[Archive] Pixie Animations and progress
[Archive] Pixie Animations and progress
Archived author: Serifaz • Posted: 2015-12-30T23:14:31+00:00
Original source
thanx vel btw do you know why when I try to rig my model when I get to the 4th bone it crashes the conversion nomatter what I do .
Quote: I try to rig my modelwhich editor
Quote: when I get to the 4th bone it crashes the conversion nomatter what I do .you mean mdx to m2?
![[Image: Tl2bQ_RightAndWrong.png]](http://imagr.eu/up/Tl2bQ_RightAndWrong.png)
![[Image: giphy.gif]](https://media.giphy.com/media/l41m21ZEmrAhMgjQY/giphy.gif)
(my andric legionary from Wargate, 2011)Archived author: Vellear • Posted: 2015-12-31T02:39:33+00:00
Original source
there is an awful English, i was in a hurry and had done a lot of mistakes, besides, i very rarely write so large posts
Quote: I try to rig my modelwhich editor
Quote: when I get to the 4th bone it crashes the conversion nomatter what I do .you mean mdx to m2?
![[Image: Tl2bQ_RightAndWrong.png]](http://imagr.eu/up/Tl2bQ_RightAndWrong.png)
![[Image: giphy.gif]](https://media.giphy.com/media/l41m21ZEmrAhMgjQY/giphy.gif)
(my andric legionary from Wargate, 2011)
Archived author: Serifaz • Posted: 2015-12-31T07:38:14+00:00
Original source
I am trying to rig the model in mdlvis
and Im trying to make a wow based skeleton
I already knew the bone structure.
It just isn't accepting it.
I get to the 4th bone and it doesn't matter how it is attached it does not convert nomatter what.
I know its super confusing but its not working.
I am converting with mdxtom2lazy but it won't convert
this is what Im doing sofar.
this is all done in mdlvis.
I create a new bone and make the parent the default bone.
I attach all verticies to the default bonne
I reattach all verticies to second bone
then I create a third bone and attach it to the second bone then reattach different verts to that bone.
then I create a 4rth bone this is where it becomes a problem.
I have tried attaching that bone to the second bone or the third , attach verticies, and it stops the conversion everytime.
Vel can I send you my model in a pm and you can possibly tell me what Im doing wrong?
Quote:I am converting with mdxtom2lazy but it won't convertwindows 10 with the latest security updates for the past 2 months no more compatible with the MDXconv and partly incompatible with the lazy converter. - this is true only in case of error without any messages and any words in CMD console like "starting".
Quote:about converting models into m2, you must have a war3modeleditor and in nodes section, spontaneously add a light emitters without settings and save the model to try to re-convert again. at some point there may be 300-400 + nothing wrong. The main task - converting.-------------------
When you convert the model, you need pymodeleditor and 010 hex editor with m2 template, you also need to know the structure of m2. In pymodeleditor you should add a transparency as 0:32767 and fix it in each material
in 010 hex editor you should delete all the light emitters via reset "lights" in the header of m2 as Light: 0, lights ofs: 0h
Quote:Vel can I send you my model in a pm and you can possibly tell me what Im doing wrong?yes, anytime
Archived author: Vellear • Posted: 2015-12-31T08:23:07+00:00
Original source
Quote:I am converting with mdxtom2lazy but it won't convertwindows 10 with the latest security updates for the past 2 months no more compatible with the MDXconv and partly incompatible with the lazy converter. - this is true only in case of error without any messages and any words in CMD console like "starting".
Quote:about converting models into m2, you must have a war3modeleditor and in nodes section, spontaneously add a light emitters without settings and save the model to try to re-convert again. at some point there may be 300-400 + nothing wrong. The main task - converting.-------------------
When you convert the model, you need pymodeleditor and 010 hex editor with m2 template, you also need to know the structure of m2. In pymodeleditor you should add a transparency as 0:32767 and fix it in each material
in 010 hex editor you should delete all the light emitters via reset "lights" in the header of m2 as Light: 0, lights ofs: 0h
Quote:Vel can I send you my model in a pm and you can possibly tell me what Im doing wrong?yes, anytime
Archived author: Serifaz • Posted: 2015-12-31T22:21:40+00:00
Original source
I was able to fix it. it was a problem with me attaching the original default bone to verticies directly
Quote:try to add a more reference frames for more smooth moving, otherwise it looks like robot
Archived author: Vellear • Posted: 2016-01-02T04:52:47+00:00
Original source
Quote:try to add a more reference frames for more smooth moving, otherwise it looks like robot
Archived author: Valaryon • Posted: 2018-08-02T08:04:33+00:00
Original source
Agamand Mills from the Prophecy RP Team. The Agamand Mills was a vast windmill network once controlled by the Agamand family in northern Tirisfal Glades. The Agamand family was a noble land owning family who owned much of Tirisfal Glades securing vast wealth from owning Lordaeron's windmills and thus securing much political influence.
We're always open to criticisms, if you see something you don't like or have thought of a way we can improve let us know!
Want to help? Contact Valaryon#6825 on Discord or on MC.net!
Archived author: Valaryon • Posted: 2018-08-02T08:04:33+00:00
Original source
Agamand Mills from the Prophecy RP Team. The Agamand Mills was a vast windmill network once controlled by the Agamand family in northern Tirisfal Glades. The Agamand family was a noble land owning family who owned much of Tirisfal Glades securing vast wealth from owning Lordaeron's windmills and thus securing much political influence.
We're always open to criticisms, if you see something you don't like or have thought of a way we can improve let us know!
Want to help? Contact Valaryon#6825 on Discord or on MC.net!
Archived author: Valaryon • Posted: 2018-08-02T08:08:37+00:00
Original source
Seaguard Tower from the Prophecy RP Team. The Seaguard Tower is the north western most tower of Lordaeron. Primarily used to watch the Whispering Shore during the Second War. Now it is beginning to lose its luster and the men guarding it grow weary from the inaction since the downfall of the Horde.
We're always open to criticisms, if you see something you don't like or think of a way we can improve let us know!
Want to help? Contact Valaryon#6825 on Discord or on MC.net!
Archived author: Valaryon • Posted: 2018-08-02T08:08:37+00:00
Original source
Seaguard Tower from the Prophecy RP Team. The Seaguard Tower is the north western most tower of Lordaeron. Primarily used to watch the Whispering Shore during the Second War. Now it is beginning to lose its luster and the men guarding it grow weary from the inaction since the downfall of the Horde.
We're always open to criticisms, if you see something you don't like or think of a way we can improve let us know!
Want to help? Contact Valaryon#6825 on Discord or on MC.net!