[Archive] WoD baked npc textures
[Archive] WoD baked npc textures
Archived author: Смердокрыл • Posted: 2015-12-16T17:17:05+00:00
Original source
Hey!
I have wod models on my Cata server and I want npcs to also use them. For that, I need to convert those hd baked npc textures to the usual format (with half of the face). How can I do that?
P.S. Unfortunately, there's no "texturing" forum here, so I'm posting this in modelling.
Archived author: Amaroth • Posted: 2015-12-16T17:31:02+00:00
Original source
I am not entirely sure why would you do such thing. At least if I understand correctly what you want to do. You have preWoD models and want to apply baked textures from WoD on them? Why not creating a new ones by using preWoD textures and the same items as are those on WoD textures? It would be probably quicker, cleaner and better-looking.
Archived author: Смердокрыл • Posted: 2015-12-16T18:24:49+00:00
Original source
No, no.
Currently, on my Cata server, players use the WoD models, and npcs use preWoD models. I want npcs to also use WoD models, but for that I need WoD baked npc textures. They are different from usual baked npc textures, because they are twice as wide (half of the texture used by face), and for some reason, when I assigned WoD models for npcs and added the hd baked textures from a WoD client, they are applied as old textures:
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Archived author: Koward • Posted: 2015-12-16T19:06:00+00:00
Original source
I believe the OP is looking for a fast way to produce WoD NPC baked textures at WotLK format.
I think I saw a Photoshop script or something a while ago on Modcraft, but I'm not sure.
Quote:I believe the OP is looking for a fast way to produce WoD NPC baked textures at WotLK format.It doesn't have to be fast, but automatic. And, if there is any difference between Cata and WotLK format, then I need for Cata.
I think I saw a Photoshop script or something a while ago on Modcraft, but I'm not sure.
Archived author: Смердокрыл • Posted: 2015-12-16T20:56:47+00:00
Original source
Quote:I believe the OP is looking for a fast way to produce WoD NPC baked textures at WotLK format.It doesn't have to be fast, but automatic. And, if there is any difference between Cata and WotLK format, then I need for Cata.
I think I saw a Photoshop script or something a while ago on Modcraft, but I'm not sure.
Archived author: Amaroth • Posted: 2015-12-17T07:34:29+00:00
Original source
Anyway, you need to create a new textures by using IDs of faces, haircuts and item display IDs (cleaner looking way), or you need to remake all textures - by applying WoD face textures on preWoD baked textures, so you basically just retexture/reskin face part of model. The result won't be clean at all, but it will do.
About automatic ways of doing so, I also saw some Photoshop script somewhere on Modcraft and sadly I also don't know where now. Well, at least you know a little bit more what to do or what to look for. I'm afraid I can't help you any further.
Archived author: Смердокрыл • Posted: 2015-12-17T13:44:34+00:00
Original source
How exactly does the game decise how to wrap the texture around the model? Maybe I could change that?
Archived author: Amaroth • Posted: 2015-12-17T15:42:12+00:00
Original source
Its called UV mapping and its part of model structure itself (so its included in M2/OBJ file). You would need to edit a model in 3D software. And it would be quite tedious task to do.
Archived author: Смердокрыл • Posted: 2015-12-17T17:39:01+00:00
Original source
Can't it be done in 010 editor?
Also, since they are using wod models, shouldnt they map the texture as wod models?
Archived author: Amaroth • Posted: 2015-12-17T19:26:17+00:00
Original source
Well, it can be done in 010, possibly. Everything can be done in 010 editor. The question is: would that be easier? ![]()
Its like painting with Pencil tool in Paint. Yes, you can go around a picture and paint every pixel manually by hand with Pencil, by selecting various colors to create some piece of art. Or, well... you can also use Photosho/Gimp
and their brushes.