]
rektbyfaith
07-09-2016, 08:49 AM #1

Archived author: Thoraric • Posted: 2016-07-09T08:49:10+00:00
Original source

I modified a texture in blender, but when I reopened the model in blender the textures weren't save in the new position. I clicked the button like in the image "Save all Images" but it didn't save. How to apply changes on the wmo-s texture?

On the picture you can see my texture which weren't save after export the wmo. And it changed to standard position.

[Image: 5780b9a6cedc9_saveimage.thumb.png.ee54c9...5b88d2.png]

rektbyfaith
Administrator
0
07-09-2016, 11:42 AM
#2
Archived author: Skarn • Posted: 2016-07-09T11:42:09+00:00
Original source

The WMO exporter does not care about applied textures. It reads materials. I suggest you using Material Utils plugin for Blender to automatically "bake" material units from applied textures. Also do not forget to do Edge Split to avoid T-vertices.
rektbyfaith
07-09-2016, 11:42 AM #2

Archived author: Skarn • Posted: 2016-07-09T11:42:09+00:00
Original source

The WMO exporter does not care about applied textures. It reads materials. I suggest you using Material Utils plugin for Blender to automatically "bake" material units from applied textures. Also do not forget to do Edge Split to avoid T-vertices.

rektbyfaith
Administrator
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07-09-2016, 12:53 PM
#3
Archived author: Thoraric • Posted: 2016-07-09T12:53:37+00:00
Original source

Oh now I see, and where is the plugin? I don't see it in download section [Image: unsure.png]
rektbyfaith
07-09-2016, 12:53 PM #3

Archived author: Thoraric • Posted: 2016-07-09T12:53:37+00:00
Original source

Oh now I see, and where is the plugin? I don't see it in download section [Image: unsure.png]

rektbyfaith
Administrator
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07-09-2016, 01:55 PM
#4
Archived author: Skarn • Posted: 2016-07-09T13:55:24+00:00
Original source

Google it. It is a blender thing, not a wow modding thing. Though, I am thinking of releasing some kind of WoWModding blender build with all the stuff convinient installed.
rektbyfaith
07-09-2016, 01:55 PM #4

Archived author: Skarn • Posted: 2016-07-09T13:55:24+00:00
Original source

Google it. It is a blender thing, not a wow modding thing. Though, I am thinking of releasing some kind of WoWModding blender build with all the stuff convinient installed.

rektbyfaith
Administrator
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07-09-2016, 02:57 PM
#5
Archived author: Thoraric • Posted: 2016-07-09T14:57:06+00:00
Original source

it would be awesome [Image: biggrin.png]
rektbyfaith
07-09-2016, 02:57 PM #5

Archived author: Thoraric • Posted: 2016-07-09T14:57:06+00:00
Original source

it would be awesome [Image: biggrin.png]

rektbyfaith
Administrator
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07-09-2016, 03:28 PM
#6
Archived author: Supora • Posted: 2016-07-09T15:28:53+00:00
Original source

In newer versions of blender it's already in, you just need to launch it in user preferences.
rektbyfaith
07-09-2016, 03:28 PM #6

Archived author: Supora • Posted: 2016-07-09T15:28:53+00:00
Original source

In newer versions of blender it's already in, you just need to launch it in user preferences.

rektbyfaith
Administrator
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07-09-2016, 04:20 PM
#7
Archived author: Thoraric • Posted: 2016-07-09T16:20:57+00:00
Original source

I checked it and "Material: Material Utils" is checked in my blender, so it can't be the source of the problem
rektbyfaith
07-09-2016, 04:20 PM #7

Archived author: Thoraric • Posted: 2016-07-09T16:20:57+00:00
Original source

I checked it and "Material: Material Utils" is checked in my blender, so it can't be the source of the problem

rektbyfaith
Administrator
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07-09-2016, 05:14 PM
#8
Archived author: Skarn • Posted: 2016-07-09T17:14:19+00:00
Original source

You need to bake materials from texture units. Checking it does not change anything but only turns on the plug-in.
rektbyfaith
07-09-2016, 05:14 PM #8

Archived author: Skarn • Posted: 2016-07-09T17:14:19+00:00
Original source

You need to bake materials from texture units. Checking it does not change anything but only turns on the plug-in.

rektbyfaith
Administrator
0
07-09-2016, 05:32 PM
#9
Archived author: Thoraric • Posted: 2016-07-09T17:32:11+00:00
Original source

I mean I checked that the plugin is checked= there is a check in the little bracket [Image: biggrin.png]
rektbyfaith
07-09-2016, 05:32 PM #9

Archived author: Thoraric • Posted: 2016-07-09T17:32:11+00:00
Original source

I mean I checked that the plugin is checked= there is a check in the little bracket [Image: biggrin.png]

rektbyfaith
Administrator
0
07-09-2016, 05:48 PM
#10
Archived author: Skarn • Posted: 2016-07-09T17:48:43+00:00
Original source

The plugin does not do anything by itself. You need to select all your stuff and press Q and then bake materials from Texture Units.
rektbyfaith
07-09-2016, 05:48 PM #10

Archived author: Skarn • Posted: 2016-07-09T17:48:43+00:00
Original source

The plugin does not do anything by itself. You need to select all your stuff and press Q and then bake materials from Texture Units.

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