[DiscordArchive] SPELL_AURA limit
[DiscordArchive] SPELL_AURA limit
Archived author: Travven • Posted: 2025-07-02T18:41:07.209000+00:00
Original source
T_T, so i have to do magic with that, insane
Archived author: robinsch • Posted: 2025-07-02T18:41:18.678000+00:00
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you would need to remap all instructions in the client that access it
Archived author: robinsch • Posted: 2025-07-02T18:41:40.597000+00:00
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otherwise you can just simply set the aura ID to dummy
Archived author: robinsch • Posted: 2025-07-02T18:41:51.571000+00:00
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When exporting Spell.dbc
Archived author: stoneharry • Posted: 2025-07-02T18:41:56.750000+00:00
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How do you have so many auras, surely that can be built more effeciently
Archived author: robinsch • Posted: 2025-07-02T18:42:45.073000+00:00
Original source
You would think so, just open master branch what kind of silly aura IDs later versions have <:KEKW:821816672716587058>
Archived author: Travven • Posted: 2025-07-02T18:45:17.446000+00:00
Original source
<@271350028985958408> exactly this happenned, i was implementing new custom and also getting some other spell_auras from later expansion, so i was in the mood: "you can use all IDs you want" until my client crashes and i said to my self, please dont.
Archived author: Travven • Posted: 2025-07-02T18:45:45.409000+00:00
Original source
and when i saw robish answering, i knew it was client limitation.
Archived author: Travven • Posted: 2025-07-02T18:46:01.241000+00:00
Original source
thank so much robish, i will handle spell auras more efficiently
Archived author: Travven • Posted: 2025-07-02T18:46:10.958000+00:00
Original source