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[Archive] Stat Type IDs for Items

[Archive] Stat Type IDs for Items

rektbyfaith
Administrator
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11-04-2025, 05:04 PM
#1
Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Hello!

Sorry this isn't really a guide per se. There wasn't a "potentially helpful information" subform anywhere that I could find so this seemed like the closest match.

I did a bit of testing and put together a list of stats corresponding to their stat values. These are the numbers placed in stat_type1, stat_type2, etc fields in the item_template section of the database, which determine stats given by items. For example, if you a stat_type1 of 7 and a stat_value1 of 10, an item will give +10 Stamina. I didn't see a list like this elsewhere, so I figured I'd share it. These were tested in 4.3.4 so there may be some variance in other versions.

0 - Mana

1 - Health

2 - No Visible Effect

3 - Agility

4 - Strength

5 - Intellect

6 - Spirit

7 - Stamina

8 - No Visible Effect

9 - No Visible Effect

10 - No Visible Effect

11 - No Visible Effect*

12 - Defense Rating

13 - Dodge

14 - Parry Rating

15 - Shield Block Rating

16 - Melee Hit Rating

17 - Ranged Hit Rating

18 - Spell Hit Rating

19 - Melee Critical Strike

20 - Ranged Critical Strike

21 - Spell Critical Strike

22 - Melee Hit Avoidance

23 - Ranged Hit Avoidance

24 - Spell Hit Avoidance

25 - Melee Critical Avoidance

26 - Spell Critical Avoidance

27 - Melee Haste Rating

28 - Ranged Haste Rating

29 - Spell Haste Rating

30 - Hit Avoidance Rating

31 - Hit Rating

32 - Critical Strike

33 - Hit Avoidance Rating

34 - Critical Avoidance Rating

35 - Resilience

36 - Haste

37 - Expertise

38 - Attack Power

39 - Ranged Attack Power

40 - No Visible Effect

41 - Healing Done By Magical Spells and Effects up to value

42 - Damage Done By Magical Spells and Effects up to value

43 - Mana Regeneration (Ticks every 5 seconds)

44 - Armor Penetration Rating

45 - Spell Power

46 - Health Regeneration (Ticks every 5 seconds)

47 - Spell Penetration

48 - Block Value of Shield

49 - Mastery

50 - Armor

51 - Fire Resist

52 - Frost Resist

54 - Shadow Resist

55 - Nature Resist

56 - Arcane Resist

*The names of the two test items in the database which use stat 11 suggest that this is supposed to be sword skill. It's possible this is its effect in older versions of the game where weapon skills still existed.

I tested a few numbers past 56 but none of them had any visible effect. Combined with the fact that stat 56 is the highest number used in the game, I decided there probably were no functional stats past this point.
rektbyfaith
11-04-2025, 05:04 PM #1

Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Hello!

Sorry this isn't really a guide per se. There wasn't a "potentially helpful information" subform anywhere that I could find so this seemed like the closest match.

I did a bit of testing and put together a list of stats corresponding to their stat values. These are the numbers placed in stat_type1, stat_type2, etc fields in the item_template section of the database, which determine stats given by items. For example, if you a stat_type1 of 7 and a stat_value1 of 10, an item will give +10 Stamina. I didn't see a list like this elsewhere, so I figured I'd share it. These were tested in 4.3.4 so there may be some variance in other versions.

0 - Mana

1 - Health

2 - No Visible Effect

3 - Agility

4 - Strength

5 - Intellect

6 - Spirit

7 - Stamina

8 - No Visible Effect

9 - No Visible Effect

10 - No Visible Effect

11 - No Visible Effect*

12 - Defense Rating

13 - Dodge

14 - Parry Rating

15 - Shield Block Rating

16 - Melee Hit Rating

17 - Ranged Hit Rating

18 - Spell Hit Rating

19 - Melee Critical Strike

20 - Ranged Critical Strike

21 - Spell Critical Strike

22 - Melee Hit Avoidance

23 - Ranged Hit Avoidance

24 - Spell Hit Avoidance

25 - Melee Critical Avoidance

26 - Spell Critical Avoidance

27 - Melee Haste Rating

28 - Ranged Haste Rating

29 - Spell Haste Rating

30 - Hit Avoidance Rating

31 - Hit Rating

32 - Critical Strike

33 - Hit Avoidance Rating

34 - Critical Avoidance Rating

35 - Resilience

36 - Haste

37 - Expertise

38 - Attack Power

39 - Ranged Attack Power

40 - No Visible Effect

41 - Healing Done By Magical Spells and Effects up to value

42 - Damage Done By Magical Spells and Effects up to value

43 - Mana Regeneration (Ticks every 5 seconds)

44 - Armor Penetration Rating

45 - Spell Power

46 - Health Regeneration (Ticks every 5 seconds)

47 - Spell Penetration

48 - Block Value of Shield

49 - Mastery

50 - Armor

51 - Fire Resist

52 - Frost Resist

54 - Shadow Resist

55 - Nature Resist

56 - Arcane Resist

*The names of the two test items in the database which use stat 11 suggest that this is supposed to be sword skill. It's possible this is its effect in older versions of the game where weapon skills still existed.

I tested a few numbers past 56 but none of them had any visible effect. Combined with the fact that stat 56 is the highest number used in the game, I decided there probably were no functional stats past this point.

rektbyfaith
Administrator
0
11-04-2025, 05:04 PM
#2
Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

That helped me alto man, thx
rektbyfaith
11-04-2025, 05:04 PM #2

Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

That helped me alto man, thx

rektbyfaith
Administrator
0
11-04-2025, 05:04 PM
#3
Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Quote:orangefire said:

Hello!

Sorry this isn't really a guide per se. There wasn't a "potentially helpful information" subform anywhere that I could find so this seemed like the closest match.

I did a bit of testing and put together a list of stats corresponding to their stat values. These are the numbers placed in stat_type1, stat_type2, etc fields in the item_template section of the database, which determine stats given by items. For example, if you a stat_type1 of 7 and a stat_value1 of 10, an item will give +10 Stamina. I didn't see a list like this elsewhere, so I figured I'd share it. These were tested in 4.3.4 so there may be some variance in other versions.

0 - Mana

1 - Health

2 - No Visible Effect

3 - Agility

4 - Strength

5 - Intellect

6 - Spirit

7 - Stamina

8 - No Visible Effect

9 - No Visible Effect

10 - No Visible Effect

11 - No Visible Effect*

12 - Defense Rating

13 - Dodge

14 - Parry Rating

15 - Shield Block Rating

16 - Melee Hit Rating

17 - Ranged Hit Rating

18 - Spell Hit Rating

19 - Melee Critical Strike

20 - Ranged Critical Strike

21 - Spell Critical Strike

22 - Melee Hit Avoidance

23 - Ranged Hit Avoidance

24 - Spell Hit Avoidance

25 - Melee Critical Avoidance

26 - Spell Critical Avoidance

27 - Melee Haste Rating

28 - Ranged Haste Rating

29 - Spell Haste Rating

30 - Hit Avoidance Rating

31 - Hit Rating

32 - Critical Strike

33 - Hit Avoidance Rating

34 - Critical Avoidance Rating

35 - Resilience

36 - Haste

37 - Expertise

38 - Attack Power

39 - Ranged Attack Power

40 - No Visible Effect

41 - Healing Done By Magical Spells and Effects up to value

42 - Damage Done By Magical Spells and Effects up to value

43 - Mana Regeneration (Ticks every 5 seconds)

44 - Armor Penetration Rating

45 - Spell Power

46 - Health Regeneration (Ticks every 5 seconds)

47 - Spell Penetration

48 - Block Value of Shield

49 - Mastery

50 - Armor

51 - Fire Resist

52 - Frost Resist

54 - Shadow Resist

55 - Nature Resist

56 - Arcane Resist

*The names of the two test items in the database which use stat 11 suggest that this is supposed to be sword skill. It's possible this is its effect in older versions of the game where weapon skills still existed.

I tested a few numbers past 56 but none of them had any visible effect. Combined with the fact that stat 56 is the highest number used in the game, I decided there probably were no functional stats past this point.

Click to expand...
Nice Help !
rektbyfaith
11-04-2025, 05:04 PM #3

Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Quote:orangefire said:

Hello!

Sorry this isn't really a guide per se. There wasn't a "potentially helpful information" subform anywhere that I could find so this seemed like the closest match.

I did a bit of testing and put together a list of stats corresponding to their stat values. These are the numbers placed in stat_type1, stat_type2, etc fields in the item_template section of the database, which determine stats given by items. For example, if you a stat_type1 of 7 and a stat_value1 of 10, an item will give +10 Stamina. I didn't see a list like this elsewhere, so I figured I'd share it. These were tested in 4.3.4 so there may be some variance in other versions.

0 - Mana

1 - Health

2 - No Visible Effect

3 - Agility

4 - Strength

5 - Intellect

6 - Spirit

7 - Stamina

8 - No Visible Effect

9 - No Visible Effect

10 - No Visible Effect

11 - No Visible Effect*

12 - Defense Rating

13 - Dodge

14 - Parry Rating

15 - Shield Block Rating

16 - Melee Hit Rating

17 - Ranged Hit Rating

18 - Spell Hit Rating

19 - Melee Critical Strike

20 - Ranged Critical Strike

21 - Spell Critical Strike

22 - Melee Hit Avoidance

23 - Ranged Hit Avoidance

24 - Spell Hit Avoidance

25 - Melee Critical Avoidance

26 - Spell Critical Avoidance

27 - Melee Haste Rating

28 - Ranged Haste Rating

29 - Spell Haste Rating

30 - Hit Avoidance Rating

31 - Hit Rating

32 - Critical Strike

33 - Hit Avoidance Rating

34 - Critical Avoidance Rating

35 - Resilience

36 - Haste

37 - Expertise

38 - Attack Power

39 - Ranged Attack Power

40 - No Visible Effect

41 - Healing Done By Magical Spells and Effects up to value

42 - Damage Done By Magical Spells and Effects up to value

43 - Mana Regeneration (Ticks every 5 seconds)

44 - Armor Penetration Rating

45 - Spell Power

46 - Health Regeneration (Ticks every 5 seconds)

47 - Spell Penetration

48 - Block Value of Shield

49 - Mastery

50 - Armor

51 - Fire Resist

52 - Frost Resist

54 - Shadow Resist

55 - Nature Resist

56 - Arcane Resist

*The names of the two test items in the database which use stat 11 suggest that this is supposed to be sword skill. It's possible this is its effect in older versions of the game where weapon skills still existed.

I tested a few numbers past 56 but none of them had any visible effect. Combined with the fact that stat 56 is the highest number used in the game, I decided there probably were no functional stats past this point.

Click to expand...
Nice Help !

rektbyfaith
Administrator
0
11-04-2025, 05:04 PM
#4
Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

number 50 - Armor doesnt do anything for me on mop 5.4.8(VIP)

previously i know from 3.3.5 that armor had its own separate column, but cannot find in the new db. type. doesnt anyone know how to mod the armor?

thank you.
rektbyfaith
11-04-2025, 05:04 PM #4

Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

number 50 - Armor doesnt do anything for me on mop 5.4.8(VIP)

previously i know from 3.3.5 that armor had its own separate column, but cannot find in the new db. type. doesnt anyone know how to mod the armor?

thank you.

rektbyfaith
Administrator
0
11-04-2025, 05:04 PM
#5
Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Quote:mihai said:

number 50 - Armor doesnt do anything for me on mop 5.4.8(VIP)

previously i know from 3.3.5 that armor had its own separate column, but cannot find in the new db. type. doesnt anyone know how to mod the armor?

thank you.

Click to expand...
These were tested in 4.3.4 so I can't guarantee everything will work in MoP, yeah. It's possible they changed armor to not be a stat anymore there.

Armor in Cata is typically automatically calculated based on item level, item type, and rarity. (Rarity is only factored in for earlier stuff, Cata-level items typically have the same armor for all rarities and are only effected by the other two factors.) The armor stat I posted is mostly used for putting armor on items that wouldn't typically have it, though can also be used to add additional armor to an item beyond what it would usually have. If you're looking into doing either of those on MoP, I would take a look at this item as a starting point. https://mop-twinhead.twinstar.cz/?item=27895 It's a ring with an armor stat so it has to have that set somewhere.
rektbyfaith
11-04-2025, 05:04 PM #5

Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Quote:mihai said:

number 50 - Armor doesnt do anything for me on mop 5.4.8(VIP)

previously i know from 3.3.5 that armor had its own separate column, but cannot find in the new db. type. doesnt anyone know how to mod the armor?

thank you.

Click to expand...
These were tested in 4.3.4 so I can't guarantee everything will work in MoP, yeah. It's possible they changed armor to not be a stat anymore there.

Armor in Cata is typically automatically calculated based on item level, item type, and rarity. (Rarity is only factored in for earlier stuff, Cata-level items typically have the same armor for all rarities and are only effected by the other two factors.) The armor stat I posted is mostly used for putting armor on items that wouldn't typically have it, though can also be used to add additional armor to an item beyond what it would usually have. If you're looking into doing either of those on MoP, I would take a look at this item as a starting point. https://mop-twinhead.twinstar.cz/?item=27895 It's a ring with an armor stat so it has to have that set somewhere.

rektbyfaith
Administrator
0
11-04-2025, 05:04 PM
#6
Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Quote:orangefire said:

These were tested in 4.3.4 so I can't guarantee everything will work in MoP, yeah. It's possible they changed armor to not be a stat anymore there.

Armor in Cata is typically automatically calculated based on item level, item type, and rarity. (Rarity is only factored in for earlier stuff, Cata-level items typically have the same armor for all rarities and are only effected by the other two factors.) The armor stat I posted is mostly used for putting armor on items that wouldn't typically have it, though can also be used to add additional armor to an item beyond what it would usually have. If you're looking into doing either of those on MoP, I would take a look at this item as a starting point. https://mop-twinhead.twinstar.cz/?item=27895 It's a ring with an armor stat so it has to have that set somewhere.

Click to expand...
thank you for your reply , i apreciate your effort,it only took me 2.5 years to see it(i just got back into MoP) ...

i have tried what you suggested already... and i had no luck .

the specific stat value for armor would be 50 , which has no effect on my character, and i mean not even items already existing in the db.

i tried it on multiple chars both on alliance and horde. nothing.

all other stats seem to work for me.

did anybody have any success in "taming" the armor stat?

thank you!
rektbyfaith
11-04-2025, 05:04 PM #6

Archived author: orangefire • Posted: 2025-11-04T18:04:23.210346
Original source

Quote:orangefire said:

These were tested in 4.3.4 so I can't guarantee everything will work in MoP, yeah. It's possible they changed armor to not be a stat anymore there.

Armor in Cata is typically automatically calculated based on item level, item type, and rarity. (Rarity is only factored in for earlier stuff, Cata-level items typically have the same armor for all rarities and are only effected by the other two factors.) The armor stat I posted is mostly used for putting armor on items that wouldn't typically have it, though can also be used to add additional armor to an item beyond what it would usually have. If you're looking into doing either of those on MoP, I would take a look at this item as a starting point. https://mop-twinhead.twinstar.cz/?item=27895 It's a ring with an armor stat so it has to have that set somewhere.

Click to expand...
thank you for your reply , i apreciate your effort,it only took me 2.5 years to see it(i just got back into MoP) ...

i have tried what you suggested already... and i had no luck .

the specific stat value for armor would be 50 , which has no effect on my character, and i mean not even items already existing in the db.

i tried it on multiple chars both on alliance and horde. nothing.

all other stats seem to work for me.

did anybody have any success in "taming" the armor stat?

thank you!

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