[Archive] Server crush
[Archive] Server crush
Archived author: grisha • Posted: 2025-11-04T18:18:05.246095
Original source
Hi there I get server crush every 5-30 mins with this error
C:\Users\Sandstrom\Desktop\Host\Core\src\server\ga me\Globals\ObjectMgr.cpp:6337
in ObjectMgr::GenerateLowGuid ASSERTION FAILED:
_hiCreatureGuid < 0x00FFFFFE && "Creature guid overflow!"
[0x549b2]
[0x54cf7]
[0x3396de]
[0x33d1a2]
[0x33c1cf]
[0x33d521]
[0x337479]
[0x33fcc4]
[0x1f1521]
[0x2487d7]
[0x1d2916]
[0x1dc6c4]
[0x1dc42b]
[0x22572e]
ACE_Thread_Adapter::invoke_i()+0x93 [0x0]
ACE_Thread_Adapter::invoke()+0x7e [0x0]
_get_flsindex()+0x6f [0x0]
_get_flsindex()+0x53 [0x0]
BaseThreadInitThunk()+0x12 [0x0]
RtlInitializeExceptionChain()+0x63 [0x0]
RtlInitializeExceptionChain()+0x36 [0x0]
If you need more info just ask and i will provide all i canView attachment Archived_worldserver.exe_[1-2_16-22-49].txt
Archived author: grisha • Posted: 2025-11-04T18:18:05.246095
Original source
Hi there,
This is because you have creatures above 7 digits, they are going for example above 16000000
For example run this query;
select * from creature where guid >= 16000000; and then you must delete / change the guids of the rows you get. Afterwards it should get fixed and work fine.
(I've experienced this issue myself on my old server)
Archived author: grisha • Posted: 2025-11-04T18:18:05.246095
Original source
Thanks for reply above -)
Here is another one error that happens before server crush
Unit::HandleDummyAuraProc: Spell 53178 has non-existing triggered spell 54445
first it has one row then they become flooding in console faster and faster and in the end server crushes
Is there any way to fix it?