[Archive] Simple Blender Question- UV
[Archive] Simple Blender Question- UV
Archived author: Thoraric • Posted: 2016-07-09T08:49:10+00:00
Original source
I modified a texture in blender, but when I reopened the model in blender the textures weren't save in the new position. I clicked the button like in the image "Save all Images" but it didn't save. How to apply changes on the wmo-s texture?
On the picture you can see my texture which weren't save after export the wmo. And it changed to standard position.
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Archived author: Skarn • Posted: 2016-07-09T11:42:09+00:00
Original source
The WMO exporter does not care about applied textures. It reads materials. I suggest you using Material Utils plugin for Blender to automatically "bake" material units from applied textures. Also do not forget to do Edge Split to avoid T-vertices.
Archived author: Thoraric • Posted: 2016-07-09T12:53:37+00:00
Original source
Oh now I see, and where is the plugin? I don't see it in download section ![]()
Archived author: Skarn • Posted: 2016-07-09T13:55:24+00:00
Original source
Google it. It is a blender thing, not a wow modding thing. Though, I am thinking of releasing some kind of WoWModding blender build with all the stuff convinient installed.
Archived author: Thoraric • Posted: 2016-07-09T14:57:06+00:00
Original source
it would be awesome ![]()
Archived author: Supora • Posted: 2016-07-09T15:28:53+00:00
Original source
In newer versions of blender it's already in, you just need to launch it in user preferences.
Archived author: Thoraric • Posted: 2016-07-09T16:20:57+00:00
Original source
I checked it and "Material: Material Utils" is checked in my blender, so it can't be the source of the problem
Archived author: Skarn • Posted: 2016-07-09T17:14:19+00:00
Original source
You need to bake materials from texture units. Checking it does not change anything but only turns on the plug-in.
Archived author: Thoraric • Posted: 2016-07-09T17:32:11+00:00
Original source
I mean I checked that the plugin is checked= there is a check in the little bracket ![]()
Archived author: Skarn • Posted: 2016-07-09T17:48:43+00:00
Original source
The plugin does not do anything by itself. You need to select all your stuff and press Q and then bake materials from Texture Units.