Forums WoW Modding Discussion Modeling [Archive] Problem Vrykul HD Legion to Cata/Wotlk

[Archive] Problem Vrykul HD Legion to Cata/Wotlk

[Archive] Problem Vrykul HD Legion to Cata/Wotlk

rektbyfaith
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02-02-2017, 05:52 PM
#1
Archived author: Darkkang • Posted: 2017-02-02T17:52:05+00:00
Original source

Hi, we are trying to get the Vrykul Legion model and use it on Cataclysm. We used BLPConverter 6 to get the .m2i from the .m2 file, importing it on Blender, creating the UV-map, reducing the model triangles below 21845, deleting some geosets and resizing the textures, we used BLPConverter 8 to get the new .m2. So we can see the Vrykul in-game but for some reason the hair is seen in the legs, some parts of the legs are green and hair in the face. When we change the hair in the character selection, the legs change too. We tried everything, resizing and trying other textures but nothing works. How we can fix it? If you can help me, I will share my work, thanks [Image: smile.png]

[Image: WoWScrnShot_020217_163655.thumb.jpg.d867...b3dffd.jpg]

[Image: WoWScrnShot_020217_170834.thumb.jpg.fd20...e082a9.jpg]
rektbyfaith
02-02-2017, 05:52 PM #1

Archived author: Darkkang • Posted: 2017-02-02T17:52:05+00:00
Original source

Hi, we are trying to get the Vrykul Legion model and use it on Cataclysm. We used BLPConverter 6 to get the .m2i from the .m2 file, importing it on Blender, creating the UV-map, reducing the model triangles below 21845, deleting some geosets and resizing the textures, we used BLPConverter 8 to get the new .m2. So we can see the Vrykul in-game but for some reason the hair is seen in the legs, some parts of the legs are green and hair in the face. When we change the hair in the character selection, the legs change too. We tried everything, resizing and trying other textures but nothing works. How we can fix it? If you can help me, I will share my work, thanks [Image: smile.png]

[Image: WoWScrnShot_020217_163655.thumb.jpg.d867...b3dffd.jpg]

[Image: WoWScrnShot_020217_170834.thumb.jpg.fd20...e082a9.jpg]

rektbyfaith
Administrator
0
02-02-2017, 06:06 PM
#2
Archived author: Darkkang • Posted: 2017-02-02T18:06:57+00:00
Original source

I upload the file Vrykul here, in case anyone wants to try

Vrykul.rar
rektbyfaith
02-02-2017, 06:06 PM #2

Archived author: Darkkang • Posted: 2017-02-02T18:06:57+00:00
Original source

I upload the file Vrykul here, in case anyone wants to try

Vrykul.rar

rektbyfaith
Administrator
0
02-02-2017, 09:52 PM
#3
Archived author: MR.Farrarie • Posted: 2017-02-02T21:52:02+00:00
Original source

I think the problem is from uv maping try checking the video of phantomx he did a good tut
rektbyfaith
02-02-2017, 09:52 PM #3

Archived author: MR.Farrarie • Posted: 2017-02-02T21:52:02+00:00
Original source

I think the problem is from uv maping try checking the video of phantomx he did a good tut

rektbyfaith
Administrator
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02-02-2017, 10:11 PM
#4
Archived author: Darkkang • Posted: 2017-02-02T22:11:08+00:00
Original source

Hi. We follow that tutorial to 100%, you can try putting it in blender. That's why I don't understand why it doesn't work.

Need help pls D:
rektbyfaith
02-02-2017, 10:11 PM #4

Archived author: Darkkang • Posted: 2017-02-02T22:11:08+00:00
Original source

Hi. We follow that tutorial to 100%, you can try putting it in blender. That's why I don't understand why it doesn't work.

Need help pls D:

rektbyfaith
Administrator
0
02-03-2017, 09:42 AM
#5
Archived author: Uthil • Posted: 2017-02-03T09:42:26+00:00
Original source

Yeah, seems like uvMap went wrong. Had same issue with my character models when i was working with them and before Balsh create them. Also check you blp res size and also what compression it is. Try BLPlister thats far more better when you want to convert blp's.
rektbyfaith
02-03-2017, 09:42 AM #5

Archived author: Uthil • Posted: 2017-02-03T09:42:26+00:00
Original source

Yeah, seems like uvMap went wrong. Had same issue with my character models when i was working with them and before Balsh create them. Also check you blp res size and also what compression it is. Try BLPlister thats far more better when you want to convert blp's.

rektbyfaith
Administrator
0
02-03-2017, 01:53 PM
#6
Archived author: Darkkang • Posted: 2017-02-03T13:53:17+00:00
Original source

Thanks, I'll try that.

Do you know what resolution to use exactly?

The skin made it 512x512 for example, it's okay? At the beginning it was 1024x512

I also indexed the texture when doing UV-Map
rektbyfaith
02-03-2017, 01:53 PM #6

Archived author: Darkkang • Posted: 2017-02-03T13:53:17+00:00
Original source

Thanks, I'll try that.

Do you know what resolution to use exactly?

The skin made it 512x512 for example, it's okay? At the beginning it was 1024x512

I also indexed the texture when doing UV-Map

rektbyfaith
Administrator
0
02-05-2017, 03:56 PM
#7
Archived author: Darkkang • Posted: 2017-02-05T15:56:00+00:00
Original source

Help pls with the blps and resolutions [Image: wacko.png]

Thx!
rektbyfaith
02-05-2017, 03:56 PM #7

Archived author: Darkkang • Posted: 2017-02-05T15:56:00+00:00
Original source

Help pls with the blps and resolutions [Image: wacko.png]

Thx!

rektbyfaith
Administrator
0
02-05-2017, 08:15 PM
#8
Archived author: MR.Farrarie • Posted: 2017-02-05T20:15:00+00:00
Original source

try the resolution of any old character model resolution

I think its shown in phantomx model if I'm not wrong
rektbyfaith
02-05-2017, 08:15 PM #8

Archived author: MR.Farrarie • Posted: 2017-02-05T20:15:00+00:00
Original source

try the resolution of any old character model resolution

I think its shown in phantomx model if I'm not wrong

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