[Archive] 3D Armors
[Archive] 3D Armors
Quote: 35 minutes ago, Inico said:Thanks for everything
That's controlled in itemdisplayinfo.dbc (helmetGeosetVis).
As the description says, that script only works for belts. You will have to do it manually with 010editor or with PymodelEditor (just edit the texture name).
Quote: 5 minutes ago, MR.Farrarie said:As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.
https://www.youtube.com/playlist?list=PL...86kzKlmCzB
Archived author: Darkkang • Posted: 2017-11-02T17:25:33+00:00
Original source
Quote: 35 minutes ago, Inico said:Thanks for everything
That's controlled in itemdisplayinfo.dbc (helmetGeosetVis).
As the description says, that script only works for belts. You will have to do it manually with 010editor or with PymodelEditor (just edit the texture name).
Quote: 5 minutes ago, MR.Farrarie said:As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.
https://www.youtube.com/playlist?list=PL...86kzKlmCzB
Quote: 2 hours ago, Darkkang said:if I remember the tut show how to link it to item in the database
As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.
Thanks
Archived author: MR.Farrarie • Posted: 2017-11-02T19:57:07+00:00
Original source
Quote: 2 hours ago, Darkkang said:if I remember the tut show how to link it to item in the database
As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.
Thanks
Archived author: Darkkang • Posted: 2017-11-07T17:15:25+00:00
Original source
Hii again. Sorry for insist, i'm close of my objetive. I need understand how rotate and translate m2 with 010 editor and works for fix it's items.
Thanks ^^
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Archived author: Darkkang • Posted: 2017-11-13T22:32:34+00:00
Original source
Help pls
Quote: On 7/11/2017 at 2:15 PM, Darkkang said:You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.
I need understand how rotate and translate m2 with 010 editor
Archived author: Inico • Posted: 2017-11-15T05:15:15+00:00
Original source
Quote: On 7/11/2017 at 2:15 PM, Darkkang said:You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.
I need understand how rotate and translate m2 with 010 editor
Archived author: Amaroth • Posted: 2017-11-17T10:03:51+00:00
Original source
All models attached to character are attached to certain point on character model. For example held items (weapons and such) are placed with their origin (pivot point, whatever you want to call it) into the middle of closed hand. You need to figure out where to place models in 3d so they are correctly placed on character model.
Important bottom line: change scale, rotations and translation of model in 3d. No, you can't do really (feasibly) this with finished M2 model in 010.
Quote: On 15/11/2017 at 6:15 AM, Inico said:Hi. I was rotate the pistols 1h but it's not appear rotated in the game.
You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.
If you don't have experience, rotating/scaling/translating stuff in 010editor or pymodeleditor is a nightmare.
Archived author: Darkkang • Posted: 2017-11-19T15:54:31+00:00
Original source
Quote: On 15/11/2017 at 6:15 AM, Inico said:Hi. I was rotate the pistols 1h but it's not appear rotated in the game.
You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.
If you don't have experience, rotating/scaling/translating stuff in 010editor or pymodeleditor is a nightmare.
Archived author: Roccus • Posted: 2017-11-19T16:06:14+00:00
Original source
go in edit mode to rotate tabulation key, or else it won't work
Quote: 14 minutes ago, Darkkang said:You must do it in Edit Mode, otherwise it will return to its default position once exported.
Hi. I was rotate the pistols 1h but it's not appear rotated in the game.
I used the G and R on object mode from blender but it's don't work.
Thanks
Archived author: Inico • Posted: 2017-11-19T16:08:11+00:00
Original source
Quote: 14 minutes ago, Darkkang said:You must do it in Edit Mode, otherwise it will return to its default position once exported.
Hi. I was rotate the pistols 1h but it's not appear rotated in the game.
I used the G and R on object mode from blender but it's don't work.
Thanks
Quote: 20 hours ago, Inico said:
You must do it in Edit Mode, otherwise it will return to its default position once exported.
If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
Quote: 20 hours ago, Roccus said:On edit mode i've error to export, but i used "object-> apply-> Location/Rotation/Scale". and it's work
go in edit mode to rotate tabulation key, or else it won't work
Archived author: Darkkang • Posted: 2017-11-20T12:41:23+00:00
Original source
Quote: 20 hours ago, Inico said:
You must do it in Edit Mode, otherwise it will return to its default position once exported.
If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
Quote: 20 hours ago, Roccus said:On edit mode i've error to export, but i used "object-> apply-> Location/Rotation/Scale". and it's work
go in edit mode to rotate tabulation key, or else it won't work