Forums WoW Modding Discussion Modeling [Archive] 3D Armors

[Archive] 3D Armors

[Archive] 3D Armors

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rektbyfaith
Administrator
0
11-02-2017, 05:25 PM
#11
Archived author: Darkkang • Posted: 2017-11-02T17:25:33+00:00
Original source

Quote: 35 minutes ago, Inico said:

That's controlled in itemdisplayinfo.dbc (helmetGeosetVis).

As the description says, that script only works for belts. You will have to do it manually with 010editor or with PymodelEditor (just edit the texture name).
Thanks for everything [Image: smile.png]

Helmets fixed and i've modified the scripts for belt for quivers and collections, i'm trying now.

I've tried to separate a 3D boot from Colections add to the attachment of the foot or leg. But this appears rotated. It'll be difficult to add full 3D armor [Image: unsure.png] and the Demonhunter works just like the 3D armor xD.
Quote: 5 minutes ago, MR.Farrarie said:

https://www.youtube.com/playlist?list=PL...86kzKlmCzB
As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.

Thanks
rektbyfaith
11-02-2017, 05:25 PM #11

Archived author: Darkkang • Posted: 2017-11-02T17:25:33+00:00
Original source

Quote: 35 minutes ago, Inico said:

That's controlled in itemdisplayinfo.dbc (helmetGeosetVis).

As the description says, that script only works for belts. You will have to do it manually with 010editor or with PymodelEditor (just edit the texture name).
Thanks for everything [Image: smile.png]

Helmets fixed and i've modified the scripts for belt for quivers and collections, i'm trying now.

I've tried to separate a 3D boot from Colections add to the attachment of the foot or leg. But this appears rotated. It'll be difficult to add full 3D armor [Image: unsure.png] and the Demonhunter works just like the 3D armor xD.
Quote: 5 minutes ago, MR.Farrarie said:

https://www.youtube.com/playlist?list=PL...86kzKlmCzB
As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.

Thanks

rektbyfaith
Administrator
0
11-02-2017, 07:57 PM
#12
Archived author: MR.Farrarie • Posted: 2017-11-02T19:57:07+00:00
Original source

Quote: 2 hours ago, Darkkang said:

As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.

Thanks
if I remember the tut show how to link it to item in the database
rektbyfaith
11-02-2017, 07:57 PM #12

Archived author: MR.Farrarie • Posted: 2017-11-02T19:57:07+00:00
Original source

Quote: 2 hours ago, Darkkang said:

As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear.

Thanks
if I remember the tut show how to link it to item in the database

rektbyfaith
Administrator
0
11-07-2017, 05:15 PM
#13
Archived author: Darkkang • Posted: 2017-11-07T17:15:25+00:00
Original source

Hii again. Sorry for insist, i'm close of my objetive. I need understand how rotate and translate m2 with 010 editor and works for fix it's items.

Thanks ^^

[Image: WoWScrnShot_110217_150358.thumb.jpg.8512...043861.jpg]

[Image: WoWScrnShot_110317_135252.thumb.jpg.78c5...ccb002.jpg]

[Image: WoWScrnShot_110717_181034.thumb.jpg.c4a8...5741b4.jpg]

[Image: WoWScrnShot_110717_181041.thumb.jpg.dcff...be699f.jpg]
rektbyfaith
11-07-2017, 05:15 PM #13

Archived author: Darkkang • Posted: 2017-11-07T17:15:25+00:00
Original source

Hii again. Sorry for insist, i'm close of my objetive. I need understand how rotate and translate m2 with 010 editor and works for fix it's items.

Thanks ^^

[Image: WoWScrnShot_110217_150358.thumb.jpg.8512...043861.jpg]

[Image: WoWScrnShot_110317_135252.thumb.jpg.78c5...ccb002.jpg]

[Image: WoWScrnShot_110717_181034.thumb.jpg.c4a8...5741b4.jpg]

[Image: WoWScrnShot_110717_181041.thumb.jpg.dcff...be699f.jpg]

rektbyfaith
Administrator
0
11-13-2017, 10:32 PM
#14
Archived author: Darkkang • Posted: 2017-11-13T22:32:34+00:00
Original source

Help pls
rektbyfaith
11-13-2017, 10:32 PM #14

Archived author: Darkkang • Posted: 2017-11-13T22:32:34+00:00
Original source

Help pls

rektbyfaith
Administrator
0
11-15-2017, 05:15 AM
#15
Archived author: Inico • Posted: 2017-11-15T05:15:15+00:00
Original source

Quote: On 7/11/2017 at 2:15 PM, Darkkang said:

I need understand how rotate and translate m2 with 010 editor
You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.

If you don't have experience, rotating/scaling/translating stuff in 010editor or pymodeleditor is a nightmare.
rektbyfaith
11-15-2017, 05:15 AM #15

Archived author: Inico • Posted: 2017-11-15T05:15:15+00:00
Original source

Quote: On 7/11/2017 at 2:15 PM, Darkkang said:

I need understand how rotate and translate m2 with 010 editor
You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.

If you don't have experience, rotating/scaling/translating stuff in 010editor or pymodeleditor is a nightmare.

rektbyfaith
Administrator
0
11-17-2017, 10:03 AM
#16
Archived author: Amaroth • Posted: 2017-11-17T10:03:51+00:00
Original source

All models attached to character are attached to certain point on character model. For example held items (weapons and such) are placed with their origin (pivot point, whatever you want to call it) into the middle of closed hand. You need to figure out where to place models in 3d so they are correctly placed on character model.

Important bottom line: change scale, rotations and translation of model in 3d. No, you can't do really (feasibly) this with finished M2 model in 010.
rektbyfaith
11-17-2017, 10:03 AM #16

Archived author: Amaroth • Posted: 2017-11-17T10:03:51+00:00
Original source

All models attached to character are attached to certain point on character model. For example held items (weapons and such) are placed with their origin (pivot point, whatever you want to call it) into the middle of closed hand. You need to figure out where to place models in 3d so they are correctly placed on character model.

Important bottom line: change scale, rotations and translation of model in 3d. No, you can't do really (feasibly) this with finished M2 model in 010.

rektbyfaith
Administrator
0
11-19-2017, 03:54 PM
#17
Archived author: Darkkang • Posted: 2017-11-19T15:54:31+00:00
Original source

Quote: On 15/11/2017 at 6:15 AM, Inico said:

You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.

If you don't have experience, rotating/scaling/translating stuff in 010editor or pymodeleditor is a nightmare.
Hi. I was rotate the pistols 1h but it's not appear rotated in the game.

I used the G and R on object mode from blender but it's don't work.

Thanks
rektbyfaith
11-19-2017, 03:54 PM #17

Archived author: Darkkang • Posted: 2017-11-19T15:54:31+00:00
Original source

Quote: On 15/11/2017 at 6:15 AM, Inico said:

You should use Blender for that. Just toggle edit mode, press R to rotate, G to move or S to scale.

If you don't have experience, rotating/scaling/translating stuff in 010editor or pymodeleditor is a nightmare.
Hi. I was rotate the pistols 1h but it's not appear rotated in the game.

I used the G and R on object mode from blender but it's don't work.

Thanks

rektbyfaith
Administrator
0
11-19-2017, 04:06 PM
#18
Archived author: Roccus • Posted: 2017-11-19T16:06:14+00:00
Original source

go in edit mode to rotate tabulation key, or else it won't work
rektbyfaith
11-19-2017, 04:06 PM #18

Archived author: Roccus • Posted: 2017-11-19T16:06:14+00:00
Original source

go in edit mode to rotate tabulation key, or else it won't work

rektbyfaith
Administrator
0
11-19-2017, 04:08 PM
#19
Archived author: Inico • Posted: 2017-11-19T16:08:11+00:00
Original source

Quote: 14 minutes ago, Darkkang said:

Hi. I was rotate the pistols 1h but it's not appear rotated in the game.

I used the G and R on object mode from blender but it's don't work.

Thanks
You must do it in Edit Mode, otherwise it will return to its default position once exported.

If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
rektbyfaith
11-19-2017, 04:08 PM #19

Archived author: Inico • Posted: 2017-11-19T16:08:11+00:00
Original source

Quote: 14 minutes ago, Darkkang said:

Hi. I was rotate the pistols 1h but it's not appear rotated in the game.

I used the G and R on object mode from blender but it's don't work.

Thanks
You must do it in Edit Mode, otherwise it will return to its default position once exported.

If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".

rektbyfaith
Administrator
0
11-20-2017, 12:41 PM
#20
Archived author: Darkkang • Posted: 2017-11-20T12:41:23+00:00
Original source

Quote: 20 hours ago, Inico said:

You must do it in Edit Mode, otherwise it will return to its default position once exported.

If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
Quote: 20 hours ago, Roccus said:

go in edit mode to rotate tabulation key, or else it won't work
On edit mode i've error to export, but i used  "object-> apply-> Location/Rotation/Scale". and it's work [Image: smile.png]

¡Thanks!
rektbyfaith
11-20-2017, 12:41 PM #20

Archived author: Darkkang • Posted: 2017-11-20T12:41:23+00:00
Original source

Quote: 20 hours ago, Inico said:

You must do it in Edit Mode, otherwise it will return to its default position once exported.

If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
Quote: 20 hours ago, Roccus said:

go in edit mode to rotate tabulation key, or else it won't work
On edit mode i've error to export, but i used  "object-> apply-> Location/Rotation/Scale". and it's work [Image: smile.png]

¡Thanks!

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