Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] on the left is a working HD NPC texture from an...

[DiscordArchive] on the left is a working HD NPC texture from an...

[DiscordArchive] on the left is a working HD NPC texture from an...

rektbyfaith
Administrator
0
08-05-2025, 11:59 AM
#1
Archived author: Needle • Posted: 2025-08-05T11:59:28.743000+00:00
Original source

rektbyfaith
08-05-2025, 11:59 AM #1

Archived author: Needle • Posted: 2025-08-05T11:59:28.743000+00:00
Original source

rektbyfaith
Administrator
0
08-05-2025, 11:59 AM
#2
Archived author: Needle • Posted: 2025-08-05T11:59:29.290000+00:00
Original source

Thread automatically created by sh1tdev in <#415944535718494208>
rektbyfaith
08-05-2025, 11:59 AM #2

Archived author: Needle • Posted: 2025-08-05T11:59:29.290000+00:00
Original source

Thread automatically created by sh1tdev in <#415944535718494208>

rektbyfaith
Administrator
0
08-05-2025, 12:11 PM
#3
Archived author: Bset • Posted: 2025-08-05T12:11:33.234000+00:00
Original source

it seems i've forgotten how to convert a png to blp for BakedNpcTextures :/
rektbyfaith
08-05-2025, 12:11 PM #3

Archived author: Bset • Posted: 2025-08-05T12:11:33.234000+00:00
Original source

it seems i've forgotten how to convert a png to blp for BakedNpcTextures :/

rektbyfaith
Administrator
0
08-07-2025, 10:20 AM
#4
Archived author: Bset • Posted: 2025-08-07T10:20:43.215000+00:00
Original source

I've done a bit more testing on this - these files work when I am not using HD m2s - so they will display on the standard original models - but they won't display on the modern ones... what am I missing here? :/
rektbyfaith
08-07-2025, 10:20 AM #4

Archived author: Bset • Posted: 2025-08-07T10:20:43.215000+00:00
Original source

I've done a bit more testing on this - these files work when I am not using HD m2s - so they will display on the standard original models - but they won't display on the modern ones... what am I missing here? :/

rektbyfaith
Administrator
0
08-07-2025, 10:28 AM
#5
Archived author: Bset • Posted: 2025-08-07T10:28:43.776000+00:00
Original source

HD skin on the old model
[Image: image.png?ex=690c785b&is=690b26db&hm=631...f09ebf75c&]
rektbyfaith
08-07-2025, 10:28 AM #5

Archived author: Bset • Posted: 2025-08-07T10:28:43.776000+00:00
Original source

HD skin on the old model
[Image: image.png?ex=690c785b&is=690b26db&hm=631...f09ebf75c&]

rektbyfaith
Administrator
0
08-07-2025, 10:31 AM
#6
Archived author: Bset • Posted: 2025-08-07T10:31:24.572000+00:00
Original source

ahh, finally got it
rektbyfaith
08-07-2025, 10:31 AM #6

Archived author: Bset • Posted: 2025-08-07T10:31:24.572000+00:00
Original source

ahh, finally got it

rektbyfaith
Administrator
0
08-07-2025, 10:31 AM
#7
Archived author: Bset • Posted: 2025-08-07T10:31:29.608000+00:00
Original source


[Image: image.png?ex=690c7901&is=690b2781&hm=a96...843d59409&]
rektbyfaith
08-07-2025, 10:31 AM #7

Archived author: Bset • Posted: 2025-08-07T10:31:29.608000+00:00
Original source


[Image: image.png?ex=690c7901&is=690b2781&hm=a96...843d59409&]

rektbyfaith
Administrator
0
08-07-2025, 10:31 AM
#8
Archived author: Bset • Posted: 2025-08-07T10:31:45.652000+00:00
Original source

looks like i need to fix a layering issue for the way the face is getting made (its making it too dark)
rektbyfaith
08-07-2025, 10:31 AM #8

Archived author: Bset • Posted: 2025-08-07T10:31:45.652000+00:00
Original source

looks like i need to fix a layering issue for the way the face is getting made (its making it too dark)

rektbyfaith
Administrator
0
08-07-2025, 10:32 AM
#9
Archived author: Bset • Posted: 2025-08-07T10:32:36.555000+00:00
Original source

for people in the future PNG_RGBA -> BLP_DXT1_A0 - encoding at 2, alphbitdepth and alphaencoding = 0 and 9 mips.

Use BLPConverter - very handy.
rektbyfaith
08-07-2025, 10:32 AM #9

Archived author: Bset • Posted: 2025-08-07T10:32:36.555000+00:00
Original source

for people in the future PNG_RGBA -> BLP_DXT1_A0 - encoding at 2, alphbitdepth and alphaencoding = 0 and 9 mips.

Use BLPConverter - very handy.

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