Forums WoW Modding Support Archives MTL Media [DiscordArchive] Strange question. Is fatigue built into an ADT or a DBC readjustment?

[DiscordArchive] Strange question. Is fatigue built into an ADT or a DBC readjustment?

[DiscordArchive] Strange question. Is fatigue built into an ADT or a DBC readjustment?

rektbyfaith
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08-09-2024, 09:25 PM
#1
Archived author: Kovou • Posted: 2024-08-09T21:25:16.740000+00:00
Original source

Strange question. Is fatigue built into an ADT or a DBC readjustment?
rektbyfaith
08-09-2024, 09:25 PM #1

Archived author: Kovou • Posted: 2024-08-09T21:25:16.740000+00:00
Original source

Strange question. Is fatigue built into an ADT or a DBC readjustment?

rektbyfaith
Administrator
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08-09-2024, 09:35 PM
#2
Archived author: Kovou • Posted: 2024-08-09T21:35:03.586000+00:00
Original source

And do ferries and boats or zeppelins override fatigue or have to be scripted to not die?
rektbyfaith
08-09-2024, 09:35 PM #2

Archived author: Kovou • Posted: 2024-08-09T21:35:03.586000+00:00
Original source

And do ferries and boats or zeppelins override fatigue or have to be scripted to not die?

rektbyfaith
Administrator
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08-09-2024, 09:36 PM
#3
Archived author: stoneharry • Posted: 2024-08-09T21:36:56.971000+00:00
Original source

ADT, transports disable fatigue
rektbyfaith
08-09-2024, 09:36 PM #3

Archived author: stoneharry • Posted: 2024-08-09T21:36:56.971000+00:00
Original source

ADT, transports disable fatigue

rektbyfaith
Administrator
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08-09-2024, 09:37 PM
#4
Archived author: Kovou • Posted: 2024-08-09T21:37:30.303000+00:00
Original source

Perfect, thank you
rektbyfaith
08-09-2024, 09:37 PM #4

Archived author: Kovou • Posted: 2024-08-09T21:37:30.303000+00:00
Original source

Perfect, thank you

rektbyfaith
Administrator
0
08-09-2024, 09:37 PM
#5
Archived author: Kovou • Posted: 2024-08-09T21:37:59.339000+00:00
Original source

Any idea if you have to recreate or somehow edit adt itself to remove the fatigue or move it further away?
rektbyfaith
08-09-2024, 09:37 PM #5

Archived author: Kovou • Posted: 2024-08-09T21:37:59.339000+00:00
Original source

Any idea if you have to recreate or somehow edit adt itself to remove the fatigue or move it further away?

rektbyfaith
Administrator
0
08-09-2024, 09:38 PM
#6
Archived author: stoneharry • Posted: 2024-08-09T21:38:57.330000+00:00
Original source

https://github.com/wowdev/noggit3/releas.../test-3378

It was added here.

Script attached here: https://github.com/wowdev/noggit3/pull/1...-965701298
[Embed: Release test build 3378 · wowdev/noggit3]
Fixes save corruption when writing MH2O depth flags. (more information)
Adds script hooks to write MH2O depth (example script)
Adds server-side coordinates to m2/wmo info tooltip - (thanks to @BBCn...
https://github.com/wowdev/noggit3/releas.../test-3378

[Embed: Script hooks for MH2O flags and MH2O_Render reading fix by ihm-tswo...]
Additions

Adds script hooks to write MH2O_Render flags, used in emulators to check for deep / shallow ocean
Fixes issue where noggit incorrectly reads written MH2O_Render data to make this usable....
https://github.com/wowdev/noggit3/pull/109
rektbyfaith
08-09-2024, 09:38 PM #6

Archived author: stoneharry • Posted: 2024-08-09T21:38:57.330000+00:00
Original source

https://github.com/wowdev/noggit3/releas.../test-3378

It was added here.

Script attached here: https://github.com/wowdev/noggit3/pull/1...-965701298
[Embed: Release test build 3378 · wowdev/noggit3]
Fixes save corruption when writing MH2O depth flags. (more information)
Adds script hooks to write MH2O depth (example script)
Adds server-side coordinates to m2/wmo info tooltip - (thanks to @BBCn...
https://github.com/wowdev/noggit3/releas.../test-3378

[Embed: Script hooks for MH2O flags and MH2O_Render reading fix by ihm-tswo...]
Additions

Adds script hooks to write MH2O_Render flags, used in emulators to check for deep / shallow ocean
Fixes issue where noggit incorrectly reads written MH2O_Render data to make this usable....
https://github.com/wowdev/noggit3/pull/109

rektbyfaith
Administrator
0
08-09-2024, 09:39 PM
#7
Archived author: stoneharry • Posted: 2024-08-09T21:39:08.525000+00:00
Original source

you can use Noggit with the Lua script brush to paint fatigue zones
rektbyfaith
08-09-2024, 09:39 PM #7

Archived author: stoneharry • Posted: 2024-08-09T21:39:08.525000+00:00
Original source

you can use Noggit with the Lua script brush to paint fatigue zones

rektbyfaith
Administrator
0
08-09-2024, 09:48 PM
#8
Archived author: Kovou • Posted: 2024-08-09T21:48:37.558000+00:00
Original source

I appreciate that a lot. Can't wait to delve into it and try them!!! I'm trying to build up the coastline up to Winterspring from Azshara. Lol.
rektbyfaith
08-09-2024, 09:48 PM #8

Archived author: Kovou • Posted: 2024-08-09T21:48:37.558000+00:00
Original source

I appreciate that a lot. Can't wait to delve into it and try them!!! I'm trying to build up the coastline up to Winterspring from Azshara. Lol.

rektbyfaith
Administrator
0
08-09-2024, 09:48 PM
#9
Archived author: Kovou • Posted: 2024-08-09T21:48:54.700000+00:00
Original source

Bit of a hiatus but glad this community likes to help!!
rektbyfaith
08-09-2024, 09:48 PM #9

Archived author: Kovou • Posted: 2024-08-09T21:48:54.700000+00:00
Original source

Bit of a hiatus but glad this community likes to help!!

rektbyfaith
Administrator
0
08-09-2024, 09:48 PM
#10
Archived author: Kovou • Posted: 2024-08-09T21:48:59.583000+00:00
Original source

Thanks <@271350028985958408>
rektbyfaith
08-09-2024, 09:48 PM #10

Archived author: Kovou • Posted: 2024-08-09T21:48:59.583000+00:00
Original source

Thanks <@271350028985958408>

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