[Archive] Editing & Creating animations? (3.3.5a)
[Archive] Editing & Creating animations? (3.3.5a)
Archived author: FiftyTifty • Posted: 2019-07-20T23:22:29+00:00
Original source
There are plenty of tutorials on exporting and importing models as .m2 files, but I can't find anything on making new animations. Are there any guides available on how to work with them?
Archived author: Serifaz • Posted: 2019-08-08T02:54:33+00:00
Original source
Option 1:You would need to animate in mdlvis and convert mdx to m2 with mdx to m2 lazy Not recommended because verts rig only 100% no blend weighting.
Option 2: buy highlords tool for converting gltf into m2, Note: Rigging takes quite a while depending on how many bones you use, but it is a good tool.
Option 3: Wait for skarns blender studioto be released, most recommended.
NOTE: If you want to prepair a model in blender for conversion when skarns tool comes out or for when you buy gltf to m2, please keep in mind that you can not have a parent a bone to a bone that has a higher id than it. so this means if you parent a bone. make sure the bone it is parented to was made before the bone you are parenting.
ps. if you need help learning to animate with blender pm me.
Quote: 1 hour ago, Serifaz said:Yeah vertex only animation is usable for very few things, always better to use bones. Making an important tool behind a paywall is terrible, not going to support that.
Option 1:You would need to animate in mdlvis and convert mdx to m2 with mdx to m2 lazy Not recommended because verts rig only 100% no blend weighting.
Option 2: buy highlords tool for converting gltf into m2, Note: Rigging takes quite a while depending on how many bones you use, but it is a good tool.
Option 3: Wait for skarns blender studioto be released, most recommended.
NOTE: If you want to prepair a model in blender for conversion when skarns tool comes out or for when you buy gltf to m2, please keep in mind that you can not have a parent a bone to a bone that has a higher id than it. so this means if you parent a bone. make sure the bone it is parented to was made before the bone you are parenting.
ps. if you need help learning to animate with blender pm me.
Archived author: FiftyTifty • Posted: 2019-08-08T04:19:12+00:00
Original source
Quote: 1 hour ago, Serifaz said:Yeah vertex only animation is usable for very few things, always better to use bones. Making an important tool behind a paywall is terrible, not going to support that.
Option 1:You would need to animate in mdlvis and convert mdx to m2 with mdx to m2 lazy Not recommended because verts rig only 100% no blend weighting.
Option 2: buy highlords tool for converting gltf into m2, Note: Rigging takes quite a while depending on how many bones you use, but it is a good tool.
Option 3: Wait for skarns blender studioto be released, most recommended.
NOTE: If you want to prepair a model in blender for conversion when skarns tool comes out or for when you buy gltf to m2, please keep in mind that you can not have a parent a bone to a bone that has a higher id than it. so this means if you parent a bone. make sure the bone it is parented to was made before the bone you are parenting.
ps. if you need help learning to animate with blender pm me.