[Archive] Black model after conversion
[Archive] Black model after conversion
Quote:I checked both .m2 files and .skin00 but really cant get why its not changed. I making the changes before convertion tho.
Archived author: Uthil • Posted: 2017-06-03T09:36:28+00:00
Original source
Hey folks,
when im converting OrcSkeleton model from legion it ends in game black. Now i remember that i have read somewhere here that usually can be solved by tweaking the renderflags of the model.
Quote:I checked both .m2 files and .skin00 but really cant get why its not changed. I making the changes before convertion tho.
Archived author: Roccus • Posted: 2017-06-03T11:20:58+00:00
Original source
In skin00, change in texture unit renderflags to 2 for textures and look in m2 how many textures you have and try those different id in textureid below renderflag in textureunit. Do it in skin01 too. Skin00 is model loading and skin01 texture
Archived author: Inico • Posted: 2017-06-03T19:35:06+00:00
Original source
Go to "d4" (above the texture id) in the skin file.
Replace "2" with "1".
Quote: On 6/3/2017 at 10:35 PM, Inico said:Did that on both .SKIN files, since i found records in SKIN00 & SKIN01 but didnt work. Tho i changed only "d4" value and issue remains, black models.
Go to "d4" (above the texture id) in the skin file.
Replace "2" with "1".
Archived author: Uthil • Posted: 2017-06-12T17:57:25+00:00
Original source
Quote: On 6/3/2017 at 10:35 PM, Inico said:Did that on both .SKIN files, since i found records in SKIN00 & SKIN01 but didnt work. Tho i changed only "d4" value and issue remains, black models.
Go to "d4" (above the texture id) in the skin file.
Replace "2" with "1".
Quote: 1 hour ago, Uthil said:this problem never happened to me with m2 only with wmo
Did that on both .SKIN files, since i found records in SKIN00 & SKIN01 but didnt work. Tho i changed only "d4" value and issue remains, black models.
I changed also as roccus suggests unit16 renderFlags from 0 to 2 but again didnt work. I combined both suggestions, d4 value unit16 value again same issue. Since not much free time, ill post again when i make more attempts. Any other suggestions that might help.
Archived author: MR.Farrarie • Posted: 2017-06-12T19:39:56+00:00
Original source
Quote: 1 hour ago, Uthil said:this problem never happened to me with m2 only with wmo
Did that on both .SKIN files, since i found records in SKIN00 & SKIN01 but didnt work. Tho i changed only "d4" value and issue remains, black models.
I changed also as roccus suggests unit16 renderFlags from 0 to 2 but again didnt work. I combined both suggestions, d4 value unit16 value again same issue. Since not much free time, ill post again when i make more attempts. Any other suggestions that might help.
Archived author: Uthil • Posted: 2017-06-14T21:42:56+00:00
Original source
I didnt add them in blender, its like that after converting them to vanilla unfortunately.
Quote: 3 hours ago, Uthil said:Having a value of "2" in "D4" causes the model to darken. Now, if you changed that value and the model is still black, it's because of multiple issues.
I didnt add them in blender, its like that after converting them to vanilla unfortunately.
Archived author: Inico • Posted: 2017-06-15T01:37:10+00:00
Original source
Quote: 3 hours ago, Uthil said:Having a value of "2" in "D4" causes the model to darken. Now, if you changed that value and the model is still black, it's because of multiple issues.
I didnt add them in blender, its like that after converting them to vanilla unfortunately.
Archived author: Uthil • Posted: 2017-06-15T15:39:20+00:00
Original source
The specific one no. Yes, I'm aware that kowards tool has those effects, tho before 7.1 patch didn't have many issues. I'll try test it this weekend, usually, im using Phillips tool for WotLK ports and usually all work fine.