[DiscordArchive] Is it possible to give the ability to have pets...
[DiscordArchive] Is it possible to give the ability to have pets...
Archived author: Uniquisher • Posted: 2025-09-04T08:33:45.431000+00:00
Original source
I need to get back to doing work, but ping me if you find anything interesting!
Archived author: Ergo • Posted: 2025-09-04T08:35:09.020000+00:00
Original source
I should go to sleep tbh
Archived author: Ergo • Posted: 2025-09-04T08:35:13.618000+00:00
Original source
tomorrow will continue
Archived author: Uniquisher • Posted: 2025-09-04T08:35:44.072000+00:00
Original source
```local maxNotifications = 3
local f = CreateFrame("Frame")
f:RegisterEvent("UNIT_HAPPINESS")
f.happiness = 0
f.happinessCount = 0
f:SetScript("OnEvent", function(self, event, ...)
local unit = ...
if unit ~= "pet" then
print("no pet")
return
end
local happiness, damagePercetange = GetPetHappiness()
print(happiness)
end)
```
Oh this is my lua script for the addon btw and it gets pinged for every UNITY_HAPPINESS event update, so it knows its being updated, but still just printing nil
Archived author: Uniquisher • Posted: 2025-09-04T09:07:06.721000+00:00
Original source
https://discord.com/channels/40766404101...8986269696
Archived author: Ergo • Posted: 2025-09-04T09:31:54.300000+00:00
Original source
Are you any good with reverse engineering
Archived author: Ergo • Posted: 2025-09-04T09:32:16.678000+00:00
Original source
I have this https://cutter.re/
[Embed: Cutter]
Free and Open Source RE Platform powered by Rizin
https://cutter.re/
Archived author: Uniquisher • Posted: 2025-09-04T09:32:17.440000+00:00
Original source
nah, never tried it before
Archived author: Ergo • Posted: 2025-09-04T09:32:29.330000+00:00
Original source
and tried to use it before to flip a boolean
Archived author: Ergo • Posted: 2025-09-04T09:32:39.242000+00:00
Original source
but I didnt persist enough to succeed