Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] does anyone have an error-free stormwind WMO without clipping errors at the main gate?

[DiscordArchive] does anyone have an error-free stormwind WMO without clipping errors at the main gate?

[DiscordArchive] does anyone have an error-free stormwind WMO without clipping errors at the main gate?

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rektbyfaith
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01-21-2023, 11:30 PM
#31
Archived author: Krutok • Posted: 2023-01-21T23:30:45.513000+00:00
Original source

but it's only a mistake if you walk through the gate, but not if you fly in from just now
rektbyfaith
01-21-2023, 11:30 PM #31

Archived author: Krutok • Posted: 2023-01-21T23:30:45.513000+00:00
Original source

but it's only a mistake if you walk through the gate, but not if you fly in from just now

rektbyfaith
Administrator
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01-21-2023, 11:31 PM
#32
Archived author: Foe • Posted: 2023-01-21T23:31:17.322000+00:00
Original source

It's hard coded in the binary so
rektbyfaith
01-21-2023, 11:31 PM #32

Archived author: Foe • Posted: 2023-01-21T23:31:17.322000+00:00
Original source

It's hard coded in the binary so

rektbyfaith
Administrator
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01-21-2023, 11:34 PM
#33
Archived author: Krutok • Posted: 2023-01-21T23:34:18.860000+00:00
Original source

too bad, then you can't do anything about it
rektbyfaith
01-21-2023, 11:34 PM #33

Archived author: Krutok • Posted: 2023-01-21T23:34:18.860000+00:00
Original source

too bad, then you can't do anything about it

rektbyfaith
Administrator
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01-21-2023, 11:34 PM
#34
Archived author: Krutok • Posted: 2023-01-21T23:34:58.027000+00:00
Original source

because a legion wow.exe will not work with woltk
rektbyfaith
01-21-2023, 11:34 PM #34

Archived author: Krutok • Posted: 2023-01-21T23:34:58.027000+00:00
Original source

because a legion wow.exe will not work with woltk

rektbyfaith
Administrator
0
01-21-2023, 11:48 PM
#35
Archived author: Titi • Posted: 2023-01-21T23:48:28.661000+00:00
Original source

you can do something about it, as I said the "easiest way" would be to find the variable that sets in which map id to spawn the occluders is set and edit it
rektbyfaith
01-21-2023, 11:48 PM #35

Archived author: Titi • Posted: 2023-01-21T23:48:28.661000+00:00
Original source

you can do something about it, as I said the "easiest way" would be to find the variable that sets in which map id to spawn the occluders is set and edit it

rektbyfaith
Administrator
0
01-21-2023, 11:48 PM
#36
Archived author: Titi • Posted: 2023-01-21T23:48:42.609000+00:00
Original source

requires some reverse engineering
rektbyfaith
01-21-2023, 11:48 PM #36

Archived author: Titi • Posted: 2023-01-21T23:48:42.609000+00:00
Original source

requires some reverse engineering

rektbyfaith
Administrator
0
01-21-2023, 11:49 PM
#37
Archived author: Titi • Posted: 2023-01-21T23:49:11.186000+00:00
Original source

or just use a different map id but that's a nightmare for content unless you're making something from scratch
rektbyfaith
01-21-2023, 11:49 PM #37

Archived author: Titi • Posted: 2023-01-21T23:49:11.186000+00:00
Original source

or just use a different map id but that's a nightmare for content unless you're making something from scratch

rektbyfaith
Administrator
0
01-22-2023, 12:03 AM
#38
Archived author: Krutok • Posted: 2023-01-22T00:03:20.998000+00:00
Original source

Unfortunately, my knowledge is not that good. Maybe the OA team will find a solution
rektbyfaith
01-22-2023, 12:03 AM #38

Archived author: Krutok • Posted: 2023-01-22T00:03:20.998000+00:00
Original source

Unfortunately, my knowledge is not that good. Maybe the OA team will find a solution

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