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[DiscordArchive] Is there any way to make aura that changes one ...

[DiscordArchive] Is there any way to make aura that changes one ...

rektbyfaith
Administrator
0
01-23-2025, 10:45 AM
#1
Archived author: Needle • Posted: 2025-01-23T10:45:12.070000+00:00
Original source

rektbyfaith
01-23-2025, 10:45 AM #1

Archived author: Needle • Posted: 2025-01-23T10:45:12.070000+00:00
Original source

rektbyfaith
Administrator
0
01-23-2025, 10:45 AM
#2
Archived author: Needle • Posted: 2025-01-23T10:45:12.826000+00:00
Original source

Thread automatically created by Greencheezz in <#415944535718494208>
rektbyfaith
01-23-2025, 10:45 AM #2

Archived author: Needle • Posted: 2025-01-23T10:45:12.826000+00:00
Original source

Thread automatically created by Greencheezz in <#415944535718494208>

rektbyfaith
Administrator
0
01-23-2025, 11:53 AM
#3
Archived author: Aleist3r • Posted: 2025-01-23T11:53:41.729000+00:00
Original source

auras 174/175 (so `SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT`/`SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT`)
rektbyfaith
01-23-2025, 11:53 AM #3

Archived author: Aleist3r • Posted: 2025-01-23T11:53:41.729000+00:00
Original source

auras 174/175 (so `SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT`/`SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT`)

rektbyfaith
Administrator
0
01-23-2025, 11:57 AM
#4
Archived author: Aleist3r • Posted: 2025-01-23T11:57:02.265000+00:00
Original source

if you want smth like `combat rating of stat percent` or `stat of stat percent` you'd need to implement it as a new aura type
rektbyfaith
01-23-2025, 11:57 AM #4

Archived author: Aleist3r • Posted: 2025-01-23T11:57:02.265000+00:00
Original source

if you want smth like `combat rating of stat percent` or `stat of stat percent` you'd need to implement it as a new aura type

rektbyfaith
Administrator
0
01-23-2025, 01:35 PM
#5
Archived author: Greencheezz • Posted: 2025-01-23T13:35:15.271000+00:00
Original source

yeah i wanted to make new aura and learn how to implement it
rektbyfaith
01-23-2025, 01:35 PM #5

Archived author: Greencheezz • Posted: 2025-01-23T13:35:15.271000+00:00
Original source

yeah i wanted to make new aura and learn how to implement it

rektbyfaith
Administrator
0
01-23-2025, 01:42 PM
#6
Archived author: Aleist3r • Posted: 2025-01-23T13:42:55.603000+00:00
Original source

so what you want to look at is `server\game\Spell\Auras\SpellAuraDefines.h` to add new aura enum and `server\game\Spell\Auras\SpellAuraEffects.cpp` to implement code for it, just see how auras 174, 29 or 189 are coded to have some insights
rektbyfaith
01-23-2025, 01:42 PM #6

Archived author: Aleist3r • Posted: 2025-01-23T13:42:55.603000+00:00
Original source

so what you want to look at is `server\game\Spell\Auras\SpellAuraDefines.h` to add new aura enum and `server\game\Spell\Auras\SpellAuraEffects.cpp` to implement code for it, just see how auras 174, 29 or 189 are coded to have some insights

rektbyfaith
Administrator
0
01-23-2025, 01:50 PM
#7
Archived author: Greencheezz • Posted: 2025-01-23T13:50:04.342000+00:00
Original source

oo thats nice, thanks)
rektbyfaith
01-23-2025, 01:50 PM #7

Archived author: Greencheezz • Posted: 2025-01-23T13:50:04.342000+00:00
Original source

oo thats nice, thanks)

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