Forums WoW Modding Discussion Modeling [Archive] Texture replace on wmo

[Archive] Texture replace on wmo

[Archive] Texture replace on wmo

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rektbyfaith
Administrator
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10-20-2016, 03:07 PM
#1
Archived author: Thoraric • Posted: 2016-10-20T15:07:22+00:00
Original source

Greetings,

Again me, again this topic. I couldn't change texture's of wmo-s.

1. thing i need, merge indoor model with outdoor model, cause I see only this way to create custom interior for houses.

2. Delete existing doodad sets

3.  Change the material path for meshes.

4. and if the mesh material doesn't fit well. and need little adjust on materil, how to save the adjusted material.

Im fighting with this problems for ages. I would appreciate a really noob friendly guide!

Here is an example:

I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz

[Image: belfpng.thumb.png.179949aae9ef70998ffa979b9e1b2791.png]
rektbyfaith
10-20-2016, 03:07 PM #1

Archived author: Thoraric • Posted: 2016-10-20T15:07:22+00:00
Original source

Greetings,

Again me, again this topic. I couldn't change texture's of wmo-s.

1. thing i need, merge indoor model with outdoor model, cause I see only this way to create custom interior for houses.

2. Delete existing doodad sets

3.  Change the material path for meshes.

4. and if the mesh material doesn't fit well. and need little adjust on materil, how to save the adjusted material.

Im fighting with this problems for ages. I would appreciate a really noob friendly guide!

Here is an example:

I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz

[Image: belfpng.thumb.png.179949aae9ef70998ffa979b9e1b2791.png]

rektbyfaith
Administrator
0
10-20-2016, 03:34 PM
#2
Archived author: Смердокрыл • Posted: 2016-10-20T15:34:08+00:00
Original source

Quote: 24 minutes ago, Thoraric said:

I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz
Can't you just take the clear texture, give it the same name as the abandoned one and add it to a patch? That would replace all of those abandoned textures though.

You could also open the wmo file in 010 editor and change the texture name there to the one you need.
rektbyfaith
10-20-2016, 03:34 PM #2

Archived author: Смердокрыл • Posted: 2016-10-20T15:34:08+00:00
Original source

Quote: 24 minutes ago, Thoraric said:

I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz
Can't you just take the clear texture, give it the same name as the abandoned one and add it to a patch? That would replace all of those abandoned textures though.

You could also open the wmo file in 010 editor and change the texture name there to the one you need.

rektbyfaith
Administrator
0
10-20-2016, 06:25 PM
#3
Archived author: Thoraric • Posted: 2016-10-20T18:25:15+00:00
Original source

Can u write a step by step tutorial about that? Cause i dont know much about that program [Image: unsure.png] Or any clues any link
rektbyfaith
10-20-2016, 06:25 PM #3

Archived author: Thoraric • Posted: 2016-10-20T18:25:15+00:00
Original source

Can u write a step by step tutorial about that? Cause i dont know much about that program [Image: unsure.png] Or any clues any link

rektbyfaith
Administrator
0
10-20-2016, 07:35 PM
#4
Archived author: Смердокрыл • Posted: 2016-10-20T19:35:38+00:00
Original source

Quote: 1 hour ago, Thoraric said:

Can u write a step by step tutorial about that? Cause i dont know much about that program [Image: unsure.png] Or any clues any link
Open your WMO file with 010 editor. At the right you'll see texture names. Find the original (abandoned) texture there and replace it with the one you want.

An example:

[Image: 9AV90eD6qPU.jpg]
rektbyfaith
10-20-2016, 07:35 PM #4

Archived author: Смердокрыл • Posted: 2016-10-20T19:35:38+00:00
Original source

Quote: 1 hour ago, Thoraric said:

Can u write a step by step tutorial about that? Cause i dont know much about that program [Image: unsure.png] Or any clues any link
Open your WMO file with 010 editor. At the right you'll see texture names. Find the original (abandoned) texture there and replace it with the one you want.

An example:

[Image: 9AV90eD6qPU.jpg]

rektbyfaith
Administrator
0
10-20-2016, 09:19 PM
#5
Archived author: Thoraric • Posted: 2016-10-20T21:19:33+00:00
Original source

i have to do this each file of wmo. Or only the first one without numbers? I have to set up the 010 editor the licence always gone [Image: unsure.png]
rektbyfaith
10-20-2016, 09:19 PM #5

Archived author: Thoraric • Posted: 2016-10-20T21:19:33+00:00
Original source

i have to do this each file of wmo. Or only the first one without numbers? I have to set up the 010 editor the licence always gone [Image: unsure.png]

rektbyfaith
Administrator
0
10-21-2016, 12:45 PM
#6
Archived author: Thoraric • Posted: 2016-10-21T12:45:41+00:00
Original source

I rewrote them and saved but now the model cause crash in modelviewer
rektbyfaith
10-21-2016, 12:45 PM #6

Archived author: Thoraric • Posted: 2016-10-21T12:45:41+00:00
Original source

I rewrote them and saved but now the model cause crash in modelviewer

rektbyfaith
Administrator
0
10-21-2016, 12:59 PM
#7
Archived author: Thoraric • Posted: 2016-10-21T12:59:31+00:00
Original source

[Image: problem1.thumb.png.1689e1a19dea4a78e34a6c33246abb70.png]
rektbyfaith
10-21-2016, 12:59 PM #7

Archived author: Thoraric • Posted: 2016-10-21T12:59:31+00:00
Original source

[Image: problem1.thumb.png.1689e1a19dea4a78e34a6c33246abb70.png]

rektbyfaith
Administrator
0
10-21-2016, 08:43 PM
#8
Archived author: Skarn • Posted: 2016-10-21T20:43:35+00:00
Original source

The path has to be the same size as the old one or shorter but not longer. If it s shorter extra space is filled with 00 bytes (be careful it appears as dot on the right but dot is actually a different value).
rektbyfaith
10-21-2016, 08:43 PM #8

Archived author: Skarn • Posted: 2016-10-21T20:43:35+00:00
Original source

The path has to be the same size as the old one or shorter but not longer. If it s shorter extra space is filled with 00 bytes (be careful it appears as dot on the right but dot is actually a different value).

rektbyfaith
Administrator
0
10-21-2016, 09:12 PM
#9
Archived author: Thoraric • Posted: 2016-10-21T21:12:38+00:00
Original source

oh **** this seriosly [Image: laugh.png] this program trolls me a lot. So what should i do if its longer? Start it over and reduce the file names? This texture change isn't easier in blender? And how to fill out the uneused space if i can't leave it to filled with 00 bytes?
rektbyfaith
10-21-2016, 09:12 PM #9

Archived author: Thoraric • Posted: 2016-10-21T21:12:38+00:00
Original source

oh **** this seriosly [Image: laugh.png] this program trolls me a lot. So what should i do if its longer? Start it over and reduce the file names? This texture change isn't easier in blender? And how to fill out the uneused space if i can't leave it to filled with 00 bytes?

rektbyfaith
Administrator
0
10-21-2016, 09:28 PM
#10
Archived author: Uthil • Posted: 2016-10-21T21:28:22+00:00
Original source

As skarn said, it has to be at least the same size as it is writen there or less and you fill it with zeros but you make the fill in the editor not in the column. Also you have to start from the same byte, altering 1 it might cause something unusual. I.e example its says WORLD\ENVIROMENT\DOODAD\DALARAN\INSCRIPTIONSHOP\INSCRIPTIONBOOKSELVS01.BLP . Thats 74 byte that you have to be equal with yours or less, if less fill with zeros but stay on the same value.
rektbyfaith
10-21-2016, 09:28 PM #10

Archived author: Uthil • Posted: 2016-10-21T21:28:22+00:00
Original source

As skarn said, it has to be at least the same size as it is writen there or less and you fill it with zeros but you make the fill in the editor not in the column. Also you have to start from the same byte, altering 1 it might cause something unusual. I.e example its says WORLD\ENVIROMENT\DOODAD\DALARAN\INSCRIPTIONSHOP\INSCRIPTIONBOOKSELVS01.BLP . Thats 74 byte that you have to be equal with yours or less, if less fill with zeros but stay on the same value.

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