Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Does anybody know what makes gameobject, which ...

[DiscordArchive] Does anybody know what makes gameobject, which ...

[DiscordArchive] Does anybody know what makes gameobject, which ...

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rektbyfaith
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08-08-2025, 09:12 AM
#1
Archived author: Needle • Posted: 2025-08-08T09:12:40.872000+00:00
Original source

rektbyfaith
08-08-2025, 09:12 AM #1

Archived author: Needle • Posted: 2025-08-08T09:12:40.872000+00:00
Original source

rektbyfaith
Administrator
0
08-08-2025, 09:12 AM
#2
Archived author: Needle • Posted: 2025-08-08T09:12:41.744000+00:00
Original source

Thread automatically created by Luekon in <#415944535718494208>
rektbyfaith
08-08-2025, 09:12 AM #2

Archived author: Needle • Posted: 2025-08-08T09:12:41.744000+00:00
Original source

Thread automatically created by Luekon in <#415944535718494208>

rektbyfaith
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08-08-2025, 09:13 AM
#3
Archived author: robinsch • Posted: 2025-08-08T09:13:52.041000+00:00
Original source

I think they need to have attachment point for the sparkels
rektbyfaith
08-08-2025, 09:13 AM #3

Archived author: robinsch • Posted: 2025-08-08T09:13:52.041000+00:00
Original source

I think they need to have attachment point for the sparkels

rektbyfaith
Administrator
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08-08-2025, 09:14 AM
#4
Archived author: robinsch • Posted: 2025-08-08T09:14:30.377000+00:00
Original source

`this->m_attachmentPoint = 19;`
rektbyfaith
08-08-2025, 09:14 AM #4

Archived author: robinsch • Posted: 2025-08-08T09:14:30.377000+00:00
Original source

`this->m_attachmentPoint = 19;`

rektbyfaith
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08-08-2025, 09:15 AM
#5
Archived author: Luekon • Posted: 2025-08-08T09:15:55.804000+00:00
Original source

So it is the model issue? Wierd cause i even swapped the model for something else and it still didnt have the glow
rektbyfaith
08-08-2025, 09:15 AM #5

Archived author: Luekon • Posted: 2025-08-08T09:15:55.804000+00:00
Original source

So it is the model issue? Wierd cause i even swapped the model for something else and it still didnt have the glow

rektbyfaith
Administrator
0
08-08-2025, 09:16 AM
#6
Archived author: robinsch • Posted: 2025-08-08T09:16:12.071000+00:00
Original source

Check if the model has attachment point 19
rektbyfaith
08-08-2025, 09:16 AM #6

Archived author: robinsch • Posted: 2025-08-08T09:16:12.071000+00:00
Original source

Check if the model has attachment point 19

rektbyfaith
Administrator
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08-08-2025, 09:32 AM
#7
Archived author: Luekon • Posted: 2025-08-08T09:32:48.852000+00:00
Original source

It probably doesnt, but I cant rly do any model editing. What is wierd tho, that i changed the displayID for the object to the same one that has the glow but it still didnt work
rektbyfaith
08-08-2025, 09:32 AM #7

Archived author: Luekon • Posted: 2025-08-08T09:32:48.852000+00:00
Original source

It probably doesnt, but I cant rly do any model editing. What is wierd tho, that i changed the displayID for the object to the same one that has the glow but it still didnt work

rektbyfaith
Administrator
0
08-08-2025, 09:47 AM
#8
Archived author: Luekon • Posted: 2025-08-08T09:47:19.866000+00:00
Original source

Got the model fixed. It now has attachment 19 but still nothing (Btw the model which has the glow doesnt have any attachments either)
rektbyfaith
08-08-2025, 09:47 AM #8

Archived author: Luekon • Posted: 2025-08-08T09:47:19.866000+00:00
Original source

Got the model fixed. It now has attachment 19 but still nothing (Btw the model which has the glow doesnt have any attachments either)

rektbyfaith
Administrator
0
08-08-2025, 09:49 AM
#9
Archived author: robinsch • Posted: 2025-08-08T09:49:46.528000+00:00
Original source

Make sure the gameobject has `GO_DYNFLAG_LO_SPARKLE` in `GAMEOBJECT_DYNAMIC` field
rektbyfaith
08-08-2025, 09:49 AM #9

Archived author: robinsch • Posted: 2025-08-08T09:49:46.528000+00:00
Original source

Make sure the gameobject has `GO_DYNFLAG_LO_SPARKLE` in `GAMEOBJECT_DYNAMIC` field

rektbyfaith
Administrator
0
08-08-2025, 09:52 AM
#10
Archived author: robinsch • Posted: 2025-08-08T09:52:59.692000+00:00
Original source

and ofc ensure that the quest ID is assigned in gameobject_template in case its `GAMEOBJECT_TYPE_GENERIC` / `GAMEOBJECT_TYPE_GOOBER`
rektbyfaith
08-08-2025, 09:52 AM #10

Archived author: robinsch • Posted: 2025-08-08T09:52:59.692000+00:00
Original source

and ofc ensure that the quest ID is assigned in gameobject_template in case its `GAMEOBJECT_TYPE_GENERIC` / `GAMEOBJECT_TYPE_GOOBER`

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