Forums WoW Modding Resources Models [Archive] Zelda Fairy for 3.3.5 1.0.0

[Archive] Zelda Fairy for 3.3.5 1.0.0

[Archive] Zelda Fairy for 3.3.5 1.0.0

rektbyfaith
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03-07-2022, 02:58 PM
#1
Archived author: importer • Posted: 2022-03-07T14:58:55+00:00
Original source

Original source

Just a really simple Zelda fairy for your game, intended to be used as a non-combat pet for your travels! Just the base files, but I've also included a Wisp replacer (for both normal wisps as well as a red version for the Midsummer pet) for those who don't know how to change their game models the proper way.

The model may be quite big in-game - if it is, you can easily go into the CreatureModelData.dbc with a DBC Editor of your choice (I prefer MyDBCEditor), find the 'Wisp' entry (Creature\Wisp\Wisp.mdx) and go to Column 5 for model scale - there should be a '1' there, indicating the model is at it's full scale. I recommend changing the model from a '1' to a '0.25' to get a more authentic Zelda size, but you can fiddle around with it. After, add it into the game via a MPQ editor, and put it in (or create) a folder called DBFilesClient in any of your patches. Make sure it's not overwritten by any other CreatureModelData.dbcs in a patch with a higher priority than the one you're using (e.g, Patch-Z has the highest priority, Patch-Y has the second highest and so on).

[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...30c3f1.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...e98a36.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-45-3...17154e.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...957f92.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...adeaa6.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-45-3...bcdd5e.png]
rektbyfaith
03-07-2022, 02:58 PM #1

Archived author: importer • Posted: 2022-03-07T14:58:55+00:00
Original source

Original source

Just a really simple Zelda fairy for your game, intended to be used as a non-combat pet for your travels! Just the base files, but I've also included a Wisp replacer (for both normal wisps as well as a red version for the Midsummer pet) for those who don't know how to change their game models the proper way.

The model may be quite big in-game - if it is, you can easily go into the CreatureModelData.dbc with a DBC Editor of your choice (I prefer MyDBCEditor), find the 'Wisp' entry (Creature\Wisp\Wisp.mdx) and go to Column 5 for model scale - there should be a '1' there, indicating the model is at it's full scale. I recommend changing the model from a '1' to a '0.25' to get a more authentic Zelda size, but you can fiddle around with it. After, add it into the game via a MPQ editor, and put it in (or create) a folder called DBFilesClient in any of your patches. Make sure it's not overwritten by any other CreatureModelData.dbcs in a patch with a higher priority than the one you're using (e.g, Patch-Z has the highest priority, Patch-Y has the second highest and so on).

[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...30c3f1.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...e98a36.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-45-3...17154e.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...957f92.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-52-4...adeaa6.png]
[Image: wow_Gen11_WithoutHack_2022-03-07_14-45-3...bcdd5e.png]

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