[Archive] Noggit, only save one Map Tile?
[Archive] Noggit, only save one Map Tile?
Archived author: Funkybeatz • Posted: 2017-01-13T20:30:18+00:00
Original source
Hello,
is there at the moment a option in noggit to save only the ADT where im currently at? or is it only possible to save all changed adts? ![]()
Archived author: wungasaurus • Posted: 2017-01-13T22:35:25+00:00
Original source
Back in the days it was only he other way around. Yay for change!
if there is no option in the File menu: no
Archived author: Funkybeatz • Posted: 2017-01-13T23:20:41+00:00
Original source
Yes, but it saves also Adts I haven't changed.
I think its a little bit buggy
Archived author: Kaev • Posted: 2017-01-14T00:53:57+00:00
Original source
Where's the problem with saving all files when they are unchanged?
Archived author: wungasaurus • Posted: 2017-01-14T06:57:02+00:00
Original source
It is supposed to only save tiles that are changed. Please make an issue on the repository with reproduction steps.
. Since model duplication bugs were fixed, I think it (maybe) could be possible to return saving only one ADT function, for not saving unwanted changes and avoid hassle I've described in this last paragraph, though.
Archived author: Amaroth • Posted: 2017-01-14T10:49:53+00:00
Original source
1. saving isn't bugged. There's a system of saving all ADTs which are neighbours of ADTs you have edited. It was implemented to (help) avoid model duplication bugs.
2. that neighbour ADTs are saved doesn't mean that they are somehow modified, if you haven't really touched them. So whats a deal anyway?
3. nothing, and noone, prevents you from simply deleting unwanted ADTs from your Noggit's project's folder, or from simply not placing them into your game client's custom patch.
So there's no actual need for saving just one ADT. It would be useful when someone edits multiple ADTs and then realizes that he wants to keep some of them unchanged, but that can also be done - by using backup versions of those ADTs, for example from your game client's patch
. Since model duplication bugs were fixed, I think it (maybe) could be possible to return saving only one ADT function, for not saving unwanted changes and avoid hassle I've described in this last paragraph, though.
.
Archived author: Funkybeatz • Posted: 2017-01-14T14:56:57+00:00
Original source
There is an actual need...
I'm working with 3 to 4 People on one Map, synced with a Cloud (ADTs are stored in a Folder which WoW is loading) and when I work on Maptile 0_1 and an other Person on 0_2 we can't save only the ADT we're working on.
So one Work is definitely lost, except we work with a long Distance between the ADTs...
That's the Problem why I'm asking
.
Archived author: Amaroth • Posted: 2017-01-14T17:47:40+00:00
Original source
Even with this function is editing neighbouring ADTs in multiple people quite risky, especially when it comes to any sort of terrain edits. I can't recommend doing so at all. I would never actually work on any kind of map with anyone else, only if it was a really big map, where this wouldn't be an issue anyway. By saving ADTs one by one you are also very likely to forget some. When that happens, you won't have to just do everything on that ADT again, you will also need to fix any gaps in terrain or sharp lines in textures and similiar stuff, which makes this even more annoying. Trust me, I remember days where saving just one ADT I was on the only option, and I hated it with my whole being, because this was happening to me all the time.
So overall, saving just one ADT (or multiple ADTs, but one by one) is a very bad idea. I am not a Noggit dev, so I don't really determine wheter it should be implemented even while being very questionable overall anyway. What might work would be locking some ADTs so changes done to them won't be saved.
Archived author: Funkybeatz • Posted: 2017-01-14T18:11:58+00:00
Original source
You're right, but with a organized Team it's possible and for our Aims it's a perfect way.
Well, I will look into the Source where I can change it for my purpose.
//DONE:
Work's fine, no M2/WMO duplication at the moment ![]()
Quote: 18 hours ago, Funkybeatz said:I fixed all the duplications a while ago, if you notice a situation where they still will duplicate, please message me (PM or in skype, i think we still have us in skype
You're right, but with a organized Team it's possible and for our Aims it's a perfect way.
Well, I will look into the Source where I can change it for my purpose.
//DONE:
Work's fine, no M2/WMO duplication at the moment
Archived author: Kaev • Posted: 2017-01-15T12:58:10+00:00
Original source
Quote: 18 hours ago, Funkybeatz said:I fixed all the duplications a while ago, if you notice a situation where they still will duplicate, please message me (PM or in skype, i think we still have us in skype
You're right, but with a organized Team it's possible and for our Aims it's a perfect way.
Well, I will look into the Source where I can change it for my purpose.
//DONE:
Work's fine, no M2/WMO duplication at the moment