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[DiscordArchive] Working on a rather large WMO and having an iss...

[DiscordArchive] Working on a rather large WMO and having an iss...

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rektbyfaith
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12-09-2024, 02:03 AM
#21
Archived author: Ponshu • Posted: 2024-12-09T02:03:27.106000+00:00
Original source

In noggit for ADT reference
[Image: image.png?ex=690caaaf&is=690b592f&hm=43f...09463b626&]
rektbyfaith
12-09-2024, 02:03 AM #21

Archived author: Ponshu • Posted: 2024-12-09T02:03:27.106000+00:00
Original source

In noggit for ADT reference
[Image: image.png?ex=690caaaf&is=690b592f&hm=43f...09463b626&]

rektbyfaith
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12-09-2024, 02:04 AM
#22
Archived author: Titi • Posted: 2024-12-09T02:04:29.866000+00:00
Original source

yeah because there's no big occluders/walls covering the city so everything in it is visible from outside
rektbyfaith
12-09-2024, 02:04 AM #22

Archived author: Titi • Posted: 2024-12-09T02:04:29.866000+00:00
Original source

yeah because there's no big occluders/walls covering the city so everything in it is visible from outside

rektbyfaith
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12-09-2024, 02:05 AM
#23
Archived author: Ponshu • Posted: 2024-12-09T02:05:35.286000+00:00
Original source

In game
[Image: image.png?ex=690cab2f&is=690b59af&hm=cdc...dcc76cf22&]
rektbyfaith
12-09-2024, 02:05 AM #23

Archived author: Ponshu • Posted: 2024-12-09T02:05:35.286000+00:00
Original source

In game
[Image: image.png?ex=690cab2f&is=690b59af&hm=cdc...dcc76cf22&]

rektbyfaith
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12-09-2024, 02:05 AM
#24
Archived author: Ponshu • Posted: 2024-12-09T02:05:52.169000+00:00
Original source


[Image: image.png?ex=690cab40&is=690b59c0&hm=df7...8752f57b9&]
rektbyfaith
12-09-2024, 02:05 AM #24

Archived author: Ponshu • Posted: 2024-12-09T02:05:52.169000+00:00
Original source


[Image: image.png?ex=690cab40&is=690b59c0&hm=df7...8752f57b9&]

rektbyfaith
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12-09-2024, 02:05 AM
#25
Archived author: Ponshu • Posted: 2024-12-09T02:05:59.026000+00:00
Original source

Everything circled in red by the way doesn't have the lag
rektbyfaith
12-09-2024, 02:05 AM #25

Archived author: Ponshu • Posted: 2024-12-09T02:05:59.026000+00:00
Original source

Everything circled in red by the way doesn't have the lag

rektbyfaith
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12-09-2024, 02:06 AM
#26
Archived author: Ponshu • Posted: 2024-12-09T02:06:09.160000+00:00
Original source

which I assume is because most of the WMO is in the bottom left
rektbyfaith
12-09-2024, 02:06 AM #26

Archived author: Ponshu • Posted: 2024-12-09T02:06:09.160000+00:00
Original source

which I assume is because most of the WMO is in the bottom left

rektbyfaith
Administrator
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12-09-2024, 02:07 AM
#27
Archived author: Ponshu • Posted: 2024-12-09T02:07:41.223000+00:00
Original source

Do you have any suggestions on how I can keep the illusion of the city from a distance w/o the lag then?
rektbyfaith
12-09-2024, 02:07 AM #27

Archived author: Ponshu • Posted: 2024-12-09T02:07:41.223000+00:00
Original source

Do you have any suggestions on how I can keep the illusion of the city from a distance w/o the lag then?

rektbyfaith
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12-09-2024, 02:09 AM
#28
Archived author: Ponshu • Posted: 2024-12-09T02:09:43.781000+00:00
Original source

or if you still think it is portals that I should be relying on
rektbyfaith
12-09-2024, 02:09 AM #28

Archived author: Ponshu • Posted: 2024-12-09T02:09:43.781000+00:00
Original source

or if you still think it is portals that I should be relying on

rektbyfaith
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12-09-2024, 02:09 AM
#29
Archived author: Ponshu • Posted: 2024-12-09T02:09:51.068000+00:00
Original source

whats a good guide or place to learn how to make/understand them
rektbyfaith
12-09-2024, 02:09 AM #29

Archived author: Ponshu • Posted: 2024-12-09T02:09:51.068000+00:00
Original source

whats a good guide or place to learn how to make/understand them

rektbyfaith
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12-09-2024, 02:13 AM
#30
Archived author: Titi • Posted: 2024-12-09T02:13:08.982000+00:00
Original source

having more portals in the city should help because it can more precisely disable some parts, but WoW also uses world/terrain occluders for cities, I believe dalaran has those. They're hardcoded in old clients and are in a table in new clients https://wago.tools/db2/Occluder?build=8....600&filter[MapID]=571&page=1
[Embed: Wago Tools]
https://wago.tools/db2/Occluder?build=8....600&filter[MapID]=571&page=1
rektbyfaith
12-09-2024, 02:13 AM #30

Archived author: Titi • Posted: 2024-12-09T02:13:08.982000+00:00
Original source

having more portals in the city should help because it can more precisely disable some parts, but WoW also uses world/terrain occluders for cities, I believe dalaran has those. They're hardcoded in old clients and are in a table in new clients https://wago.tools/db2/Occluder?build=8....600&filter[MapID]=571&page=1
[Embed: Wago Tools]
https://wago.tools/db2/Occluder?build=8....600&filter[MapID]=571&page=1

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