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[DiscordArchive] CharacterCreation screen, what determines the l...

[DiscordArchive] CharacterCreation screen, what determines the l...

rektbyfaith
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08-23-2025, 06:49 AM
#1
Archived author: Needle • Posted: 2025-08-23T06:49:06.995000+00:00
Original source

rektbyfaith
08-23-2025, 06:49 AM #1

Archived author: Needle • Posted: 2025-08-23T06:49:06.995000+00:00
Original source

rektbyfaith
Administrator
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08-23-2025, 06:49 AM
#2
Archived author: Needle • Posted: 2025-08-23T06:49:07.826000+00:00
Original source

Thread automatically created by syntaxhell in <#415944535718494208>
rektbyfaith
08-23-2025, 06:49 AM #2

Archived author: Needle • Posted: 2025-08-23T06:49:07.826000+00:00
Original source

Thread automatically created by syntaxhell in <#415944535718494208>

rektbyfaith
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08-23-2025, 07:33 AM
#3
Archived author: Sicalicious • Posted: 2025-08-23T07:33:28.767000+00:00
Original source

Can be done via lua, been a minute but In my script I can add them in any order, any position etc in real time so it’s def doable
rektbyfaith
08-23-2025, 07:33 AM #3

Archived author: Sicalicious • Posted: 2025-08-23T07:33:28.767000+00:00
Original source

Can be done via lua, been a minute but In my script I can add them in any order, any position etc in real time so it’s def doable

rektbyfaith
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08-23-2025, 07:36 AM
#4
Archived author: syntaxhell • Posted: 2025-08-23T07:36:49.350000+00:00
Original source

What! Really? I thought I seriously had to do some 010 deepdive
rektbyfaith
08-23-2025, 07:36 AM #4

Archived author: syntaxhell • Posted: 2025-08-23T07:36:49.350000+00:00
Original source

What! Really? I thought I seriously had to do some 010 deepdive

rektbyfaith
Administrator
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08-23-2025, 07:36 AM
#5
Archived author: A2 • Posted: 2025-08-23T07:36:51.803000+00:00
Original source

Attachment point in the m2 of char selection model
rektbyfaith
08-23-2025, 07:36 AM #5

Archived author: A2 • Posted: 2025-08-23T07:36:51.803000+00:00
Original source

Attachment point in the m2 of char selection model

rektbyfaith
Administrator
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08-23-2025, 09:10 AM
#6
Archived author: syntaxhell • Posted: 2025-08-23T09:10:06.298000+00:00
Original source

That makes sense, and I assume that point is then called somewhere inside CharacterCreation.lua? I’m not by the computer now, but I could assume it is?
rektbyfaith
08-23-2025, 09:10 AM #6

Archived author: syntaxhell • Posted: 2025-08-23T09:10:06.298000+00:00
Original source

That makes sense, and I assume that point is then called somewhere inside CharacterCreation.lua? I’m not by the computer now, but I could assume it is?

rektbyfaith
Administrator
0
08-23-2025, 09:10 AM
#7
Archived author: syntaxhell • Posted: 2025-08-23T09:10:20.585000+00:00
Original source

Unless there is something else doing a call to that point
rektbyfaith
08-23-2025, 09:10 AM #7

Archived author: syntaxhell • Posted: 2025-08-23T09:10:20.585000+00:00
Original source

Unless there is something else doing a call to that point

rektbyfaith
Administrator
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08-23-2025, 09:12 AM
#8
Archived author: syntaxhell • Posted: 2025-08-23T09:12:44.932000+00:00
Original source

Thanks for all pointers so far ❤️
rektbyfaith
08-23-2025, 09:12 AM #8

Archived author: syntaxhell • Posted: 2025-08-23T09:12:44.932000+00:00
Original source

Thanks for all pointers so far ❤️

rektbyfaith
Administrator
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08-23-2025, 09:14 AM
#9
Archived author: Furioz • Posted: 2025-08-23T09:14:19.326000+00:00
Original source

I'll send you a dm mate with an example of a model scene , that should do the trick.
rektbyfaith
08-23-2025, 09:14 AM #9

Archived author: Furioz • Posted: 2025-08-23T09:14:19.326000+00:00
Original source

I'll send you a dm mate with an example of a model scene , that should do the trick.

rektbyfaith
Administrator
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08-23-2025, 09:38 AM
#10
Archived author: A2 • Posted: 2025-08-23T09:38:08.423000+00:00
Original source

Unless you use custom UI the attachment is handled by M2
rektbyfaith
08-23-2025, 09:38 AM #10

Archived author: A2 • Posted: 2025-08-23T09:38:08.423000+00:00
Original source

Unless you use custom UI the attachment is handled by M2

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