[DiscordArchive] Hi, what files did you edit to make it work?
[DiscordArchive] Hi, what files did you edit to make it work?
Archived author: Needle • Posted: 2025-06-17T06:39:12.518000+00:00
Original source
Archived author: Needle • Posted: 2025-06-17T06:39:13.143000+00:00
Original source
Thread automatically created by Lis_Wef in <#415944535718494208>
Archived author: Pantheon • Posted: 2025-06-17T07:04:50.427000+00:00
Original source
<@1060633147739484291> Hey! You have to modify the Glustring.lua and having a way to send data though to the server side from the client I'm using AIO for this
Archived author: Lis_Wef • Posted: 2025-06-17T07:08:26.240000+00:00
Original source
And please tell me how to do this with AIO. I have it, I've already broken my whole head, even got into the exe.
Archived author: Lis_Wef • Posted: 2025-06-17T07:08:50.578000+00:00
Original source
https://tenor.com/view/sad-cat-cat-sad-c...3302085459
Archived author: Pantheon • Posted: 2025-06-17T07:11:51.629000+00:00
Original source
inside UnitPopup.lua
Archived author: Pantheon • Posted: 2025-06-17T07:11:58.825000+00:00
Original source
```elseif (strsub(button, 1, 18) == "DUNGEON_DIFFICULTY" and (strlen(button) > 18)) then
local dungeonDifficulty = tonumber(strsub(button, 19, 19));
if(dungeonDifficulty == 3) then
SendAddonMessage("SetDungeonDifficulty", "" .. 2, "WHISPER", UnitName("player"));
UnitPopup_ShowMenu(PlayerFrameDropDown, "SELF", "player");
else
SetDungeonDifficulty(dungeonDifficulty);
end`
````
Archived author: Pantheon • Posted: 2025-06-17T07:12:11.075000+00:00
Original source
and then you need to handle the SendAddonMessage from the server side
Archived author: Pantheon • Posted: 2025-06-17T07:12:32.764000+00:00
Original source
``` if (prefix == "SetDungeonDifficulty")
{
uint8 mode = atoi(content.c_str());
sMythicMgr->HandleChangeDungeonDifficulty(sender, mode);
}````
Archived author: Lis_Wef • Posted: 2025-06-17T07:17:32.705000+00:00
Original source
and in the core itself, let's say AC already exists, it's just not used and there are no spawn masks, as I understand it.