[Archive] Legion Armor Models
[Archive] Legion Armor Models
Quote: 4 minutes ago, Смердокрыл said:I tried that before but each model moves individually. Never managed to synchronize them (if the torso is at animation 0 frame 553, the hands should be at animation 0 frame 553 as well, but that never happens, only in Kologarn). Whatever, serverside is not my thing lol.
It appears that if they have animations with the same name, it is somehow parented.. The same thing happens with that warlock helmet I mentioned:
Archived author: Inico • Posted: 2017-07-20T23:34:52+00:00
Original source
Quote: 4 minutes ago, Смердокрыл said:I tried that before but each model moves individually. Never managed to synchronize them (if the torso is at animation 0 frame 553, the hands should be at animation 0 frame 553 as well, but that never happens, only in Kologarn). Whatever, serverside is not my thing lol.
It appears that if they have animations with the same name, it is somehow parented.. The same thing happens with that warlock helmet I mentioned:
Quote: 10 minutes ago, Inico said:By looking at the related Vehicle.dbc /VehicleSeat.dbc entries, I am fairly sure it is done in VehicleSeat.dbc, m_flagsB. The seats for Kologarn's arms have 0x10006, which, rather suspiciously, cannot be explained by any given documentation (not even by DBCEnums.h!!!)
If anyone could link some documentation I would really appreciate it.
Archived author: Смердокрыл • Posted: 2017-07-20T23:53:08+00:00
Original source
Quote: 10 minutes ago, Inico said:By looking at the related Vehicle.dbc /VehicleSeat.dbc entries, I am fairly sure it is done in VehicleSeat.dbc, m_flagsB. The seats for Kologarn's arms have 0x10006, which, rather suspiciously, cannot be explained by any given documentation (not even by DBCEnums.h!!!)
If anyone could link some documentation I would really appreciate it.
Archived author: MR.Farrarie • Posted: 2017-07-21T06:42:39+00:00
Original source
https://www.youtube.com/playlist?list=PL...86kzKlmCzB
Kologarn parts is in sql all other creature they all have animation
same as making creature mounts
like some of the death knight cav in icecrown
Quote: 3 hours ago, MR.Farrarie said:This is only about belts, which are probably the easiest part to attach (and have a not-too-bad-looking result)
https://www.youtube.com/playlist?list=PL...86kzKlmCzB
Quote: 3 hours ago, MR.Farrarie said:If you are talking about CreatureAddon's "mount" column, then I don't think it's that, because Kologarn has a vehicleid, so it's safe to assume that his arms are mounted on his torso the proper way (also, if they were using CreatureAddon, we wouldn't be able to kill them separately). So, what's left to understand how his body parts mimic each other's animations, is, I think, to find any unusual flags in Vehicle.dbc/VehicleSeat.dbc
Kologarn parts is in sql all other creature they all have animation
same as making creature mounts
like some of the death knight cav in icecrown
3
Archived author: Смердокрыл • Posted: 2017-07-21T10:23:07+00:00
Original source
Quote: 3 hours ago, MR.Farrarie said:This is only about belts, which are probably the easiest part to attach (and have a not-too-bad-looking result)
https://www.youtube.com/playlist?list=PL...86kzKlmCzB
Quote: 3 hours ago, MR.Farrarie said:If you are talking about CreatureAddon's "mount" column, then I don't think it's that, because Kologarn has a vehicleid, so it's safe to assume that his arms are mounted on his torso the proper way (also, if they were using CreatureAddon, we wouldn't be able to kill them separately). So, what's left to understand how his body parts mimic each other's animations, is, I think, to find any unusual flags in Vehicle.dbc/VehicleSeat.dbc
Kologarn parts is in sql all other creature they all have animation
same as making creature mounts
like some of the death knight cav in icecrown
3
Archived author: Смердокрыл • Posted: 2017-07-22T01:13:41+00:00
Original source
THIS seems useful
Though I struggle to understand how it works, because it is just SO unstraightforward
Archived author: Смердокрыл • Posted: 2017-07-31T12:56:17+00:00
Original source
I think I found something! Take a look at https://wowdev.wiki/M2#Attachments, M2Track<uchar> animate_attached;
Archived author: MR.Farrarie • Posted: 2017-07-31T13:35:09+00:00
Original source
Kologarn parts use the same anim
and its all attach as creature
so when he attack all of his body play anim that look like one creature
like when he attack
his arm do the punch
his face get angry or whatever
etc
and the link you send is attachment of the m2
its like where you want to put things like helm wings particule
and where misssle get of etc
Archived author: Смердокрыл • Posted: 2017-07-31T13:36:30+00:00
Original source
Yes, I know, that's the point. I'm looking for ways to replicate that