[Archive] Tree M2 Error
[Archive] Tree M2 Error
Archived author: World • Posted: 2017-08-26T19:08:20+00:00
Original source
Hi guys ! Immediately sorry for my English. I have a problem . I created an OBJ tree model and converted it into M2. The model appeared in the game, but instead of leaves, I see the polygons. Could you help me ?
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Archived author: Inico • Posted: 2017-08-26T21:50:23+00:00
Original source
Just open the model with pymodeleditor or 010editor and set the renderflag to transparent. If it looks too rough, try with blend + not z buffered.
Quote: 1 hour ago, Inico said:alpha testing renderflag in m2 and in skin01 order 16 in the mesh that you wanted to use that texture
Just open the model with pymodeleditor or 010editor and set the renderflag to transparent. If it looks too rough, try with blend + not z buffered.
Archived author: MR.Farrarie • Posted: 2017-08-26T22:52:59+00:00
Original source
Quote: 1 hour ago, Inico said:alpha testing renderflag in m2 and in skin01 order 16 in the mesh that you wanted to use that texture
Just open the model with pymodeleditor or 010editor and set the renderflag to transparent. If it looks too rough, try with blend + not z buffered.

Archived author: World • Posted: 2017-08-26T22:59:30+00:00
Original source
Can I throw off a screen shot - guide? 
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Archived author: World • Posted: 2017-08-26T23:07:52+00:00
Original source
I am very grateful for the help. But I'm new. And I do not understand English well. I would have been much easier to understand visually ![]()
Quote: 1 hour ago, World said:you need to use the m2 template then go to render flags then change the renderflag for that part to alphatesting
I am very grateful for the help. But I'm new. And I do not understand English well. I would have been much easier to understand visually
Archived author: MR.Farrarie • Posted: 2017-08-27T01:01:58+00:00
Original source
Quote: 1 hour ago, World said:you need to use the m2 template then go to render flags then change the renderflag for that part to alphatesting
I am very grateful for the help. But I'm new. And I do not understand English well. I would have been much easier to understand visually
Quote: 4 hours ago, World said:You can't edit anything with 010editor itself. You need the m2 template. Once you opened the model and loaded the template, change the renderflag blendingmode to "AlphaTesting 1" (it means "transparent").
Can I throw off a screen shot - guide?
Archived author: Inico • Posted: 2017-08-27T03:22:38+00:00
Original source
Quote: 4 hours ago, World said:You can't edit anything with 010editor itself. You need the m2 template. Once you opened the model and loaded the template, change the renderflag blendingmode to "AlphaTesting 1" (it means "transparent").
Can I throw off a screen shot - guide?
Quote: 5 часов назад, MR.Farrarie сказал:О, МОЙ БОГ ! СПАСИБО !!!! ^ _ ^
Archived author: World • Posted: 2017-08-27T04:00:15+00:00
Original source
Quote: 5 часов назад, MR.Farrarie сказал:О, МОЙ БОГ ! СПАСИБО !!!! ^ _ ^
Archived author: World • Posted: 2017-08-27T04:44:36+00:00
Original source
I hope this helps people, I got it, I'm delighted!)
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Archived author: MR.Farrarie • Posted: 2017-08-28T00:29:36+00:00
Original source
well done