[DiscordArchive] Can anyone help figure this out? PyModelEditor rotated the Glaive but unsure if binding all Bones to
[DiscordArchive] Can anyone help figure this out? PyModelEditor rotated the Glaive but unsure if binding all Bones to
Archived author: AbyssalJake • Posted: 2022-12-13T02:51:10.803000+00:00
Original source
Can anyone help figure this out? PyModelEditor rotated the Glaive but unsure if binding all Bones to Bone0 was correct or not. Is that why model comes out looking wrong?
Archived author: A2 • Posted: 2022-12-13T02:58:32.702000+00:00
Original source
It does not saves texture combined extended header of m2
Archived author: AbyssalJake • Posted: 2022-12-13T02:59:03.906000+00:00
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I don't understand, is that 010 related?
Archived author: A2 • Posted: 2022-12-13T02:59:31.324000+00:00
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Header of M2 releated
Archived author: AbyssalJake • Posted: 2022-12-13T02:59:54.646000+00:00
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So there's a way to edit the 010 to fix it?
Archived author: A2 • Posted: 2022-12-13T03:00:10.157000+00:00
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In theory
Archived author: A2 • Posted: 2022-12-13T03:01:24.106000+00:00
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I would rotated the model using M2redux or script from 010
Archived author: A2 • Posted: 2022-12-13T03:01:31.191000+00:00
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Rather than using PyModelEditor
Archived author: AbyssalJake • Posted: 2022-12-13T03:01:37.588000+00:00
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You can do that!!!!!
Archived author: AbyssalJake • Posted: 2022-12-13T03:07:02.610000+00:00
Original source
M2redux is not the same as M2mod or M2modredux right?