Forums WoW Modding Tutorials Level Design [Archive] OBJ2ADT How-To

[Archive] OBJ2ADT How-To

[Archive] OBJ2ADT How-To

rektbyfaith
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10-28-2025, 01:17 PM
#1
Original Post: https://www.wowmodding.net/topic/1501-obj2adt-how-to/

So firstly you need to download the ObjToAdt tool from here. it's a java app so you also need to setup java on your PC. In the comment section of this tool you can find adt_template.rar so download it too and extract it somewhere.
When everything is ready run blender and open up adt_template.blend in it. You will see something like that:
[Image: startup.thumb.png.45e3de5b5781ad20ea9235e60a7cf5bc.png]
So in the outliner panel you can see all of our objects and if you wanted to start sculpting your terrain then you need to follow those steps:
- Select object that named as Clear_Terrain_Template
- Switch to modifiers panel
- Set nomber of adts you want to have in a row (1)
- Set number of adts you want to have in a column (2)
- Hit apply on both modifiers
- Swith to Sculpt mode and start sculpting
[Image: clear_template.thumb.png.c554007f50f150a...4a2d3f.png]

When you are ready with your sculpting then you need to:
- Select ADT_TEMPLATE object (1)
- Make it visible (2)
- Go to modifiers panel again and in target select your sculpting. This time we don't need to apply this mod (3)
[Image: asd.thumb.png.1ec8b2868c413967b7b4fa56a5675b90.png]

Now while holding ctrl drag ADT_TEMPLATE by X and Y to place it in needed position( better to do this in top view)
[Image: position.thumb.png.f13a45cacfa059940fc8559924f82222.png]

Then select all obects by pressing A key(two times actually, one for deselecting all and second to select all) and press H key to hide them. Then at the bottom you can see some script. Change 1 to 0 in it and press Run Script button. 256 obects will appear here. Select all of them (A key) and export to obj.[Image: chunks.thumb.png.c603ca6b1fe2cf4dd1de98c269ed2a3a.png]Export settings:[Image: export.thumb.png.ff23061bf9fcce2dbcd92cbbb474e945.png]
rektbyfaith
10-28-2025, 01:17 PM #1

Original Post: https://www.wowmodding.net/topic/1501-obj2adt-how-to/

So firstly you need to download the ObjToAdt tool from here. it's a java app so you also need to setup java on your PC. In the comment section of this tool you can find adt_template.rar so download it too and extract it somewhere.
When everything is ready run blender and open up adt_template.blend in it. You will see something like that:
[Image: startup.thumb.png.45e3de5b5781ad20ea9235e60a7cf5bc.png]
So in the outliner panel you can see all of our objects and if you wanted to start sculpting your terrain then you need to follow those steps:
- Select object that named as Clear_Terrain_Template
- Switch to modifiers panel
- Set nomber of adts you want to have in a row (1)
- Set number of adts you want to have in a column (2)
- Hit apply on both modifiers
- Swith to Sculpt mode and start sculpting
[Image: clear_template.thumb.png.c554007f50f150a...4a2d3f.png]

When you are ready with your sculpting then you need to:
- Select ADT_TEMPLATE object (1)
- Make it visible (2)
- Go to modifiers panel again and in target select your sculpting. This time we don't need to apply this mod (3)
[Image: asd.thumb.png.1ec8b2868c413967b7b4fa56a5675b90.png]

Now while holding ctrl drag ADT_TEMPLATE by X and Y to place it in needed position( better to do this in top view)
[Image: position.thumb.png.f13a45cacfa059940fc8559924f82222.png]

Then select all obects by pressing A key(two times actually, one for deselecting all and second to select all) and press H key to hide them. Then at the bottom you can see some script. Change 1 to 0 in it and press Run Script button. 256 obects will appear here. Select all of them (A key) and export to obj.[Image: chunks.thumb.png.c603ca6b1fe2cf4dd1de98c269ed2a3a.png]Export settings:[Image: export.thumb.png.ff23061bf9fcce2dbcd92cbbb474e945.png]

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