[Archive] Stuck on Authenticating
[Archive] Stuck on Authenticating
Archived author: ckeilitz • Posted: 2025-11-04T18:17:31.808361
Original source
I've got the EMUCOACH 4.3.4 all setup and running locally (client and server) just fine. However, when I try to connect publically the client screen is stuck on the "Authenticating" dialog. Since it works internally, I am sure this is an easy/bonehead fix. I've opened ports 3724 and 8085 and checked them externally. I've updated the auth db realmlist with the external IP address. Are there any more necessary ports to open? Even though I didn't think it was the problem I registered with no-ip a domain and updated my windows hosts file. The only other thing of note I can think of is I'm getting a worldserver error message in the logs when authenticating:
WorldSocket::handle_input_header(): client (account: 0, char [GUID: 0, name: <none>]) sent malformed packet (size: 8, cmd: 1867972645)
I'm getting frustrated and hoping one of you can help me. What is my bonehead mistake?
Archived author: ckeilitz • Posted: 2025-11-04T18:17:31.808361
Original source
Hi there, assuming you try to open it public?
Well first of all, make sure you did all these steps:
https://www.youtube.com/watch?v=DxTtWqLhVRo
& http://www.emucoach.com/showthread.php?1...HOW-TO-FIX
On top of that, if you try making it public, check out you have done all these steps as well:
http://www.emucoach.com/showthread.php?2...ver-public
Hope it helps!
Archived author: ckeilitz • Posted: 2025-11-04T18:17:31.808361
Original source
Thank you ExO and sorry for the very common question and need to post the canned response. Yes, public and I got it going. I'm not sure what it was, but went through all the steps and one of them worked.
We are experiencing frequent disconnects while in GM mode. Any suggestions on a place I can look, something I can look into to resolve the constant disconnects?
Quote:ckeilitz said:Glad to hear that the public part worked!
Thank you ExO and sorry for the very common question and need to post the canned response. Yes, public and I got it going. I'm not sure what it was, but went through all the steps and one of them worked.
We are experiencing frequent disconnects while in GM mode. Any suggestions on a place I can look, something I can look into to resolve the constant disconnects?
Click to expand...
Archived author: ckeilitz • Posted: 2025-11-04T18:17:31.808361
Original source
Quote:ckeilitz said:Glad to hear that the public part worked!
Thank you ExO and sorry for the very common question and need to post the canned response. Yes, public and I got it going. I'm not sure what it was, but went through all the steps and one of them worked.
We are experiencing frequent disconnects while in GM mode. Any suggestions on a place I can look, something I can look into to resolve the constant disconnects?
Click to expand...
Archived author: ckeilitz • Posted: 2025-11-04T18:17:31.808361
Original source
I am trying to establish a pattern, but it isn't easy given the intermittent nature of the disconnects. I'm going to keep trying on different systems with different account settings. What I have found is that while using gm commands like .mor or .demorph .mod scale, it seems to eventually disconnect - haven't picked up on a specific target, or command sequence. When it does disconnect, I don't get anything in the auth logs, but do get these three log messages.
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
I have read that you've posted they aren't anything to worry about though?
Quote:ckeilitz said:Sorry for my slow reply,
I am trying to establish a pattern, but it isn't easy given the intermittent nature of the disconnects. I'm going to keep trying on different systems with different account settings. What I have found is that while using gm commands like .mor or .demorph .mod scale, it seems to eventually disconnect - haven't picked up on a specific target, or command sequence. When it does disconnect, I don't get anything in the auth logs, but do get these three log messages.
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
I have read that you've posted they aren't anything to worry about though?
Click to expand...
Archived author: ckeilitz • Posted: 2025-11-04T18:17:31.808361
Original source
Quote:ckeilitz said:Sorry for my slow reply,
I am trying to establish a pattern, but it isn't easy given the intermittent nature of the disconnects. I'm going to keep trying on different systems with different account settings. What I have found is that while using gm commands like .mor or .demorph .mod scale, it seems to eventually disconnect - haven't picked up on a specific target, or command sequence. When it does disconnect, I don't get anything in the auth logs, but do get these three log messages.
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player 15 (Nick), possible cheater
I have read that you've posted they aren't anything to worry about though?
Click to expand...