[Archive] Texture replace on wmo
[Archive] Texture replace on wmo
Archived author: Thoraric • Posted: 2016-10-20T15:07:22+00:00
Original source
Greetings,
Again me, again this topic. I couldn't change texture's of wmo-s.
1. thing i need, merge indoor model with outdoor model, cause I see only this way to create custom interior for houses.
2. Delete existing doodad sets
3. Change the material path for meshes.
4. and if the mesh material doesn't fit well. and need little adjust on materil, how to save the adjusted material.
Im fighting with this problems for ages. I would appreciate a really noob friendly guide!
Here is an example:
I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz
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Quote: 24 minutes ago, Thoraric said:Can't you just take the clear texture, give it the same name as the abandoned one and add it to a patch? That would replace all of those abandoned textures though.
I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz
Archived author: Смердокрыл • Posted: 2016-10-20T15:34:08+00:00
Original source
Quote: 24 minutes ago, Thoraric said:Can't you just take the clear texture, give it the same name as the abandoned one and add it to a patch? That would replace all of those abandoned textures though.
I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz
Archived author: Thoraric • Posted: 2016-10-20T18:25:15+00:00
Original source
Can u write a step by step tutorial about that? Cause i dont know much about that program
Or any clues any link
Quote: 1 hour ago, Thoraric said:Open your WMO file with 010 editor. At the right you'll see texture names. Find the original (abandoned) texture there and replace it with the one you want.
Can u write a step by step tutorial about that? Cause i dont know much about that programOr any clues any link
Archived author: Смердокрыл • Posted: 2016-10-20T19:35:38+00:00
Original source
Quote: 1 hour ago, Thoraric said:Open your WMO file with 010 editor. At the right you'll see texture names. Find the original (abandoned) texture there and replace it with the one you want.
Can u write a step by step tutorial about that? Cause i dont know much about that programOr any clues any link
Archived author: Thoraric • Posted: 2016-10-20T21:19:33+00:00
Original source
i have to do this each file of wmo. Or only the first one without numbers? I have to set up the 010 editor the licence always gone ![]()
Archived author: Thoraric • Posted: 2016-10-21T12:45:41+00:00
Original source
I rewrote them and saved but now the model cause crash in modelviewer
Archived author: Thoraric • Posted: 2016-10-21T12:59:31+00:00
Original source
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Archived author: Skarn • Posted: 2016-10-21T20:43:35+00:00
Original source
The path has to be the same size as the old one or shorter but not longer. If it s shorter extra space is filled with 00 bytes (be careful it appears as dot on the right but dot is actually a different value).
Archived author: Thoraric • Posted: 2016-10-21T21:12:38+00:00
Original source
oh **** this seriosly
this program trolls me a lot. So what should i do if its longer? Start it over and reduce the file names? This texture change isn't easier in blender? And how to fill out the uneused space if i can't leave it to filled with 00 bytes?
Archived author: Uthil • Posted: 2016-10-21T21:28:22+00:00
Original source
As skarn said, it has to be at least the same size as it is writen there or less and you fill it with zeros but you make the fill in the editor not in the column. Also you have to start from the same byte, altering 1 it might cause something unusual. I.e example its says WORLD\ENVIROMENT\DOODAD\DALARAN\INSCRIPTIONSHOP\INSCRIPTIONBOOKSELVS01.BLP . Thats 74 byte that you have to be equal with yours or less, if less fill with zeros but stay on the same value.