[DiscordArchive] What controls the player's camera height shift ...
[DiscordArchive] What controls the player's camera height shift ...
Archived author: Vortikai • Posted: 2025-07-16T13:26:02.817000+00:00
Original source
Interesting
Archived author: Vortikai • Posted: 2025-07-16T13:26:17.959000+00:00
Original source
So I should increase the values in the creaturemodeldata.dbcf or mount height?
Archived author: Mithria • Posted: 2025-07-16T13:26:52.098000+00:00
Original source
whats the name of the m2 file
Archived author: Vortikai • Posted: 2025-07-16T13:27:46.737000+00:00
Original source
I likely changed it so as to not interfere with the vanilla. These were meant to replace vanilla m2s/assets, but I decided to keep both vanilla and these mounts by making them their own paths
Archived author: Mithria • Posted: 2025-07-16T13:27:53.291000+00:00
Original source
ah
Archived author: Vortikai • Posted: 2025-07-16T13:28:07.308000+00:00
Original source
So the name is probably MountedDeathKnight.m2
Archived author: Vortikai • Posted: 2025-07-16T13:28:21.752000+00:00
Original source
let me check if that's the vanilla one
Archived author: Mithria • Posted: 2025-07-16T13:28:40.416000+00:00
Original source
it shouldnt be
Archived author: Vortikai • Posted: 2025-07-16T13:29:19.056000+00:00
Original source
But you're right. All these mounts are going slightly down
Archived author: Vortikai • Posted: 2025-07-16T13:29:36.338000+00:00
Original source
After I mount up on a vanilla mount, dismount, then cast a custom mount