Forums WoW Modding Discussion Modeling [Archive] MLIQ of WMO

[Archive] MLIQ of WMO

[Archive] MLIQ of WMO

rektbyfaith
Administrator
0
09-09-2016, 04:50 AM
#1
Archived author: abdalrahman9 • Posted: 2016-09-09T04:50:50+00:00
Original source

Hello there MC, i just have a few questions that i want to ask about MLIQ of a wmo. So here goes:

1: So for the heightmaps, i don't get what the first four bytes are referring to. From what i found it is trying to refer to UV map or another words texture coordinates of the vertices and the transparency. However, i don't understand how they are represented. Is each byte a specific information or every two bytes? Here is a picture to elaborate my misunderstanding:
[Image: zP1ToYz.png]

2Big Grinoes anyone know what the types of the tiles are which come right after height maps? I have tried to play around with them but weird things happen when i do. Another pic for understanding:

[Image: m6UiJDH.png]

If anyone knows any type of information that will be of great help. Thank you again for reading!!!
rektbyfaith
09-09-2016, 04:50 AM #1

Archived author: abdalrahman9 • Posted: 2016-09-09T04:50:50+00:00
Original source

Hello there MC, i just have a few questions that i want to ask about MLIQ of a wmo. So here goes:

1: So for the heightmaps, i don't get what the first four bytes are referring to. From what i found it is trying to refer to UV map or another words texture coordinates of the vertices and the transparency. However, i don't understand how they are represented. Is each byte a specific information or every two bytes? Here is a picture to elaborate my misunderstanding:
[Image: zP1ToYz.png]

2Big Grinoes anyone know what the types of the tiles are which come right after height maps? I have tried to play around with them but weird things happen when i do. Another pic for understanding:

[Image: m6UiJDH.png]

If anyone knows any type of information that will be of great help. Thank you again for reading!!!

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)