Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Still Map issues part 3: hopefully the finale ...

[DiscordArchive] Still Map issues part 3: hopefully the finale ...

[DiscordArchive] Still Map issues part 3: hopefully the finale ...

rektbyfaith
Administrator
0
08-21-2025, 02:00 AM
#1
Archived author: Needle • Posted: 2025-08-21T02:00:11.763000+00:00
Original source

rektbyfaith
08-21-2025, 02:00 AM #1

Archived author: Needle • Posted: 2025-08-21T02:00:11.763000+00:00
Original source

rektbyfaith
Administrator
0
08-21-2025, 02:00 AM
#2
Archived author: Needle • Posted: 2025-08-21T02:00:12.679000+00:00
Original source

rektbyfaith
08-21-2025, 02:00 AM #2

Archived author: Needle • Posted: 2025-08-21T02:00:12.679000+00:00
Original source

rektbyfaith
Administrator
0
08-22-2025, 09:23 PM
#3
Archived author: Sicalicious • Posted: 2025-08-22T21:23:22.652000+00:00
Original source

I asked bigbrain coPilot and it says for error Saving file to: "C:/DDrive/WoW_Patch_Stuff/VilebranchTestTwo\\world/maps/azeroth/azeroth.wdl"
16049 - (context.inl:116): [Error] void __cdecl OpenGL::context::drawElements(unsigned int,int,unsigned int,const void *) that it seems to be corrupt wdl or adt for azertoth
rektbyfaith
08-22-2025, 09:23 PM #3

Archived author: Sicalicious • Posted: 2025-08-22T21:23:22.652000+00:00
Original source

I asked bigbrain coPilot and it says for error Saving file to: "C:/DDrive/WoW_Patch_Stuff/VilebranchTestTwo\\world/maps/azeroth/azeroth.wdl"
16049 - (context.inl:116): [Error] void __cdecl OpenGL::context::drawElements(unsigned int,int,unsigned int,const void *) that it seems to be corrupt wdl or adt for azertoth

rektbyfaith
Administrator
0
08-23-2025, 05:45 PM
#4
Archived author: Crow • Posted: 2025-08-23T17:45:08.561000+00:00
Original source

I found out it was because azerothcore added a few new stuff to the loaders for the grids and updating the extractors worked
rektbyfaith
08-23-2025, 05:45 PM #4

Archived author: Crow • Posted: 2025-08-23T17:45:08.561000+00:00
Original source

I found out it was because azerothcore added a few new stuff to the loaders for the grids and updating the extractors worked

rektbyfaith
Administrator
0
08-23-2025, 05:57 PM
#5
Archived author: Crow • Posted: 2025-08-23T17:57:40.641000+00:00
Original source

Maps were pristine
rektbyfaith
08-23-2025, 05:57 PM #5

Archived author: Crow • Posted: 2025-08-23T17:57:40.641000+00:00
Original source

Maps were pristine

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