Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Will I gain robinsch's respect if I manage to get at least basic gameplay going?

[DiscordArchive] Will I gain robinsch's respect if I manage to get at least basic gameplay going?

[DiscordArchive] Will I gain robinsch's respect if I manage to get at least basic gameplay going?

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rektbyfaith
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07-05-2025, 08:07 PM
#11
Archived author: Saty • Posted: 2025-07-05T20:07:19.046000+00:00
Original source

I am not even done yet with the initialization code.
Still a long way to go
rektbyfaith
07-05-2025, 08:07 PM #11

Archived author: Saty • Posted: 2025-07-05T20:07:19.046000+00:00
Original source

I am not even done yet with the initialization code.
Still a long way to go

rektbyfaith
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07-05-2025, 08:08 PM
#12
Archived author: Saty • Posted: 2025-07-05T20:08:34.930000+00:00
Original source

I actually go with Natrist advice and skip the whole event system, just replicate my own scheduler and register and call the events that WoW actually uses manually via a Unity handler.
I mean it's only a few events anyways... key up/down etc, mouse, init/destroy
rektbyfaith
07-05-2025, 08:08 PM #12

Archived author: Saty • Posted: 2025-07-05T20:08:34.930000+00:00
Original source

I actually go with Natrist advice and skip the whole event system, just replicate my own scheduler and register and call the events that WoW actually uses manually via a Unity handler.
I mean it's only a few events anyways... key up/down etc, mouse, init/destroy

rektbyfaith
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07-05-2025, 08:09 PM
#13
Archived author: robinsch • Posted: 2025-07-05T20:09:16.491000+00:00
Original source

Yeah don’t have autism and try to replicate it 1:1
rektbyfaith
07-05-2025, 08:09 PM #13

Archived author: robinsch • Posted: 2025-07-05T20:09:16.491000+00:00
Original source

Yeah don’t have autism and try to replicate it 1:1

rektbyfaith
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07-05-2025, 08:09 PM
#14
Archived author: robinsch • Posted: 2025-07-05T20:09:26.217000+00:00
Original source

That’s only needed for gameplay code tbh
rektbyfaith
07-05-2025, 08:09 PM #14

Archived author: robinsch • Posted: 2025-07-05T20:09:26.217000+00:00
Original source

That’s only needed for gameplay code tbh

rektbyfaith
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07-05-2025, 08:09 PM
#15
Archived author: Saty • Posted: 2025-07-05T20:09:36.963000+00:00
Original source

Yeah idk why I even do that.
I only wanted to do it for the UI replication
rektbyfaith
07-05-2025, 08:09 PM #15

Archived author: Saty • Posted: 2025-07-05T20:09:36.963000+00:00
Original source

Yeah idk why I even do that.
I only wanted to do it for the UI replication

rektbyfaith
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07-05-2025, 08:10 PM
#16
Archived author: robinsch • Posted: 2025-07-05T20:10:06.373000+00:00
Original source

I don’t use any underlying container or OS stuff the client uses
rektbyfaith
07-05-2025, 08:10 PM #16

Archived author: robinsch • Posted: 2025-07-05T20:10:06.373000+00:00
Original source

I don’t use any underlying container or OS stuff the client uses

rektbyfaith
Administrator
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07-05-2025, 08:10 PM
#17
Archived author: robinsch • Posted: 2025-07-05T20:10:16.288000+00:00
Original source

Makes it a lot easier to work with
rektbyfaith
07-05-2025, 08:10 PM #17

Archived author: robinsch • Posted: 2025-07-05T20:10:16.288000+00:00
Original source

Makes it a lot easier to work with

rektbyfaith
Administrator
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07-05-2025, 08:10 PM
#18
Archived author: Saty • Posted: 2025-07-05T20:10:17.533000+00:00
Original source

But I went from "Ok UI" to "Hmm okay... UI Paint" and then "Hmm.. UI paint = Event system"
rektbyfaith
07-05-2025, 08:10 PM #18

Archived author: Saty • Posted: 2025-07-05T20:10:17.533000+00:00
Original source

But I went from "Ok UI" to "Hmm okay... UI Paint" and then "Hmm.. UI paint = Event system"

rektbyfaith
Administrator
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07-05-2025, 08:11 PM
#19
Archived author: Saty • Posted: 2025-07-05T20:11:06.822000+00:00
Original source

Just gonna snip event system and call "Paint" directly from a unity update loop.
Easy
rektbyfaith
07-05-2025, 08:11 PM #19

Archived author: Saty • Posted: 2025-07-05T20:11:06.822000+00:00
Original source

Just gonna snip event system and call "Paint" directly from a unity update loop.
Easy

rektbyfaith
Administrator
0
07-05-2025, 08:12 PM
#20
Archived author: Saty • Posted: 2025-07-05T20:12:09.625000+00:00
Original source

Gonna have to figure out how to handle objects as well. Cause objects are consistent, like the UI.
Only needs repaint if changed, not a constant loop. Lots and lots of stuff to figure out
rektbyfaith
07-05-2025, 08:12 PM #20

Archived author: Saty • Posted: 2025-07-05T20:12:09.625000+00:00
Original source

Gonna have to figure out how to handle objects as well. Cause objects are consistent, like the UI.
Only needs repaint if changed, not a constant loop. Lots and lots of stuff to figure out

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