Forums WoW Modding Tutorials Miscellaneous [Archive] Enable 100+ on the who list -- Tutorial

[Archive] Enable 100+ on the who list -- Tutorial

[Archive] Enable 100+ on the who list -- Tutorial

rektbyfaith
Administrator
0
11-04-2025, 05:04 PM
#1
Archived author: ExO • Posted: 2025-11-04T18:04:49.601525
Original source

Ok so, i needed to do this for a server, but i couldn't find any tutorial on where to do it, so i thought i would look around the core and i figured it out after some time.

I thought it would be useful for the people who have a 255 server or so.

-It's very simple, but making a small tutorial because there's no guides on how to do this.

Open Mischandler.cpp

Search for uint8 lvl = target->getLevel();

Now you see:

if (lvl < level_min || lvl > level_max)

continue;

We don't want that, so make it a comment:

/*if (lvl < level_min || lvl > level_max)

continue; */

I don't know if this is the proper way to do it, but it works and it's an ok solution for now.

This is how it shouldn't look:

// check if target's level is in level range

uint8 lvl = target->getLevel();

if (lvl < level_min || lvl > level_max)

continue;

This is how it's supposed to look:

// check if target's level is in level range

uint8 lvl = target->getLevel();

/*if (lvl < level_min || lvl > level_max)

continue; */

There you go.
rektbyfaith
11-04-2025, 05:04 PM #1

Archived author: ExO • Posted: 2025-11-04T18:04:49.601525
Original source

Ok so, i needed to do this for a server, but i couldn't find any tutorial on where to do it, so i thought i would look around the core and i figured it out after some time.

I thought it would be useful for the people who have a 255 server or so.

-It's very simple, but making a small tutorial because there's no guides on how to do this.

Open Mischandler.cpp

Search for uint8 lvl = target->getLevel();

Now you see:

if (lvl < level_min || lvl > level_max)

continue;

We don't want that, so make it a comment:

/*if (lvl < level_min || lvl > level_max)

continue; */

I don't know if this is the proper way to do it, but it works and it's an ok solution for now.

This is how it shouldn't look:

// check if target's level is in level range

uint8 lvl = target->getLevel();

if (lvl < level_min || lvl > level_max)

continue;

This is how it's supposed to look:

// check if target's level is in level range

uint8 lvl = target->getLevel();

/*if (lvl < level_min || lvl > level_max)

continue; */

There you go.

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