Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] @robinsch I'm trying to understand something ab...

[DiscordArchive] @robinsch I'm trying to understand something ab...

[DiscordArchive] @robinsch I'm trying to understand something ab...

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rektbyfaith
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03-12-2025, 09:04 PM
#11
Archived author: Titi • Posted: 2025-03-12T21:04:20.247000+00:00
Original source

if you want per model try the anim tracks yeah
rektbyfaith
03-12-2025, 09:04 PM #11

Archived author: Titi • Posted: 2025-03-12T21:04:20.247000+00:00
Original source

if you want per model try the anim tracks yeah

rektbyfaith
Administrator
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03-12-2025, 09:04 PM
#12
Archived author: Titi • Posted: 2025-03-12T21:04:22.494000+00:00
Original source

never tested it
rektbyfaith
03-12-2025, 09:04 PM #12

Archived author: Titi • Posted: 2025-03-12T21:04:22.494000+00:00
Original source

never tested it

rektbyfaith
Administrator
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03-12-2025, 09:05 PM
#13
Archived author: Titi • Posted: 2025-03-12T21:05:00.324000+00:00
Original source

what did you even edit ? is robin's addon public
rektbyfaith
03-12-2025, 09:05 PM #13

Archived author: Titi • Posted: 2025-03-12T21:05:00.324000+00:00
Original source

what did you even edit ? is robin's addon public

rektbyfaith
Administrator
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03-12-2025, 09:07 PM
#14
Archived author: intra • Posted: 2025-03-12T21:07:00.209000+00:00
Original source


[Image: image.png?ex=690c6534&is=690b13b4&hm=070...1daad068f&]
rektbyfaith
03-12-2025, 09:07 PM #14

Archived author: intra • Posted: 2025-03-12T21:07:00.209000+00:00
Original source


[Image: image.png?ex=690c6534&is=690b13b4&hm=070...1daad068f&]

rektbyfaith
Administrator
0
03-12-2025, 09:07 PM
#15
Archived author: intra • Posted: 2025-03-12T21:07:35.944000+00:00
Original source

I guess robin's addon is like a multiplier added on top of that or something?
rektbyfaith
03-12-2025, 09:07 PM #15

Archived author: intra • Posted: 2025-03-12T21:07:35.944000+00:00
Original source

I guess robin's addon is like a multiplier added on top of that or something?

rektbyfaith
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03-12-2025, 09:08 PM
#16
Archived author: intra • Posted: 2025-03-12T21:08:07.960000+00:00
Original source

Also, I wonder if WBS mislabels the attenuation settings, at least judging by Robinsch' fields
rektbyfaith
03-12-2025, 09:08 PM #16

Archived author: intra • Posted: 2025-03-12T21:08:07.960000+00:00
Original source

Also, I wonder if WBS mislabels the attenuation settings, at least judging by Robinsch' fields

rektbyfaith
Administrator
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03-12-2025, 09:08 PM
#17
Archived author: Titi • Posted: 2025-03-12T21:08:24.987000+00:00
Original source

ah I thought you did it robin's way
rektbyfaith
03-12-2025, 09:08 PM #17

Archived author: Titi • Posted: 2025-03-12T21:08:24.987000+00:00
Original source

ah I thought you did it robin's way

rektbyfaith
Administrator
0
03-12-2025, 09:09 PM
#18
Archived author: Titi • Posted: 2025-03-12T21:09:10.451000+00:00
Original source

robin uses global render settings, not model's
rektbyfaith
03-12-2025, 09:09 PM #18

Archived author: Titi • Posted: 2025-03-12T21:09:10.451000+00:00
Original source

robin uses global render settings, not model's

rektbyfaith
Administrator
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03-12-2025, 09:09 PM
#19
Archived author: intra • Posted: 2025-03-12T21:09:48.261000+00:00
Original source

Ah no, I'm gonna create sets of torches the player can craft. Weak torch, Medium torch, Bright torch, etc. So it's good to be able to tweak it per model. Players will start out with the weak (default settings) one
rektbyfaith
03-12-2025, 09:09 PM #19

Archived author: intra • Posted: 2025-03-12T21:09:48.261000+00:00
Original source

Ah no, I'm gonna create sets of torches the player can craft. Weak torch, Medium torch, Bright torch, etc. So it's good to be able to tweak it per model. Players will start out with the weak (default settings) one

rektbyfaith
Administrator
0
03-12-2025, 09:10 PM
#20
Archived author: intra • Posted: 2025-03-12T21:10:38.250000+00:00
Original source

But I'm working on some procedural cave systems that have pitch black sections in them so you're gonna need a bigger torch radius if you want to comfortably navigate those.
rektbyfaith
03-12-2025, 09:10 PM #20

Archived author: intra • Posted: 2025-03-12T21:10:38.250000+00:00
Original source

But I'm working on some procedural cave systems that have pitch black sections in them so you're gonna need a bigger torch radius if you want to comfortably navigate those.

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