Forums WoW Modding Discussion Modeling [Archive] Removing Glow Effects?

[Archive] Removing Glow Effects?

[Archive] Removing Glow Effects?

rektbyfaith
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01-16-2020, 11:41 PM
#1
Archived author: Hahaha • Posted: 2020-01-16T23:41:53+00:00
Original source

Hey guys, just wondering if any of yous knew how to remove glow effects from M2 models, preferably through 010 editor but am open to other suggestions. When I say glow, I mean the textures which themselves glow, like the Draenei eyes - I'm not talking about separate Particle effects like the Death Knight or Night Elf eye glows. Is this glow tied to texture or model? Tips will be greatly appreciated.
rektbyfaith
01-16-2020, 11:41 PM #1

Archived author: Hahaha • Posted: 2020-01-16T23:41:53+00:00
Original source

Hey guys, just wondering if any of yous knew how to remove glow effects from M2 models, preferably through 010 editor but am open to other suggestions. When I say glow, I mean the textures which themselves glow, like the Draenei eyes - I'm not talking about separate Particle effects like the Death Knight or Night Elf eye glows. Is this glow tied to texture or model? Tips will be greatly appreciated.

rektbyfaith
Administrator
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01-16-2020, 11:46 PM
#2
Archived author: Alastor StrixEfuartus • Posted: 2020-01-16T23:46:57+00:00
Original source

Eyes have texture that hovers infront of eyes you can remove that in M2redux

but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting
rektbyfaith
01-16-2020, 11:46 PM #2

Archived author: Alastor StrixEfuartus • Posted: 2020-01-16T23:46:57+00:00
Original source

Eyes have texture that hovers infront of eyes you can remove that in M2redux

but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting

rektbyfaith
Administrator
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01-17-2020, 12:31 PM
#3
Archived author: Hahaha • Posted: 2020-01-17T12:31:38+00:00
Original source

Quote: 12 hours ago, Alastor StrixEfuartus said:

Eyes have texture that hovers infront of eyes you can remove that in M2redux

but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting
How do I make it so the texture type itself once again uses environmental lighting?
rektbyfaith
01-17-2020, 12:31 PM #3

Archived author: Hahaha • Posted: 2020-01-17T12:31:38+00:00
Original source

Quote: 12 hours ago, Alastor StrixEfuartus said:

Eyes have texture that hovers infront of eyes you can remove that in M2redux

but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting
How do I make it so the texture type itself once again uses environmental lighting?

rektbyfaith
Administrator
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01-17-2020, 04:50 PM
#4
Archived author: Alastor StrixEfuartus • Posted: 2020-01-17T16:50:44+00:00
Original source

Disable the Unlit texture flag in renderflag attached to your texture https://wowdev.wiki/M2#Render_flagsa
rektbyfaith
01-17-2020, 04:50 PM #4

Archived author: Alastor StrixEfuartus • Posted: 2020-01-17T16:50:44+00:00
Original source

Disable the Unlit texture flag in renderflag attached to your texture https://wowdev.wiki/M2#Render_flagsa

rektbyfaith
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01-17-2020, 06:20 PM
#5
Archived author: Hahaha • Posted: 2020-01-17T18:20:14+00:00
Original source

It doesn't look like the flags are correct, unless I'm being stupid. If the Unlit flag was 0x01 (exactly 1 in decimal format), then removing  the 1 from the render flag should theoretically remove the 'Unlit' flag. However, doing this achieves the opposite effect and instead causes more of the more to become 'Unlit'. Am I just being stupid or do these flags work differently in Wrath of the Lich King? I'm only doing this in the .Skin files, I haven't edited the M2 at all.
rektbyfaith
01-17-2020, 06:20 PM #5

Archived author: Hahaha • Posted: 2020-01-17T18:20:14+00:00
Original source

It doesn't look like the flags are correct, unless I'm being stupid. If the Unlit flag was 0x01 (exactly 1 in decimal format), then removing  the 1 from the render flag should theoretically remove the 'Unlit' flag. However, doing this achieves the opposite effect and instead causes more of the more to become 'Unlit'. Am I just being stupid or do these flags work differently in Wrath of the Lich King? I'm only doing this in the .Skin files, I haven't edited the M2 at all.

rektbyfaith
Administrator
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01-17-2020, 06:23 PM
#6
Archived author: Alastor StrixEfuartus • Posted: 2020-01-17T18:23:55+00:00
Original source

Binary flags work everywhere the same
[Image: image.png.d0c51b9468abe59c7199c3b9e55b1d5f.png]
[Image: image.png.6515b373fdd1535611f1892dc0a79965.png]

Also Renderflags are in M2s not in Skins
rektbyfaith
01-17-2020, 06:23 PM #6

Archived author: Alastor StrixEfuartus • Posted: 2020-01-17T18:23:55+00:00
Original source

Binary flags work everywhere the same
[Image: image.png.d0c51b9468abe59c7199c3b9e55b1d5f.png]
[Image: image.png.6515b373fdd1535611f1892dc0a79965.png]

Also Renderflags are in M2s not in Skins

rektbyfaith
Administrator
0
01-17-2020, 06:26 PM
#7
Archived author: Hahaha • Posted: 2020-01-17T18:26:51+00:00
Original source

Oh shit yeah guess I was just being a top tier spastic then, thanks for the help and putting up with my stupid questions looollll
rektbyfaith
01-17-2020, 06:26 PM #7

Archived author: Hahaha • Posted: 2020-01-17T18:26:51+00:00
Original source

Oh shit yeah guess I was just being a top tier spastic then, thanks for the help and putting up with my stupid questions looollll

rektbyfaith
Administrator
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01-17-2020, 06:38 PM
#8
Archived author: Alastor StrixEfuartus • Posted: 2020-01-17T18:38:44+00:00
Original source

You could still just go and use 010 Editor with M2 template that has Flags mapped so you dont need to recalculate anything

[Image: image.thumb.png.7e3654bc68911fb6e17af9838b8b0400.png]
rektbyfaith
01-17-2020, 06:38 PM #8

Archived author: Alastor StrixEfuartus • Posted: 2020-01-17T18:38:44+00:00
Original source

You could still just go and use 010 Editor with M2 template that has Flags mapped so you dont need to recalculate anything

[Image: image.thumb.png.7e3654bc68911fb6e17af9838b8b0400.png]

rektbyfaith
Administrator
0
01-17-2020, 06:44 PM
#9
Archived author: Hahaha • Posted: 2020-01-17T18:44:00+00:00
Original source

yeah grabbing the m2 templates made 3 hours of stress into like 2 minutes worth of work, wish I found them sooner but definitely using them in the future, thankyou so much for all your help
rektbyfaith
01-17-2020, 06:44 PM #9

Archived author: Hahaha • Posted: 2020-01-17T18:44:00+00:00
Original source

yeah grabbing the m2 templates made 3 hours of stress into like 2 minutes worth of work, wish I found them sooner but definitely using them in the future, thankyou so much for all your help

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