[DiscordArchive] Death Gate and Moonglade teleport recalls?
[DiscordArchive] Death Gate and Moonglade teleport recalls?
Archived author: Needle • Posted: 2025-02-03T21:33:04.136000+00:00
Original source
Archived author: Needle • Posted: 2025-02-03T21:33:05.184000+00:00
Original source
Thread automatically created by Vortikai in <#415944535718494208>
Archived author: Vortikai • Posted: 2025-02-03T21:34:21.808000+00:00
Original source
Death Gate, the DK spell that allows the knight to go to Ebon Hold, and Teleport: Moonglade, the Druid spell that sends the druid to Moonglade, do not recall when used in their respective zones in WotLK. That function is added in MoP. I am wondering if I could get any direction on where to go to add this functionality.
Archived author: Vortikai • Posted: 2025-02-03T21:35:39.957000+00:00
Original source
So far I've explored https://github.com/dio85/5.4.8-TrinityCo....cpp#L2218 which is the server side spell script for Death Gate on Trinity Core's MoP version that is...ancient, it appears. I compared it with Azerothcore (my installation) https://github.com/azerothcore/azerothco....cpp#L1256, but there's not many differences in functionality I think
[Embed: 5.4.8-TrinityCore/src/server/scripts/Spells/spell_dk.cpp at 5d3afe4...]
World of Warcraft 5.4.8 ( build 18414) Mists of Pandaria Most Playable Core - dio85/5.4.8-TrinityCore
https://github.com/dio85/5.4.8-TrinityCo...ell_dk.cpp
[Embed: azerothcore-wotlk/src/server/scripts/Spells/spell_dk.cpp at 5d9e45a...]
Complete Open Source and Modular solution for MMO. Contribute to azerothcore/azerothcore-wotlk development by creating an account on GitHub.
https://github.com/azerothcore/azerothco...ell_dk.cpp
Archived author: Vortikai • Posted: 2025-02-03T21:36:12.080000+00:00
Original source
The scripts appear to just be to prevent non-DK classes from using the portal
Archived author: Vortikai • Posted: 2025-02-03T21:36:20.101000+00:00
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So...I don't know where to go from here.
Archived author: Vortikai • Posted: 2025-02-03T21:37:18.207000+00:00
Original source
I'll mention that `.recall` works wonderfully in the meantime
Archived author: M'Dic • Posted: 2025-02-03T23:38:32.327000+00:00
Original source
In older expacs we pretty much make it a custom and temp hearth locations with a modified hearth copy pasta method. In later expacs it is its own scripted opcode. We do this as most of the time the recall brought u back to your inn hearthstone spot. Usually the recall is saved temporary but when a server restart happened it would be cleared out back.
Archived author: M'Dic • Posted: 2025-02-03T23:38:53.215000+00:00
Original source
Also tc skipped mop.
Archived author: M'Dic • Posted: 2025-02-03T23:39:41.549000+00:00
Original source
The org that does mop is skyfire. However. Alot of past servers, nearly all defunct, cherry picked the opcodes and auth socket from skyfire onto tc to enabled mop connections cherry picked skyfire to tc was called jadecore if i recall. Was private til a leak happened if i recalled.