[DiscordArchive] Working on a rather large WMO and having an iss...
[DiscordArchive] Working on a rather large WMO and having an iss...
![[Image: image.png?ex=690caaaf&is=690b592f&hm=43f...09463b626&]](https://cdn.discordapp.com/attachments/1315485489075060736/1315499019430133771/image.png?ex=690caaaf&is=690b592f&hm=43f90a5c6b574a8a9ae5df8b48bd29678de55050ebbe0576deb47a809463b626&)
Archived author: Ponshu • Posted: 2024-12-09T02:03:27.106000+00:00
Original source
In noggit for ADT reference
![[Image: image.png?ex=690caaaf&is=690b592f&hm=43f...09463b626&]](https://cdn.discordapp.com/attachments/1315485489075060736/1315499019430133771/image.png?ex=690caaaf&is=690b592f&hm=43f90a5c6b574a8a9ae5df8b48bd29678de55050ebbe0576deb47a809463b626&)
Archived author: Titi • Posted: 2024-12-09T02:04:29.866000+00:00
Original source
yeah because there's no big occluders/walls covering the city so everything in it is visible from outside
![[Image: image.png?ex=690cab2f&is=690b59af&hm=cdc...dcc76cf22&]](https://cdn.discordapp.com/attachments/1315485489075060736/1315499557156552736/image.png?ex=690cab2f&is=690b59af&hm=cdc8698310585c3142429fbe078d81b5cd347576afaba85fc8589bcdcc76cf22&)
Archived author: Ponshu • Posted: 2024-12-09T02:05:35.286000+00:00
Original source
In game
![[Image: image.png?ex=690cab2f&is=690b59af&hm=cdc...dcc76cf22&]](https://cdn.discordapp.com/attachments/1315485489075060736/1315499557156552736/image.png?ex=690cab2f&is=690b59af&hm=cdc8698310585c3142429fbe078d81b5cd347576afaba85fc8589bcdcc76cf22&)
![[Image: image.png?ex=690cab40&is=690b59c0&hm=df7...8752f57b9&]](https://cdn.discordapp.com/attachments/1315485489075060736/1315499627918790736/image.png?ex=690cab40&is=690b59c0&hm=df70bc4875608b0807f2c51b2200c774756de6341f40e21fb744dad8752f57b9&)
Archived author: Ponshu • Posted: 2024-12-09T02:05:52.169000+00:00
Original source
![[Image: image.png?ex=690cab40&is=690b59c0&hm=df7...8752f57b9&]](https://cdn.discordapp.com/attachments/1315485489075060736/1315499627918790736/image.png?ex=690cab40&is=690b59c0&hm=df70bc4875608b0807f2c51b2200c774756de6341f40e21fb744dad8752f57b9&)
Archived author: Ponshu • Posted: 2024-12-09T02:05:59.026000+00:00
Original source
Everything circled in red by the way doesn't have the lag
Archived author: Ponshu • Posted: 2024-12-09T02:06:09.160000+00:00
Original source
which I assume is because most of the WMO is in the bottom left
Archived author: Ponshu • Posted: 2024-12-09T02:07:41.223000+00:00
Original source
Do you have any suggestions on how I can keep the illusion of the city from a distance w/o the lag then?
Archived author: Ponshu • Posted: 2024-12-09T02:09:43.781000+00:00
Original source
or if you still think it is portals that I should be relying on
Archived author: Ponshu • Posted: 2024-12-09T02:09:51.068000+00:00
Original source
whats a good guide or place to learn how to make/understand them
Archived author: Titi • Posted: 2024-12-09T02:13:08.982000+00:00
Original source
having more portals in the city should help because it can more precisely disable some parts, but WoW also uses world/terrain occluders for cities, I believe dalaran has those. They're hardcoded in old clients and are in a table in new clients https://wago.tools/db2/Occluder?build=8....600&filter[MapID]=571&page=1
[Embed: Wago Tools]
https://wago.tools/db2/Occluder?build=8....600&filter[MapID]=571&page=1