[DiscordArchive] shouldnt it be roughly 16gb tho?
[DiscordArchive] shouldnt it be roughly 16gb tho?
Archived author: MayNot • Posted: 2025-02-03T19:17:32.132000+00:00
Original source
shouldnt it be roughly 16gb tho?
Archived author: MayNot • Posted: 2025-02-03T19:18:12.106000+00:00
Original source
ohhh i see
Archived author: MayNot • Posted: 2025-02-03T19:18:51.637000+00:00
Original source
what happened? there were so many clients easily obtainable a year ago now nothing
Archived author: stoneharry • Posted: 2025-02-03T19:19:54.046000+00:00
Original source
I dunno, a few torrent links around. I don't really want to share the full client
Archived author: MayNot • Posted: 2025-02-03T19:20:42.040000+00:00
Original source
but ill be able to play the entire game with a repack right?
Archived author: stoneharry • Posted: 2025-02-03T19:20:47.370000+00:00
Original source
yes
Archived author: stoneharry • Posted: 2025-02-03T19:20:55.804000+00:00
Original source
https://github.com/stoneharry/Blizzard-Client-Installer
[Embed: GitHub - stoneharry/Blizzard-Client-Installer: The Blizzard Client ...]
The Blizzard Client Installer is a version of the Blizzard Updater that can install the full client, an expansion, or a minor update. - stoneharry/Blizzard-Client-Installer
https://github.com/stoneharry/Blizzard-Client-Installer
Archived author: stoneharry • Posted: 2025-02-03T19:22:30.840000+00:00
Original source
it just takes the data and repacks it in a non-blizzlike MPQ structure:
```csharp
public static readonly Dictionary<string, string> DirectoryPackageLookup = new()
{
["_shaders"] = "Data\\common.MPQ",
["Cameras"] = "Data\\patch.MPQ",
["Character"] = "Data\\patch.MPQ",
["Creature"] = "Data\\lichking.MPQ",
["Data"] = "Data\\{ProductLocaleCode}\\base-{ProductLocaleCode}.mpq",
["DBFilesClient"] = "Data\\{ProductLocaleCode}\\patch-{ProductLocaleCode}.MPQ",
["DUNGEONS"] = "Data\\patch-2.MPQ",
["Environments"] = "Data\\patch-2.MPQ",
["Fonts"] = "Data\\common.MPQ",
["Interface"] = "Data\\{ProductLocaleCode}\\locale-{ProductLocaleCode}.MPQ",
["Interiors"] = "Data\\patch-2.MPQ",
["ITEM"] = "Data\\patch-3.MPQ",
["PARTICLES"] = "Data\\common.MPQ",
["shaders"] = "Data\\common.MPQ",
["Sound"] = "Data\\{ProductLocaleCode}\\speech-{ProductLocaleCode}.MPQ",
["spell"] = "Data\\patch-3.MPQ",
["SPELLS"] = "Data\\patch-3.MPQ",
["TEST"] = "Data\\patch.MPQ",
["textures"] = "Data\\patch-2.MPQ",
["TILESET"] = "Data\\patch-2.MPQ",
["World"] = "Data\\patch-2.MPQ",
["WTF"] = "Data\\common.MPQ",
["XTEXTURES"] = "Data\\common.MPQ"
};
```
So each base folder is mapped to a given MPQ. So all the same MPQ names exist as a blizzlike 3.3.5 client, but different data in each MPQ.
This removes all file duplicates. By default it has a lot of duplicate data from older patch versions.