Forums WoW Modding Discussion Miscellaneous [Archive] Compiling Trinitycore LNK error

[Archive] Compiling Trinitycore LNK error

[Archive] Compiling Trinitycore LNK error

rektbyfaith
Administrator
0
11-04-2025, 05:18 PM
#1
Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

I'm in the process of compiling a fresh core so I can patch it with NPCbots, but I get 17 successful, and 4 failed.

The Failed (builds?) refer to a LNK error 1181 and the file in question is bzip2.lib.

I would really like to have a fully successful build, and don't need a buggy core.

Help!!!!!
rektbyfaith
11-04-2025, 05:18 PM #1

Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

I'm in the process of compiling a fresh core so I can patch it with NPCbots, but I get 17 successful, and 4 failed.

The Failed (builds?) refer to a LNK error 1181 and the file in question is bzip2.lib.

I would really like to have a fully successful build, and don't need a buggy core.

Help!!!!!

rektbyfaith
Administrator
0
11-04-2025, 05:18 PM
#2
Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

You're compiling a fresh core (3.3.5 or 4.3.4?)

Also you press clean and then build, could you link the failed ones, so we can see specefic which ones that are causing this, so we can find a way to solve it.

Also keep this in mind - http://www.emucoach.com/showthread.php?4...e-Services
rektbyfaith
11-04-2025, 05:18 PM #2

Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

You're compiling a fresh core (3.3.5 or 4.3.4?)

Also you press clean and then build, could you link the failed ones, so we can see specefic which ones that are causing this, so we can find a way to solve it.

Also keep this in mind - http://www.emucoach.com/showthread.php?4...e-Services

rektbyfaith
Administrator
0
11-04-2025, 05:18 PM
#3
Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

I have been working on Trinitycore for 4.3.4

I think its when I try to compile with the Tools(extractors) I unchecked the tools checkbox in Cmake and went to compile with no errors. I don't know if its a error with the new revision of Trinity. Maybe a bad commit got by someone. I think ill be ok for now. Got my core compiled and working so no worries [Image: 1f642.png]
rektbyfaith
11-04-2025, 05:18 PM #3

Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

I have been working on Trinitycore for 4.3.4

I think its when I try to compile with the Tools(extractors) I unchecked the tools checkbox in Cmake and went to compile with no errors. I don't know if its a error with the new revision of Trinity. Maybe a bad commit got by someone. I think ill be ok for now. Got my core compiled and working so no worries [Image: 1f642.png]

rektbyfaith
Administrator
0
11-04-2025, 05:18 PM
#4
Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

Ohhh I have one more question I was playing my shaman on my own compiled core and the Unleash Elements spell isn't working. I have found the code on github to get it to work, but I don't know how to get to the code part of the spell in Heidisql. Is there a program that allows you to go into the code in the database and copy/paste to get the spell in the game to work, or do I do this before compiling like in Visual Studio?
rektbyfaith
11-04-2025, 05:18 PM #4

Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

Ohhh I have one more question I was playing my shaman on my own compiled core and the Unleash Elements spell isn't working. I have found the code on github to get it to work, but I don't know how to get to the code part of the spell in Heidisql. Is there a program that allows you to go into the code in the database and copy/paste to get the spell in the game to work, or do I do this before compiling like in Visual Studio?

rektbyfaith
Administrator
0
11-04-2025, 05:18 PM
#5
Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

I think I found out why the spell wasn't working. Someone released a Trinity commit that had not C++ script for the spell. I think I fixed it by finding the code on github and am going to test it in just a few.

Edit:It didn't work [Image: 1f621.png] I used https://github.com/as123546/ArkCORE-4.3....shaman.cpp

and copied the Unleash Elements code, then compiled it and it failed miserably.

Hmmmmm......
rektbyfaith
11-04-2025, 05:18 PM #5

Archived author: T-rav • Posted: 2025-11-04T18:18:48.056385
Original source

I think I found out why the spell wasn't working. Someone released a Trinity commit that had not C++ script for the spell. I think I fixed it by finding the code on github and am going to test it in just a few.

Edit:It didn't work [Image: 1f621.png] I used https://github.com/as123546/ArkCORE-4.3....shaman.cpp

and copied the Unleash Elements code, then compiled it and it failed miserably.

Hmmmmm......

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)