[Archive] Animation Freeze when retroporting creatures
[Archive] Animation Freeze when retroporting creatures
Archived author: XIajibawan • Posted: 2023-06-18T11:37:25+00:00
Original source
Hello everyone,
Hope you are well.
I just want to get some idea from you guys, I tried to retroporting some mounts from Shadowlands, but the animation will freeze when I retroported the model to 3.3.5. I means that model can be retroport and anything looks good but except the animation will freeze.
May I get your help or ideas? thank you so much in advance.
Archived author: XIajibawan • Posted: 2023-06-19T01:52:05+00:00
Original source
seems like the animaion chain has some error. but have no idea how to fix that. hope there are some good guy can help.
Archived author: Atraxian • Posted: 2023-06-19T14:13:19+00:00
Original source
What mounts are you trying to retroport?
First thing I would try is to load the model with wowmodelviewer and see if the all the animations are broken or if the model animates correctly there. (put the model into an .mpq file and load the file with the WotLK / Pandaria version of wowmodelviewer).
A thing I noticed when retroporting flying mounts is that some of the animation lookups get scrambled, probably because the new models have specific animation IDs for flying animations and WotLK models use the swimming animations IDs for flying. When that happens the model will use the idle animation or (sometimes) the swim backwards animation instead of the correct one.
Is this what is happening to you?
If that's the case, the only way I found to correct the issue is to load the retroported model with wowmodelviewer, look at all the animations, write down the IDs of the animations I'm looking for then load the .ms on 010 editor, pass it through the M2Template and manually fix the IDs and the Lookups of the animations by hand.
May be something similar is happening to you.
Quote: 2 hours ago, Atraxian said:thank you my hero. your idea is very useful for me. I find that ID and edit it via 010 editor. the mount works well now. thank you again.
What mounts are you trying to retroport?
First thing I would try is to load the model with wowmodelviewer and see if the all the animations are broken or if the model animates correctly there. (put the model into an .mpq file and load the file with the WotLK / Pandaria version of wowmodelviewer).
A thing I noticed when retroporting flying mounts is that some of the animation lookups get scrambled, probably because the new models have specific animation IDs for flying animations and WotLK models use the swimming animations IDs for flying. When that happens the model will use the idle animation or (sometimes) the swim backwards animation instead of the correct one.
Is this what is happening to you?
If that's the case, the only way I found to correct the issue is to load the retroported model with wowmodelviewer, look at all the animations, write down the IDs of the animations I'm looking for then load the .ms on 010 editor, pass it through the M2Template and manually fix the IDs and the Lookups of the animations by hand.
May be something similar is happening to you.
Archived author: XIajibawan • Posted: 2023-06-19T16:27:47+00:00
Original source
Quote: 2 hours ago, Atraxian said:thank you my hero. your idea is very useful for me. I find that ID and edit it via 010 editor. the mount works well now. thank you again.
What mounts are you trying to retroport?
First thing I would try is to load the model with wowmodelviewer and see if the all the animations are broken or if the model animates correctly there. (put the model into an .mpq file and load the file with the WotLK / Pandaria version of wowmodelviewer).
A thing I noticed when retroporting flying mounts is that some of the animation lookups get scrambled, probably because the new models have specific animation IDs for flying animations and WotLK models use the swimming animations IDs for flying. When that happens the model will use the idle animation or (sometimes) the swim backwards animation instead of the correct one.
Is this what is happening to you?
If that's the case, the only way I found to correct the issue is to load the retroported model with wowmodelviewer, look at all the animations, write down the IDs of the animations I'm looking for then load the .ms on 010 editor, pass it through the M2Template and manually fix the IDs and the Lookups of the animations by hand.
May be something similar is happening to you.
Quote: On 6/19/2023 at 10:13 PM, Atraxian said:hi Bro, do you have a mounts named "DarkHoundMount" from Shandowlands to WotLK? can you share it to me? I want to have a comparation? thank you in advance.
What mounts are you trying to retroport?
First thing I would try is to load the model with wowmodelviewer and see if the all the animations are broken or if the model animates correctly there. (put the model into an .mpq file and load the file with the WotLK / Pandaria version of wowmodelviewer).
A thing I noticed when retroporting flying mounts is that some of the animation lookups get scrambled, probably because the new models have specific animation IDs for flying animations and WotLK models use the swimming animations IDs for flying. When that happens the model will use the idle animation or (sometimes) the swim backwards animation instead of the correct one.
Is this what is happening to you?
If that's the case, the only way I found to correct the issue is to load the retroported model with wowmodelviewer, look at all the animations, write down the IDs of the animations I'm looking for then load the .ms on 010 editor, pass it through the M2Template and manually fix the IDs and the Lookups of the animations by hand.
May be something similar is happening to you.
Archived author: XIajibawan • Posted: 2023-06-21T12:09:52+00:00
Original source
Quote: On 6/19/2023 at 10:13 PM, Atraxian said:hi Bro, do you have a mounts named "DarkHoundMount" from Shandowlands to WotLK? can you share it to me? I want to have a comparation? thank you in advance.
What mounts are you trying to retroport?
First thing I would try is to load the model with wowmodelviewer and see if the all the animations are broken or if the model animates correctly there. (put the model into an .mpq file and load the file with the WotLK / Pandaria version of wowmodelviewer).
A thing I noticed when retroporting flying mounts is that some of the animation lookups get scrambled, probably because the new models have specific animation IDs for flying animations and WotLK models use the swimming animations IDs for flying. When that happens the model will use the idle animation or (sometimes) the swim backwards animation instead of the correct one.
Is this what is happening to you?
If that's the case, the only way I found to correct the issue is to load the retroported model with wowmodelviewer, look at all the animations, write down the IDs of the animations I'm looking for then load the .ms on 010 editor, pass it through the M2Template and manually fix the IDs and the Lookups of the animations by hand.
May be something similar is happening to you.
Archived author: Atraxian • Posted: 2023-06-21T15:00:49+00:00
Original source
I didn't retroport it yet, but I can try later today.
EDIT: seems to be working fine![]()
seems to be only missing the particles. They are actually there, but retroporting the model messed up the emitters parameters and they do not fly out of the mane of the creature (didn't have time to modify them by hand).
Remember that for models with .anim files you have to run those files through the multiconverter too or some of the animations will be messed up.
darkhoundmount.zip
EDIT2: another thing I noticed is that the light coming from the eyes of the shoulderpads aren't animated. Probably need to look at whar mesh it is and animate it by hand in the .skin files.
Quote: 2 hours ago, Atraxian said:thank you bro.
I didn't retroport it yet, but I can try later today.
EDIT: seems to be working fine
seems to be only missing the particles. They are actually there, but retroporting the model messed up the emitters parameters and they do not fly out of the mane of the creature (didn't have time to modify them by hand).
Remember that for models with .anim files you have to run those files through the multiconverter too or some of the animations will be messed up.
darkhoundmount.zip
Archived author: XIajibawan • Posted: 2023-06-21T17:13:31+00:00
Original source
Quote: 2 hours ago, Atraxian said:thank you bro.
I didn't retroport it yet, but I can try later today.
EDIT: seems to be working fine
seems to be only missing the particles. They are actually there, but retroporting the model messed up the emitters parameters and they do not fly out of the mane of the creature (didn't have time to modify them by hand).
Remember that for models with .anim files you have to run those files through the multiconverter too or some of the animations will be messed up.
darkhoundmount.zip
Archived author: Atraxian • Posted: 2023-06-21T17:20:10+00:00
Original source
Sorry, but my knowledge stops at WotLK.
Quote: 3 minutes ago, Atraxian said:that's all right. thank you so much for your help bro.
Sorry, but my knowledge stops at WotLK.
Archived author: XIajibawan • Posted: 2023-06-21T17:24:02+00:00
Original source
Quote: 3 minutes ago, Atraxian said:that's all right. thank you so much for your help bro.
Sorry, but my knowledge stops at WotLK.
Quote: On 2023/6/22 at AM1点20分, Atraxian said:有没有SKIN文件的编辑方法 谢谢
抱歉,但我的知识仅限于 WotLK。
Archived author: jy02339377 • Posted: 2023-09-12T04:25:37+00:00
Original source
Quote: On 2023/6/22 at AM1点20分, Atraxian said:有没有SKIN文件的编辑方法 谢谢
抱歉,但我的知识仅限于 WotLK。