Forums WoW Modding Support Archives MTL Media [DiscordArchive] Hi. I'm making my own heavy modify world, in Noggit, for a future project, but I would like to use R

[DiscordArchive] Hi. I'm making my own heavy modify world, in Noggit, for a future project, but I would like to use R

[DiscordArchive] Hi. I'm making my own heavy modify world, in Noggit, for a future project, but I would like to use R

rektbyfaith
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06-08-2024, 04:19 PM
#1
Archived author: Nox • Posted: 2024-06-08T16:19:56.900000+00:00
Original source

Hi. I'm making my own heavy modify world, in Noggit, for a future project, but I would like to use Ruins of Lordaeron and Stromgarde from MTL. How can I do that? How can I extract those places, and nothing more, from the MPQ of MTL and add it to mine?
rektbyfaith
06-08-2024, 04:19 PM #1

Archived author: Nox • Posted: 2024-06-08T16:19:56.900000+00:00
Original source

Hi. I'm making my own heavy modify world, in Noggit, for a future project, but I would like to use Ruins of Lordaeron and Stromgarde from MTL. How can I do that? How can I extract those places, and nothing more, from the MPQ of MTL and add it to mine?

rektbyfaith
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06-08-2024, 04:23 PM
#2
Archived author: Paco • Posted: 2024-06-08T16:23:31.235000+00:00
Original source

You have to get Ladik's MPQ editor, open up the MTL media MPQs, extract the maps, WMOs, textures, that are required for the Stromgarde build for example, and then put them in a custom patch of your own.

It also depends on what version your using. If you're using a WotLK server and client, you should be good to go, but if you're using a Vanilla server and client, there's a number of things to do to WMOs for example for them to backport properly.
rektbyfaith
06-08-2024, 04:23 PM #2

Archived author: Paco • Posted: 2024-06-08T16:23:31.235000+00:00
Original source

You have to get Ladik's MPQ editor, open up the MTL media MPQs, extract the maps, WMOs, textures, that are required for the Stromgarde build for example, and then put them in a custom patch of your own.

It also depends on what version your using. If you're using a WotLK server and client, you should be good to go, but if you're using a Vanilla server and client, there's a number of things to do to WMOs for example for them to backport properly.

rektbyfaith
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06-08-2024, 04:24 PM
#3
Archived author: Nox • Posted: 2024-06-08T16:24:28.521000+00:00
Original source

I'm using WotLK 3.3.5a
rektbyfaith
06-08-2024, 04:24 PM #3

Archived author: Nox • Posted: 2024-06-08T16:24:28.521000+00:00
Original source

I'm using WotLK 3.3.5a

rektbyfaith
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06-08-2024, 04:25 PM
#4
Archived author: Nox • Posted: 2024-06-08T16:25:14.366000+00:00
Original source

How can I now wich WMO and textures belong to Stromgarde and Ruins? xD
rektbyfaith
06-08-2024, 04:25 PM #4

Archived author: Nox • Posted: 2024-06-08T16:25:14.366000+00:00
Original source

How can I now wich WMO and textures belong to Stromgarde and Ruins? xD

rektbyfaith
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06-08-2024, 04:25 PM
#5
Archived author: stoneharry • Posted: 2024-06-08T16:25:20.381000+00:00
Original source

Cities have a ton of hardcoded things like culling portals in the client, so they are quite tricky to edit correctly
rektbyfaith
06-08-2024, 04:25 PM #5

Archived author: stoneharry • Posted: 2024-06-08T16:25:20.381000+00:00
Original source

Cities have a ton of hardcoded things like culling portals in the client, so they are quite tricky to edit correctly

rektbyfaith
Administrator
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06-08-2024, 04:25 PM
#6
Archived author: Nox • Posted: 2024-06-08T16:25:22.040000+00:00
Original source

know*
rektbyfaith
06-08-2024, 04:25 PM #6

Archived author: Nox • Posted: 2024-06-08T16:25:22.040000+00:00
Original source

know*

rektbyfaith
Administrator
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06-08-2024, 04:25 PM
#7
Archived author: Paco • Posted: 2024-06-08T16:25:44.232000+00:00
Original source

So the best thing you can do is not touch any of the stock MPQs. Start off with making patch-4.mpq and load in what you want to import for your build.
rektbyfaith
06-08-2024, 04:25 PM #7

Archived author: Paco • Posted: 2024-06-08T16:25:44.232000+00:00
Original source

So the best thing you can do is not touch any of the stock MPQs. Start off with making patch-4.mpq and load in what you want to import for your build.

rektbyfaith
Administrator
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06-08-2024, 04:34 PM
#8
Archived author: Paco • Posted: 2024-06-08T16:34:56.018000+00:00
Original source

StoneHarry is absolutely correct. The big cities have a ton of stuff that's hard-coded and I ran into quite a few issues early on. I haven't returned to addressing those issues yet so I'm still in the process of getting stuff sorted out.

I began to take the time to learn blender 3.4 with the wow add-ons to start addressing some.of the issues I'm facing. For example, i wanted to remove the gates in the Stormwind building that has the instance entrance to the Stormwind prisons. By simply deleting them from blender, the game would crash, so I have to find other work arounds to address this issue. There's a ton of stuff you figure out as you go along, and the deeper you get, the more tools you need to know, and the more knowledge you need to have.

I believe in the Blender wow discord there's some videos up about portals.

Here's another example. I built a test map that had the original Vanilla Ironforge, and I also implemented the Ironforge found in the Alpha client.

When you walk into the city, it still says you're entering Ironforge and many of the names and locations start popping up due to associations found in the DBCs and as StoneHarry mentioned that are hard-coded. Wall mentioned to me that, by doing some editing in Blender that I may be able to work around that, but I've yet to do it and test it.

Also keep in mind that what is shown in Noggit, doesn't always load up the way you think it would in game.
rektbyfaith
06-08-2024, 04:34 PM #8

Archived author: Paco • Posted: 2024-06-08T16:34:56.018000+00:00
Original source

StoneHarry is absolutely correct. The big cities have a ton of stuff that's hard-coded and I ran into quite a few issues early on. I haven't returned to addressing those issues yet so I'm still in the process of getting stuff sorted out.

I began to take the time to learn blender 3.4 with the wow add-ons to start addressing some.of the issues I'm facing. For example, i wanted to remove the gates in the Stormwind building that has the instance entrance to the Stormwind prisons. By simply deleting them from blender, the game would crash, so I have to find other work arounds to address this issue. There's a ton of stuff you figure out as you go along, and the deeper you get, the more tools you need to know, and the more knowledge you need to have.

I believe in the Blender wow discord there's some videos up about portals.

Here's another example. I built a test map that had the original Vanilla Ironforge, and I also implemented the Ironforge found in the Alpha client.

When you walk into the city, it still says you're entering Ironforge and many of the names and locations start popping up due to associations found in the DBCs and as StoneHarry mentioned that are hard-coded. Wall mentioned to me that, by doing some editing in Blender that I may be able to work around that, but I've yet to do it and test it.

Also keep in mind that what is shown in Noggit, doesn't always load up the way you think it would in game.

rektbyfaith
Administrator
0
06-08-2024, 04:43 PM
#9
Archived author: Nox • Posted: 2024-06-08T16:43:14.198000+00:00
Original source

Damn. I just want to build a new Lordaeron City on the surface of the Undercity. I guess I'll do it myself by trowing buildings over the Ruins xD
rektbyfaith
06-08-2024, 04:43 PM #9

Archived author: Nox • Posted: 2024-06-08T16:43:14.198000+00:00
Original source

Damn. I just want to build a new Lordaeron City on the surface of the Undercity. I guess I'll do it myself by trowing buildings over the Ruins xD

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