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[Archive] SQL 6xx Control point & SmartAI

[Archive] SQL 6xx Control point & SmartAI

rektbyfaith
Administrator
0
11-04-2025, 05:04 PM
#1
Archived author: dokuro • Posted: 2025-11-04T18:04:40.908670
Original source

Imgur: The magic of the Internet

Checkpoint

In order to fix (to my sauce) the questThe fortifications of the Hellfire I came up with the idea of a simple & generic script that could be used everywhere. It could for example be used to control a crossing point, a resource or why not a city.

In short what to bring a bit of strategy and push pvp, basically it is the battlefield "the valley of Alterac" wherever you want ^^

The principle is simple: a flag for the alliance and one for the horde. Each with an opening time of 5s and a recharge time of 30s

When a side takes the flag its effect will be to spawn the guards of its side at the trigger location (15000161) and to despawn the opposing guards within a certain radius (@rayon), hence the strategic importance of this flag in the control of a place. These guards will remain active until their death or the revival of the server, once dead they do not respawn unless a player reactivates a flag.

So that two opposing players do not spend their time clicking on these flags during a duel, they have a cooldown (@GOBRECHARGE).

When launching the server when no one has yet activated one of these flags, neutral guards will be spawn in place of the Alliance or Horde guards (@GARDENEUTRE).

A credit can be returned to the player who activates the flag by the parameter @ CREDITA2 / @ CREDITH2 next are camp.

The script :
Quote: #--- Non-spawn mobs only used for quest credit

REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `femaleName`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `exp_unk`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `type_flags2`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `HealthModifier`, `HealthModifierExtra`, `ManaModifier`, `ManaModifierExtra`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES

(15000249, 0, 0, 0, 0, 0, 29352, 0, 0, 0, "Desert des ossements : Credit tour A2", "", "Les esprits d'Auchindoun 11505 a2 - 11506 h2", '', 0, 1, 1, 0, 0, 35, 0, 1, 1.1428600549698, 1, 0, 0, 2000, 2000, 1, 1, 1, 6, 2048, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartAI', 0, 4, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 128, '', 20173);

REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `femaleName`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `exp_unk`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `type_flags2`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `HealthModifier`, `HealthModifierExtra`, `ManaModifier`, `ManaModifierExtra`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES

(15000250, 0, 0, 0, 0, 0, 29352, 0, 0, 0, "Desert des ossements : Credit tour H2", "", "Les esprits d'Auchindoun 11505 a2 - 11506 h2", '', 0, 1, 1, 0, 0, 35, 0, 1, 1.1428600549698, 1, 0, 0, 2000, 2000, 1, 1, 1, 6, 2048, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartAI', 0, 4, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 128, '', 20173);

### ------------------------------------------------------------------Control point flag

SET @DRAPEAUA2 := 15000111; # Gob drapeau Alliance

SET @DRAPEAUH2 := 15000112; # Gob drapeau horde

SET @DISPLAYA2 := 8623; # Apparence bannière A2 - 8623

SET @DISPLAYH2 := 8621; # Apparence bannière H2 - 8621

SET @GARDEA2 := 18999; # ID garde si controlé par l'alliance

SET @GARDEH2 := 18973; # ID garde si controlé par la horde

SET @GARDENEUTRE := 21661; # ID monstre a l'init (lancement serveur)

SET @GOBRECHARGE := 30000; # 5mn = 300000

SET @RAYON := 50; # Rayon de spawn/despawn garde sur trigger 15000079

SET @CREDITA2 := 15000249; # Credit pour quete

SET @CREDITH2 := 15000250; # Credit pour quete

SET @TRIGGERSPAWN := 15000161; # point de spawn des gardes

#--- Alliance

REPLACE INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `Data24`, `Data25`, `Data26`, `Data27`, `Data28`, `Data29`, `Data30`, `Data31`, `Data32`, `unkInt32`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES

(@DRAPEAUA2, 10, @DISPLAYA2, 'Banniere Alliance', 'Attack', '', '', 11, 0, 1.5, 1949, 0, 0 , @GOBRECHARGE, 1, 0, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartGameObjectAI', '', -18019);

-- Banniere Alliance SAI

UPDATE `gameobject_template` SET `AIName`="SmartGameObjectAI" WHERE `entry`=@DRAPEAUA2;

DELETE FROM `smart_scripts` WHERE `entryorguid`=@DRAPEAUA2 AND `source_type`=1;

INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES

(@DRAPEAUA2,1,10,11,70,0,100,0,2,0,0,0,33,@CREDITA2,0,0,0,0,0,7,0,0,0,0,0,0,0," credit A2"),

(@DRAPEAUA2,1,11,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip"),

(@DRAPEAUA2,1,15,20,70,0,100,0,2,0,0,0,41,500,0,0,0,0,0,9,@GARDEA2,0,@RAYON,0,0,0,0," despawn A2 Doublon"),

(@DRAPEAUA2,1,20,25,61,0,100,0,0,0,0,0,12,@GARDEA2 ,8,0,0,0,0,9,@TRIGGERSPAWN,0,@RAYON,0,0,0,0," spawn A2"),

(@DRAPEAUA2,1,25,26,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDEH2,0,@RAYON,0,0,0,0," despawn H2"),

(@DRAPEAUA2,1,26,27,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDENEUTRE,0,@RAYON,0,0,0,0," despawn Neutre"),

(@DRAPEAUA2,1,27,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip"),

(@DRAPEAUA2,1,30,0,60,0,100,1,0,0,2000,2000,12,@GARDENEUTRE,7,0,0,0,0,9,@TRIGGERSPAWN,0,@RAYON,0,0,0,0," INIT spawn NEUTRE"),# only on 1 flat

(@DRAPEAUA2,1,50,0,60,0,100,0,0,0,3000,3000,19,15,0,0,0,0,0,9,@GARDEA2,0,@RAYON,0,0,0,0,"Anti bug unit_flag_15 A2"),

(@DRAPEAUA2,1,55,0,60,0,100,0,0,0,3000,3000,19,15,0,0,0,0,0,9,@GARDEH2,0,@RAYON,0,0,0,0,"Anti bug unit_flag_15 H2"),

(@DRAPEAUA2,1,60,0,60,0,100,0,0,0,3000,3000,19,15,0,0,0,0,0,9,@GARDENEUTRE,0,@RAYON,0,0,0,0,"Anti bug unit_flag_15 Neutre");

#--- Horde

REPLACE INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `Data24`, `Data25`, `Data26`, `Data27`, `Data28`, `Data29`, `Data30`, `Data31`, `Data32`, `unkInt32`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES

(@DRAPEAUH2, 10, @DISPLAYH2, 'Banniere Horde', 'Attack', '', '', 85, 0, 1.7999999523163, 1949, 0, 0 , @GOBRECHARGE, 1, 0, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartGameObjectAI', '', -18019);

-- Banniere Horde SAI

UPDATE `gameobject_template` SET `AIName`="SmartGameObjectAI" WHERE `entry`=@DRAPEAUH2;

DELETE FROM `smart_scripts` WHERE `entryorguid`=@DRAPEAUH2 AND `source_type`=1;

INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES

(@DRAPEAUH2,1,10,11,70,0,100,0,2,0,0,0,33,@CREDITH2,0,0,0,0,0,7,0,0,0,0,0,0,0," credit H2"),

(@DRAPEAUH2,1,11,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip"),

(@DRAPEAUH2,1,15,20,70,0,100,0,2,0,0,0,41,500,0,0,0,0,0,9,@GARDEH2,0,@RAYON,0,0,0,0," despawn H2 Doublon"),

(@DRAPEAUH2,1,20,25,61,0,100,0,0,0,0,0,12,@GARDEH2 ,8,0,0,0,0,9,@TRIGGERSPAWN,0,@RAYON,0,0,0,0," spawn H2"),

(@DRAPEAUH2,1,25,26,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDEA2,0,@RAYON,0,0,0,0," despawn A2"),

(@DRAPEAUH2,1,26,27,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDENEUTRE,0,@RAYON,0,0,0,0," despawn Neutre"),

(@DRAPEAUH2,1,27,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip");

Click to expand...
After placing these flags, you will only have to place triggers (15000161) all around which will serve as a spawn point for the guards.

Voila, the script is very simple but by adapting it it can bring another dimension to the game =)

Credit to : Stitch from Aquayoup
rektbyfaith
11-04-2025, 05:04 PM #1

Archived author: dokuro • Posted: 2025-11-04T18:04:40.908670
Original source

Imgur: The magic of the Internet

Checkpoint

In order to fix (to my sauce) the questThe fortifications of the Hellfire I came up with the idea of a simple & generic script that could be used everywhere. It could for example be used to control a crossing point, a resource or why not a city.

In short what to bring a bit of strategy and push pvp, basically it is the battlefield "the valley of Alterac" wherever you want ^^

The principle is simple: a flag for the alliance and one for the horde. Each with an opening time of 5s and a recharge time of 30s

When a side takes the flag its effect will be to spawn the guards of its side at the trigger location (15000161) and to despawn the opposing guards within a certain radius (@rayon), hence the strategic importance of this flag in the control of a place. These guards will remain active until their death or the revival of the server, once dead they do not respawn unless a player reactivates a flag.

So that two opposing players do not spend their time clicking on these flags during a duel, they have a cooldown (@GOBRECHARGE).

When launching the server when no one has yet activated one of these flags, neutral guards will be spawn in place of the Alliance or Horde guards (@GARDENEUTRE).

A credit can be returned to the player who activates the flag by the parameter @ CREDITA2 / @ CREDITH2 next are camp.

The script :

Quote: #--- Non-spawn mobs only used for quest credit

REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `femaleName`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `exp_unk`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `type_flags2`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `HealthModifier`, `HealthModifierExtra`, `ManaModifier`, `ManaModifierExtra`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES

(15000249, 0, 0, 0, 0, 0, 29352, 0, 0, 0, "Desert des ossements : Credit tour A2", "", "Les esprits d'Auchindoun 11505 a2 - 11506 h2", '', 0, 1, 1, 0, 0, 35, 0, 1, 1.1428600549698, 1, 0, 0, 2000, 2000, 1, 1, 1, 6, 2048, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartAI', 0, 4, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 128, '', 20173);

REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `femaleName`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `exp_unk`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `BaseVariance`, `RangeVariance`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `type_flags2`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `HealthModifier`, `HealthModifierExtra`, `ManaModifier`, `ManaModifierExtra`, `ArmorModifier`, `DamageModifier`, `ExperienceModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES

(15000250, 0, 0, 0, 0, 0, 29352, 0, 0, 0, "Desert des ossements : Credit tour H2", "", "Les esprits d'Auchindoun 11505 a2 - 11506 h2", '', 0, 1, 1, 0, 0, 35, 0, 1, 1.1428600549698, 1, 0, 0, 2000, 2000, 1, 1, 1, 6, 2048, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartAI', 0, 4, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 128, '', 20173);

### ------------------------------------------------------------------Control point flag

SET @DRAPEAUA2 := 15000111; # Gob drapeau Alliance

SET @DRAPEAUH2 := 15000112; # Gob drapeau horde

SET @DISPLAYA2 := 8623; # Apparence bannière A2 - 8623

SET @DISPLAYH2 := 8621; # Apparence bannière H2 - 8621

SET @GARDEA2 := 18999; # ID garde si controlé par l'alliance

SET @GARDEH2 := 18973; # ID garde si controlé par la horde

SET @GARDENEUTRE := 21661; # ID monstre a l'init (lancement serveur)

SET @GOBRECHARGE := 30000; # 5mn = 300000

SET @RAYON := 50; # Rayon de spawn/despawn garde sur trigger 15000079

SET @CREDITA2 := 15000249; # Credit pour quete

SET @CREDITH2 := 15000250; # Credit pour quete

SET @TRIGGERSPAWN := 15000161; # point de spawn des gardes

#--- Alliance

REPLACE INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `Data24`, `Data25`, `Data26`, `Data27`, `Data28`, `Data29`, `Data30`, `Data31`, `Data32`, `unkInt32`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES

(@DRAPEAUA2, 10, @DISPLAYA2, 'Banniere Alliance', 'Attack', '', '', 11, 0, 1.5, 1949, 0, 0 , @GOBRECHARGE, 1, 0, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartGameObjectAI', '', -18019);

-- Banniere Alliance SAI

UPDATE `gameobject_template` SET `AIName`="SmartGameObjectAI" WHERE `entry`=@DRAPEAUA2;

DELETE FROM `smart_scripts` WHERE `entryorguid`=@DRAPEAUA2 AND `source_type`=1;

INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES

(@DRAPEAUA2,1,10,11,70,0,100,0,2,0,0,0,33,@CREDITA2,0,0,0,0,0,7,0,0,0,0,0,0,0," credit A2"),

(@DRAPEAUA2,1,11,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip"),

(@DRAPEAUA2,1,15,20,70,0,100,0,2,0,0,0,41,500,0,0,0,0,0,9,@GARDEA2,0,@RAYON,0,0,0,0," despawn A2 Doublon"),

(@DRAPEAUA2,1,20,25,61,0,100,0,0,0,0,0,12,@GARDEA2 ,8,0,0,0,0,9,@TRIGGERSPAWN,0,@RAYON,0,0,0,0," spawn A2"),

(@DRAPEAUA2,1,25,26,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDEH2,0,@RAYON,0,0,0,0," despawn H2"),

(@DRAPEAUA2,1,26,27,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDENEUTRE,0,@RAYON,0,0,0,0," despawn Neutre"),

(@DRAPEAUA2,1,27,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip"),

(@DRAPEAUA2,1,30,0,60,0,100,1,0,0,2000,2000,12,@GARDENEUTRE,7,0,0,0,0,9,@TRIGGERSPAWN,0,@RAYON,0,0,0,0," INIT spawn NEUTRE"),# only on 1 flat

(@DRAPEAUA2,1,50,0,60,0,100,0,0,0,3000,3000,19,15,0,0,0,0,0,9,@GARDEA2,0,@RAYON,0,0,0,0,"Anti bug unit_flag_15 A2"),

(@DRAPEAUA2,1,55,0,60,0,100,0,0,0,3000,3000,19,15,0,0,0,0,0,9,@GARDEH2,0,@RAYON,0,0,0,0,"Anti bug unit_flag_15 H2"),

(@DRAPEAUA2,1,60,0,60,0,100,0,0,0,3000,3000,19,15,0,0,0,0,0,9,@GARDENEUTRE,0,@RAYON,0,0,0,0,"Anti bug unit_flag_15 Neutre");

#--- Horde

REPLACE INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `faction`, `flags`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `Data24`, `Data25`, `Data26`, `Data27`, `Data28`, `Data29`, `Data30`, `Data31`, `Data32`, `unkInt32`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES

(@DRAPEAUH2, 10, @DISPLAYH2, 'Banniere Horde', 'Attack', '', '', 85, 0, 1.7999999523163, 1949, 0, 0 , @GOBRECHARGE, 1, 0, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'SmartGameObjectAI', '', -18019);

-- Banniere Horde SAI

UPDATE `gameobject_template` SET `AIName`="SmartGameObjectAI" WHERE `entry`=@DRAPEAUH2;

DELETE FROM `smart_scripts` WHERE `entryorguid`=@DRAPEAUH2 AND `source_type`=1;

INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES

(@DRAPEAUH2,1,10,11,70,0,100,0,2,0,0,0,33,@CREDITH2,0,0,0,0,0,7,0,0,0,0,0,0,0," credit H2"),

(@DRAPEAUH2,1,11,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip"),

(@DRAPEAUH2,1,15,20,70,0,100,0,2,0,0,0,41,500,0,0,0,0,0,9,@GARDEH2,0,@RAYON,0,0,0,0," despawn H2 Doublon"),

(@DRAPEAUH2,1,20,25,61,0,100,0,0,0,0,0,12,@GARDEH2 ,8,0,0,0,0,9,@TRIGGERSPAWN,0,@RAYON,0,0,0,0," spawn H2"),

(@DRAPEAUH2,1,25,26,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDEA2,0,@RAYON,0,0,0,0," despawn A2"),

(@DRAPEAUH2,1,26,27,61,0,100,0,0,0,0,0,41,500,0,0,0,0,0,9,@GARDENEUTRE,0,@RAYON,0,0,0,0," despawn Neutre"),

(@DRAPEAUH2,1,27,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,"fermer gossip");

Click to expand...
After placing these flags, you will only have to place triggers (15000161) all around which will serve as a spawn point for the guards.

Voila, the script is very simple but by adapting it it can bring another dimension to the game =)

Credit to : Stitch from Aquayoup

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