[Archive] Armature Renamer?
[Archive] Armature Renamer?
Archived author: red • Posted: 2018-09-07T20:58:19+00:00
Original source
Hey!
I'm looking to do wow models for blender. I've exported and am trying to work on Bwonsamdi as a test. I've noticed that, while all the bones are present when I export them from model viewer, all of them are labeled 1-160. Is there a tool, max or blender script available to rename them to some more 3d friendly like arms/legs/neck? Otherwise I would need to go through and rename all of them manually. Cheers.
Archived author: Смердокрыл • Posted: 2018-09-08T06:35:13+00:00
Original source
Which tool are you using to export/import the model? It is likely that renaming the bones will prevent you from converting back to m2
Archived author: wungasaurus • Posted: 2018-09-08T08:13:14+00:00
Original source
Well in the file, there is key bone lookup, and every bone has a crc32 of the bone name they gave it. We know the names for roughly 40 of them, thus the crc, but we can’t tell for the other 100, other than brute force.
Quote: 2 hours ago, Смердокрыл said:I'm not looking to convert them back to m2. I'm wanting them for blender and VR avatars.
Which tool are you using to export/import the model? It is likely that renaming the bones will prevent you from converting back to m2
Quote: 1 hour ago, wungasaurus said:Really what would be important would be the basic setup of the armature, neck/head/legs/arms/hips/spine/chest. IK helper bones can be done easily based on position and weights. Extra bones like bwonsamdi has for anything that could physics animated like back or hair can be done without issue.
Well in the file, there is key bone lookup, and every bone has a crc32 of the bone name they gave it. We know the names for roughly 40 of them, thus the crc, but we can’t tell for the other 100, other than brute force.
Archived author: red • Posted: 2018-09-08T09:17:58+00:00
Original source
Quote: 2 hours ago, Смердокрыл said:I'm not looking to convert them back to m2. I'm wanting them for blender and VR avatars.
Which tool are you using to export/import the model? It is likely that renaming the bones will prevent you from converting back to m2
Quote: 1 hour ago, wungasaurus said:Really what would be important would be the basic setup of the armature, neck/head/legs/arms/hips/spine/chest. IK helper bones can be done easily based on position and weights. Extra bones like bwonsamdi has for anything that could physics animated like back or hair can be done without issue.
Well in the file, there is key bone lookup, and every bone has a crc32 of the bone name they gave it. We know the names for roughly 40 of them, thus the crc, but we can’t tell for the other 100, other than brute force.