[DiscordArchive] Is there any way to debug a modified 1.12 clien...
[DiscordArchive] Is there any way to debug a modified 1.12 clien...
Archived author: Needle • Posted: 2024-12-17T08:43:05.113000+00:00
Original source
Archived author: Needle • Posted: 2024-12-17T08:43:05.866000+00:00
Original source
Archived author: 4bhorrent • Posted: 2024-12-17T13:26:05.785000+00:00
Original source
depends what exactly you mean with debug.
pro tip: add a screenshot of the error message to the question
Archived author: Airbar • Posted: 2024-12-17T14:56:21.432000+00:00
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Not talking about a specific error in this case, sometimes when using texture mods the client crashes and I would like to pinpoint the issue, is it compression, is it size etc
Archived author: 4bhorrent • Posted: 2024-12-17T15:22:37.014000+00:00
Original source
it's a bit too generic i am afraid, to answer your question.
if you get something like a "access violation", you could look for that address... but there is no one size fits all solution i think.
Archived author: Airbar • Posted: 2024-12-17T17:52:22.006000+00:00
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Okay yeah I understand, how would I go about checking in case access violation pops up?
Archived author: 4bhorrent • Posted: 2024-12-17T18:02:58.721000+00:00
Original source
like i said, looking at the address (with that i mean via memory viewer), seeing what this would have been trying to access.
cheat engine is a quite nifty tool for checking out such things for example.
if i remember correctly, you can also break on unhandled exceptions with CE, and seeing which instructions caused it.
those are some very advanced topics though, so if you are not too deep into low level programming, it will be quite hard i imagine ^^
Archived author: Airbar • Posted: 2024-12-17T18:45:48.456000+00:00
Original source
Yeah low level programming is beyond my scooe, thanks for taking the time though