Forums WoW Modding Discussion Modeling [Archive] Skin file LOD distance

[Archive] Skin file LOD distance

[Archive] Skin file LOD distance

rektbyfaith
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01-10-2017, 03:31 AM
#1
Archived author: XodusArt2 • Posted: 2017-01-10T03:31:58+00:00
Original source

So since the introduction of skinfile LODs, I've had trouble with them, and never quite figured out how to change the LODs so it doesn't look fucky like five feet away.

I'm sure it is a simple fix, like changing a byte in 010 editor, but from what I can see it isn't documented, even in wowdev.
rektbyfaith
01-10-2017, 03:31 AM #1

Archived author: XodusArt2 • Posted: 2017-01-10T03:31:58+00:00
Original source

So since the introduction of skinfile LODs, I've had trouble with them, and never quite figured out how to change the LODs so it doesn't look fucky like five feet away.

I'm sure it is a simple fix, like changing a byte in 010 editor, but from what I can see it isn't documented, even in wowdev.

rektbyfaith
Administrator
0
01-10-2017, 09:46 AM
#2
Archived author: Amaroth • Posted: 2017-01-10T09:46:07+00:00
Original source

@Alastor StrixEfuartus once told me that it is completely documented somewhere and that the only issue is that noone has made an editor/script for editing this sort of thing. Idk, maybe he was wrong, but he might possibly know a thing or two.
rektbyfaith
01-10-2017, 09:46 AM #2

Archived author: Amaroth • Posted: 2017-01-10T09:46:07+00:00
Original source

@Alastor StrixEfuartus once told me that it is completely documented somewhere and that the only issue is that noone has made an editor/script for editing this sort of thing. Idk, maybe he was wrong, but he might possibly know a thing or two.

rektbyfaith
Administrator
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01-10-2017, 10:51 AM
#3
Archived author: wungasaurus • Posted: 2017-01-10T10:51:57+00:00
Original source

Are you referring to .skin or _lod.skin?
rektbyfaith
01-10-2017, 10:51 AM #3

Archived author: wungasaurus • Posted: 2017-01-10T10:51:57+00:00
Original source

Are you referring to .skin or _lod.skin?

rektbyfaith
Administrator
0
01-10-2017, 01:59 PM
#4
Archived author: XodusArt2 • Posted: 2017-01-10T13:59:12+00:00
Original source

_lod.skin, sorry.
rektbyfaith
01-10-2017, 01:59 PM #4

Archived author: XodusArt2 • Posted: 2017-01-10T13:59:12+00:00
Original source

_lod.skin, sorry.

rektbyfaith
Administrator
0
01-10-2017, 03:23 PM
#5
Archived author: wungasaurus • Posted: 2017-01-10T15:23:57+00:00
Original source

Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not.
rektbyfaith
01-10-2017, 03:23 PM #5

Archived author: wungasaurus • Posted: 2017-01-10T15:23:57+00:00
Original source

Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not.

rektbyfaith
Administrator
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01-10-2017, 10:41 PM
#6
Archived author: XodusArt2 • Posted: 2017-01-10T22:41:38+00:00
Original source

Sorry, I've tried all the LodDist Cvars, nothing works. Unless I'm missing one, what do I change?
Quote: 7 hours ago, wungasaurus said:

Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not.
rektbyfaith
01-10-2017, 10:41 PM #6

Archived author: XodusArt2 • Posted: 2017-01-10T22:41:38+00:00
Original source

Sorry, I've tried all the LodDist Cvars, nothing works. Unless I'm missing one, what do I change?

Quote: 7 hours ago, wungasaurus said:

Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not.

rektbyfaith
Administrator
0
01-11-2017, 01:15 AM
#7
Archived author: wungasaurus • Posted: 2017-01-11T01:15:12+00:00
Original source

Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though.
rektbyfaith
01-11-2017, 01:15 AM #7

Archived author: wungasaurus • Posted: 2017-01-11T01:15:12+00:00
Original source

Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though.

rektbyfaith
Administrator
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01-11-2017, 01:19 AM
#8
Archived author: XodusArt2 • Posted: 2017-01-11T01:19:39+00:00
Original source

When you say both Cvars, which ones do you mean exactly?
Quote: 4 minutes ago, wungasaurus said:

Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though.
rektbyfaith
01-11-2017, 01:19 AM #8

Archived author: XodusArt2 • Posted: 2017-01-11T01:19:39+00:00
Original source

When you say both Cvars, which ones do you mean exactly?

Quote: 4 minutes ago, wungasaurus said:

Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though.

rektbyfaith
Administrator
0
01-11-2017, 06:55 AM
#9
Archived author: wungasaurus • Posted: 2017-01-11T06:55:10+00:00
Original source

From disassembly, doodadLodDist is checked for static objects and entityLodDist is used for units. I haven't seen other cases calling CM2Model::SetLod
rektbyfaith
01-11-2017, 06:55 AM #9

Archived author: wungasaurus • Posted: 2017-01-11T06:55:10+00:00
Original source

From disassembly, doodadLodDist is checked for static objects and entityLodDist is used for units. I haven't seen other cases calling CM2Model::SetLod

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