Forums WoW Modding Discussion Modeling [Archive] Legion Armor Models

[Archive] Legion Armor Models

[Archive] Legion Armor Models

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rektbyfaith
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07-20-2017, 11:34 PM
#11
Archived author: Inico • Posted: 2017-07-20T23:34:52+00:00
Original source

Quote: 4 minutes ago, Смердокрыл said:

It appears that if they have animations with the same name, it is somehow parented.. The same thing happens with that warlock helmet I mentioned:
I tried that before but each model moves individually. Never managed to synchronize them (if the torso is at animation 0 frame 553, the hands should be at animation 0 frame 553 as well, but that never happens, only in Kologarn). Whatever, serverside is not my thing lol.

If anyone could link some documentation I would really appreciate it.
rektbyfaith
07-20-2017, 11:34 PM #11

Archived author: Inico • Posted: 2017-07-20T23:34:52+00:00
Original source

Quote: 4 minutes ago, Смердокрыл said:

It appears that if they have animations with the same name, it is somehow parented.. The same thing happens with that warlock helmet I mentioned:
I tried that before but each model moves individually. Never managed to synchronize them (if the torso is at animation 0 frame 553, the hands should be at animation 0 frame 553 as well, but that never happens, only in Kologarn). Whatever, serverside is not my thing lol.

If anyone could link some documentation I would really appreciate it.

rektbyfaith
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07-20-2017, 11:53 PM
#12
Archived author: Смердокрыл • Posted: 2017-07-20T23:53:08+00:00
Original source

Quote: 10 minutes ago, Inico said:

If anyone could link some documentation I would really appreciate it.
By looking at the related Vehicle.dbc /VehicleSeat.dbc  entries, I am fairly sure it is done in VehicleSeat.dbc, m_flagsB. The seats for Kologarn's arms have 0x10006, which, rather suspiciously, cannot be explained by any given documentation (not even by DBCEnums.h!!!)
rektbyfaith
07-20-2017, 11:53 PM #12

Archived author: Смердокрыл • Posted: 2017-07-20T23:53:08+00:00
Original source

Quote: 10 minutes ago, Inico said:

If anyone could link some documentation I would really appreciate it.
By looking at the related Vehicle.dbc /VehicleSeat.dbc  entries, I am fairly sure it is done in VehicleSeat.dbc, m_flagsB. The seats for Kologarn's arms have 0x10006, which, rather suspiciously, cannot be explained by any given documentation (not even by DBCEnums.h!!!)

rektbyfaith
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07-21-2017, 06:42 AM
#13
Archived author: MR.Farrarie • Posted: 2017-07-21T06:42:39+00:00
Original source

https://www.youtube.com/playlist?list=PL...86kzKlmCzB

Kologarn parts is in sql all other creature they all have animation

same as making creature mounts

like some of the death knight cav in icecrown
rektbyfaith
07-21-2017, 06:42 AM #13

Archived author: MR.Farrarie • Posted: 2017-07-21T06:42:39+00:00
Original source

https://www.youtube.com/playlist?list=PL...86kzKlmCzB

Kologarn parts is in sql all other creature they all have animation

same as making creature mounts

like some of the death knight cav in icecrown

rektbyfaith
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07-21-2017, 10:23 AM
#14
Archived author: Смердокрыл • Posted: 2017-07-21T10:23:07+00:00
Original source

Quote: 3 hours ago, MR.Farrarie said:

https://www.youtube.com/playlist?list=PL...86kzKlmCzB
This is only about belts, which are probably the easiest part to attach (and have a not-too-bad-looking result)
Quote: 3 hours ago, MR.Farrarie said:

Kologarn parts is in sql all other creature they all have animation

same as making creature mounts

like some of the death knight cav in icecrown

3
If you are talking about CreatureAddon's "mount" column, then I don't think it's that, because Kologarn has a vehicleid, so it's safe to assume that his arms are mounted on his torso the proper way (also, if they were using CreatureAddon, we wouldn't be able to kill them separately). So, what's left to understand how his body parts mimic each other's animations, is, I think, to find any unusual flags in Vehicle.dbc/VehicleSeat.dbc
rektbyfaith
07-21-2017, 10:23 AM #14

Archived author: Смердокрыл • Posted: 2017-07-21T10:23:07+00:00
Original source

Quote: 3 hours ago, MR.Farrarie said:

https://www.youtube.com/playlist?list=PL...86kzKlmCzB
This is only about belts, which are probably the easiest part to attach (and have a not-too-bad-looking result)
Quote: 3 hours ago, MR.Farrarie said:

Kologarn parts is in sql all other creature they all have animation

same as making creature mounts

like some of the death knight cav in icecrown

3
If you are talking about CreatureAddon's "mount" column, then I don't think it's that, because Kologarn has a vehicleid, so it's safe to assume that his arms are mounted on his torso the proper way (also, if they were using CreatureAddon, we wouldn't be able to kill them separately). So, what's left to understand how his body parts mimic each other's animations, is, I think, to find any unusual flags in Vehicle.dbc/VehicleSeat.dbc

rektbyfaith
Administrator
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07-22-2017, 01:13 AM
#15
Archived author: Смердокрыл • Posted: 2017-07-22T01:13:41+00:00
Original source

THIS seems useful

Though I struggle to understand how it works, because it is just SO unstraightforward
rektbyfaith
07-22-2017, 01:13 AM #15

Archived author: Смердокрыл • Posted: 2017-07-22T01:13:41+00:00
Original source

THIS seems useful

Though I struggle to understand how it works, because it is just SO unstraightforward

rektbyfaith
Administrator
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07-31-2017, 12:56 PM
#16
Archived author: Смердокрыл • Posted: 2017-07-31T12:56:17+00:00
Original source

I think I found something! Take a look at https://wowdev.wiki/M2#Attachments, M2Track<uchar> animate_attached;
rektbyfaith
07-31-2017, 12:56 PM #16

Archived author: Смердокрыл • Posted: 2017-07-31T12:56:17+00:00
Original source

I think I found something! Take a look at https://wowdev.wiki/M2#Attachments, M2Track<uchar> animate_attached;

rektbyfaith
Administrator
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07-31-2017, 01:35 PM
#17
Archived author: MR.Farrarie • Posted: 2017-07-31T13:35:09+00:00
Original source

Kologarn parts use the same anim

and its all attach as creature

so when he attack all of his body play anim that look like one creature

like when he attack

his arm do the punch

his face get angry or whatever

etc

and the link you send is attachment of the m2

its like where you want to put things like helm wings particule

and where misssle get of etc
rektbyfaith
07-31-2017, 01:35 PM #17

Archived author: MR.Farrarie • Posted: 2017-07-31T13:35:09+00:00
Original source

Kologarn parts use the same anim

and its all attach as creature

so when he attack all of his body play anim that look like one creature

like when he attack

his arm do the punch

his face get angry or whatever

etc

and the link you send is attachment of the m2

its like where you want to put things like helm wings particule

and where misssle get of etc

rektbyfaith
Administrator
0
07-31-2017, 01:36 PM
#18
Archived author: Смердокрыл • Posted: 2017-07-31T13:36:30+00:00
Original source

Yes, I know, that's the point. I'm looking for ways to replicate that
rektbyfaith
07-31-2017, 01:36 PM #18

Archived author: Смердокрыл • Posted: 2017-07-31T13:36:30+00:00
Original source

Yes, I know, that's the point. I'm looking for ways to replicate that

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